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Sonic - Mystery of the Chaos Emeralds

Discussion in 'Engineering & Reverse Engineering' started by Bareirito, Mar 29, 2009.

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  1. Bareirito

    Bareirito

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    Sonic - Mystery of the Chaos Emeralds
    Ok, as you know, WillJ and I were doing a hack, SaFusie. But as he was asking me for everything, I quited. And now for reforcing my ASM knowledge, I'm doing a hack. See that deoxyskygre (who I'm pleased to give him thanks) have done some advance stuff, but well it doesn't mean that I'm asking him for everything, I'm doing some research. I've found some cool things (such as changing speed or adding new basic codes) and I've done the spindash (with the guide =P). By the way, I'm showing my hack.

    Green Hill/Sunshine Garden is ready, but the pallettes are temporary:

    Act 1:
    [​IMG]

    Act 2:
    [​IMG]

    Act 3:
    [​IMG]

    Credits:
    Me: For layouts, pallettes, basic codes and ASM research.
    Deoxyskyogre: Advanced stuff, Title cards and for the name.
    CarrascoZX0: For the music.
    Estilb: He will do the art later as soon I can figure out a good .pcx editor.
    SCAA: For the Nemesis art.
    RamiroR: For teaching me ASM.
    Pu70: For the spindash guide.
    Stealth: For SonED2.
    Xenowhirl: For SonMapEd.

    Download:
    Sorry, but there's not download for the moment.

    Constructive criticism and feedback are welcome.

    EDIT. I'm back in WillJ's team. I recommended him to go with the ASM slowly.
     
  2. c1owd

    c1owd

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    Ha! You finally got a name for it! xD

    I think it looks good... The layouts are fantastic!

    Keep it up!
     
  3. Bareirito

    Bareirito

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    Thanks! But deoxyskyogre thought the name. xD
     
  4. Tweaker

    Tweaker

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    I'll be right up-front—so far I see nothing new outside of bock-standard SCAA art use and a couple of new palettes for the first level with only marginally different level layouts. This is basically why I refuse the advocate the SCAA—too many people are way too eager to change a couple of things and post a new hack topic when there really isn't much of anything new to show off. It's kind of discerning, really.

    As it is, I really don't see anything too appealing, and there isn't much for me to make a judgement on so far. I suggest working on things more until you whip up some more original content to make your hack stand out. I definitely think it was far too early to show this off, in any case.
     
  5. Dark Sonic

    Dark Sonic

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    I'm going to agree with Tweaker. There's not much new out of this hack, at least that I can tell. You should try posting a level layout video. While the game may not end up being technically impressive it can be fun none the less if there are good layouts.
     
  6. Bareirito

    Bareirito

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  7. Dark Sonic

    Dark Sonic

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    Working on my art!
    I thought that was going to be a character swap monitor D: You got my hopes up.

    Want to make it a character swap monitor?
     
  8. Bareirito

    Bareirito

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  9. Namagem

    Namagem

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    Layouts are looking cool, perhaps minus a few of the BS spike areas. Save those for the later levels.
     
  10. Bareirito

    Bareirito

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    I did it on purpose, because I'm planning to make act 3 difficult.
     
  11. Hitaxas

    Hitaxas

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    I did something like that in the old S1 version of my hack: Link to video

    The idea isn't really that great, unless there was a time limit on it, like in Knuckles Chaotix.
     
  12. RamiroR

    RamiroR

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    Yay finally alan, your first hack finished, that was kind of... fast xD

    ...For teaching you ASM?, lol, ASM was not needed at all on that hack, was it? :psyduck:

    So, congrats, I'd like to play it later :O

    For the community: Probably you will never see a hack from me :) .. but you'll see.......
     
  13. Bareirito

    Bareirito

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    Thanks, but it's not finished yet... wait a hack of you. I'm waiting that. :psyduck:
     
  14. Bareirito

    Bareirito

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    Sorry for bumping this topic, but I have more updates, small ones, but I did them by myself. =P Let's show them:

    [​IMG]
    Yes. Now the spikes kills you instantly. Yes, I know this is the wrong animation, but I'm trying to fixing it.

    [​IMG]

    [​IMG]

    Yes, new chunks in GHZ/SGZ.

    [​IMG]

    I made the Act 3 of GHZ more easier, I've put more rings.

    You know critisicm and feedback is welcomed.
     
  15. Ollie

    Ollie

    DIGGY DIGGY HOLE Member
    You've forgot to make the lightest orange shade grey for Act 3.
     
  16. Dark Sonic

    Dark Sonic

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    spikes kill you instantly?

    That's cruel D:
     
  17. BlackHole

    BlackHole

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    Oh look, it's Mega Man!..Oh wait, he touched the spikes. Damn.
     
  18. Bareirito

    Bareirito

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    Yes, I know, but for some reason that yellow screws up with Sonic's pallet, I don't know why. =P
    Stupid pallettes limitations. :v:

    Yes, I'm cruel. :(

    Well, I've stole that idea from High Seas Havoc, but well, it was in Megaman too, so you get a cookie! :)
     
  19. muteKi

    muteKi

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    A lot of games have OHKO spikes, though Mega Man is perhaps the most infamous.
     
  20. c1owd

    c1owd

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    I forgot to tell you this... But shouldn't you name your level something else than Sunshine Garden? Because like in Act 3 isn't it nighttime and there is no sunshine? Just saying... Anyway keep up the good work!
     
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