You should see my boss..... o.O (Well, when it's fixed and publically released, of course :v ) EDIT: But yes, I like that motobug. I like it a lot. :D
It is using the Newtron bullet code. I noticed that if it followed the Buzzbomber part of the bullet code it would never delete itself because "lol, bullet didn't hit floor of screen" and hang up the game after a while. This way the bullets will disappear once they are offscreen. However what I WANTED was the Motobug act like Buzzbomber and shoot when Sonic is in range, a single shot horizontally. Also to move the bullet starting system like towards the middle of the Motobug. I see the code I would need, it is just how to make it fit without getting errors when building. Moving the bullet firing code into the normal motobug moving code of course causes bullet hell, firing shots over and over and over. The first Motobug of GHZ act 1 in this state traps Sonic just by slowly rolling down the hill and firing a continuous stream. I need to figure out more of that pause function. Still trying to figure things out overall. One thing I am in process of looking at is using the Labyrinth Zone act 3 switch chunk code with a switch to replicate the professional hacks way of switching paths that cross over each other. At least I didn't make Chopper bullet hell, right?
Who cares about choppers with bullets? Explosions are better. <3 (Also contains camera shaking on explosions, as well as harmful explosions (Yeah, I like explosions))
Not to mention now ALL explosions are hurtful in that rom. That includes the Boss and animal capsule. There needs to be more random badnik edits.
I cut out the code of my main hack and threw it into a clean split in 2 minutes. In the main one, this is fixed. Wait, lemme see which other bosses I can cut out. (I'll edit this post when I find something interesting.)
Which, I'll admit, makes more sense than having explosions that don't hurt sonic, through some manner of devilry.
Just experimenting for another possible project. Yep, ANOTHER Sonic1 character hack. By the way is there a reason my computer keeps trying to connect to the internet everytime it builds a ROM?
TEAM CRACKERS: Starring: Amy Rose, Big the Cat, Princess Sally Acorn, Cream the Rabbit, Cheese and Frogy Featuring: Sonic
If I remember correctly, there was an Amy hack already out there, but I'm not sure if I'm right here. *searches* While I haven't found anything (except this, which is at least pink and purple), I still believe this has already been made. But however, looks nice.
Hmm, not sure if all of those will get a turn (I'm surely not yet at the league to create something as elite as a Froggy hack). A Bunnie sheet is on the way though and my brother keeps wanting me to put Vector in a hack. There has been a couple odd Amy hacks but they all use SA1 style sprites (likely due to pallette issues, Amy has certainly wrecked a few other sprites in the process here). I'm just trying for the novelty of the retro design (I'm even modifying them from the official CD sprites). It will probably take a while to finish however since the sheet isn't quite finished.
Sonic's S1 Palette and Amy's SCD palette (ripped from the MMDs even!) As you can see, they don't quite get along. Have fun!
I've noticed that (weird alien colored Eggman lol). As said I'm still working on the sheet itself really, though I suppose some of Sally's stats will come in useful when it's all ready to program (probably end up something like her Advance gameplay). Here's a sample of how it's going: Not quite happy with some of the sprites, especially the 'death' one. It's harder to make new sprites for a pre-existing sheet. Y' know, I'm pretty sure I saw an expanded sheet like this before, but I can't find it again.
I don't see the problem with it, really. I think Her "dying" and pose and really everything else looks great! And wow, all these little hacks are magically delicious. :3
So, I was playing Sonic and the Secret Rings, and it inspired me to make a hack of Sonic 2 :specialed: I don't know what to call it, but here it is: http://x-hax.cultnet.net/MainMemory/S2SR.bin Go to the options menu to select a mission: Normal: Play the game normally Hands Off: Finish the stage with 0 rings (you can collect rings, you just have to finish with 0) Diehard: Don't die Perfect: Don't get hurt (even with a shield) Stealth Attack: Don't destroy any enemies Super Sonic: Start the level as Super Sonic and keep the transformation for the whole level, with an increased ring drain. Item boxes except speed shoes provide extra rings. No Rings: Don't collect any rings (even from monitors). Failing any of these will result in an instant GAME OVER. Otherwise, you have infinite lives. Press START on the Mission select to go to the Level Select screen. Hands Off doesn't work on Sky Chase, Wing Fortress, or Death Egg, as they lack a signpost/capsule. Ideas for other missions would be appreciated, as long as it's within my (somewhat limited) capabilities, or someone could help me with it. Edit: cool, new page
I forgot about Stealth Attack Also maybe Rampage How do I tell that I hit an enemy and not a monitor or something?
Oh yeah, another quick hack (can't get enough of them)! Not too bad, though I think 2 of the 4 missions are way too easy: Hands Off and Diehard. In HO you can just complete the level as normally and get intentionally hit by an enemy and in Diehard... I dunno, but I haven't "really" died in S2 for a long time Ok, no lies, I'm just a hardcore TA player :U. I think you should do something like, you only may have a limit of rings, but you also may not get hurt (say you start with 5 rings but you may not get any more than 100 and you may not loose them). I imagine it to be quite challenging.