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Concept Art & Mockups - Aquatic Ruin Mockups Needed!!

Discussion in 'Sonic 2 HD (Archive)' started by Vangar, Mar 13, 2008.

  1. Elratauru

    Elratauru

    Little Shiny Emurralds Member
    Thanks, well, the wooden base was just an example, like I said before, just testing stuff. About realism, its used, believe me, but you have to remember its not the same realism in real life, realism inside a toon enviroment is much diferent, I mean, its a tree right? and a tree is never exactly simetrical, toon or not. If you want it to be a little diferent, why not make 2 trees? one normal and other one rotated or who knows, with less folliage. That wait it will not look that much overused when placed next to. And I don't mind the height, but the green parts. Look my tree for examples.

    Like I told ya, forgot the original lighting a bit, add shadows, highlights and things, and it will look less "origami-ed"
     
  2. Just saw this tree and thought I'd give it a little more life in a "jiff". What you guys think of this direction? The sun spot on the tree sorta matches the direction as the sun on the mountains.

    Right tree is changed...

    [​IMG]
     
  3. Compsense

    Compsense

    Member
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    NC, USA
    some dance album or summat
    I'm definitely liking it, although it looks a bit grainy, was that intentional?
     
  4. Endgame

    Endgame

    Formerly The Growler Member
    The thing is with trying to copy the direction of the sun from the background, is that *everything* would have to match it with the same direction, wouldn't it? - and that would mean making one half/side of the tree [ie. the left] brighter than the other half, following that train of thought - since you can tell the sun is shining from the left of the screen.

    Anyway; IMO, I think the 'sun spot' is a little too bright really; I think it makes the tree look more like an oil painting rather than a shaded tree; I actually prefer how the tree to the left looks.

    Secondly, I've just had an interesting idea: Why not project a shadow on the tree behind when there's one in front of it - to make it appear more 3D?
     
  5. Elratauru

    Elratauru

    Little Shiny Emurralds Member
    About the oil paiting thing...Its a nice touch, at least it looks like the background...I'd be nice if the tree was in the same style of paiting.
     
  6. The texture gives a "low quality JPEG artifacts" feel (even though I know that's not the case) which looks very weird.
     
  7. test-object

    test-object

    By Torm, no! This is terrible! I... I had no idea Member
    So I'm back from Swiss and with Hill Top in the back of my mind, I took a couple of pictures to use as inspiration:

    [​IMG]
    These can replace the geometrical bricks that's used as ground in the level. You know what? Instead of grass, how about fences? It looked nice in rl, why not in the game?

    [​IMG]
    These sorts of pillars can be added (to add a bit of graphical flair) to support the walls in the caves. (Sorry for the horrible quality, these were taken from inside a moving car)

    EDIT: Also, how about some cut down trees added next to the existing trees... like, trunks.
    EDIT 2: sorry, saxman. My bad.
     
  8. Hamneggs

    Hamneggs

    Official Breakfast of S2HD Member
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    Networked lighting
    I like the idea of the fences, and to a lesser extent, the pillars. But instead of replacing the grass, why not put some fences just on top of it? I might make some mockups of this if I have time.
     
  9. saxman

    saxman

    Oldbie Tech Member
    test-object: Can you reduce the size of those pictures? That took a whole crap load of bandwidth and time to load. I'm also running my browser on a USB flash drive, so I am somewhat limited to how much can be cached.
     
  10. MaximusDM

    MaximusDM

    Sonic 2HD - Concept Artist Member
    To me that looks like Death Egg Zone in real life. The yellow black stripe is iconic of Chemical Plant/Death Egg.
    Looks like the brackets if you were looking from the inside.
    [​IMG]
     
  11. test-object

    test-object

    By Torm, no! This is terrible! I... I had no idea Member
    lolmockup, don't mention the realistic nature of the rocks, I know it's ridiculous. They need simplification.

    [​IMG]
     
  12. LOst

    LOst

    Tech Member
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    Taking photos of real things are a really good idea since it helps you to understand material in different environments. I have been using that technique for many years, but it fits a Sonic 3 game better than a Sonic 2 game, which is more realistic. It still can help though.

    The coolest thing would be to actually go to Vegas and take photos of things that reminds you of Casino Night. Since we are supposed to translate small palette animated pixels into more realistic lights, it is always good to look at the original source for insperation.
     
  13. Endgame

    Endgame

    Formerly The Growler Member
    I think the top-right texture on this site, or the 'Lichen-covered stone blocks' one might've been a good example - in here: http://40watt.biz/graphics/
     
  14. Blue Emerald

    Blue Emerald

    Teleportation, yeah! Member
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    I like the idea of using realistic textures for this game. Have you ever considered using the rocks' texture in Hill Top's rectangular tiles? That would even help to further separate Hill Top from Emerald Hill.

    It'd be interesting to see how that could be used in Hill Top's interior areas, as well.
     
  15. eh, not really selling out on the fence idea...
     
  16. I second this...
     
  17. Vincent

    Vincent

    Sonic 2HD - Project Leader & Chara Member
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    Sonic 2 HD
    You have no limits to interpretation of concepts, however I must say to be not particularly fond of textures (except extremely subtle) as they tend to clash with the cartoony feeling too much.

    Oh, and speaking of level concepts, Guys we really have little of Acquatic Ruin zone!
     
  18. MaximusDM

    MaximusDM

    Sonic 2HD - Concept Artist Member
    Should I start making it in Maya? :O
     
  19. Canned Karma

    Canned Karma

    S2HD Project Manager Member
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    Sonic 2 HD, various 3D work
    When it comes to zones that we've said repeatedly that we want concepts for, I don't think you need to ask. Let's see what you have in mind MDM.
     
  20. MaximusDM

    MaximusDM

    Sonic 2HD - Concept Artist Member
    I dunno, I was kind of half joking, but I'll look into it.