I dumped an AVI file using Kega Fusion. When I am trying to upload it on youtube I get that at: After uploading the video to youtube. How do I actualy convert the AVI output of Kega into a regular AVI?
Or for the obvious answer: convert the video using some editing program to another codec =P The program should be able to read Kega's output if the codec is installed (you should install it if you want to see it in the first place).
Ok. Here's the deal. I am new to this "Fan Gaming" Thing. And I need a bit of advise to get me started. My ultimate goal is to make a Sonic game from scratch by creating the character sprites and levels myself. (along the lines of Sonic XG) Where would you recommend I start? Would starting with hacks and gradually work my way up to spriting be a good idea or should I jump in at the deep end?
I would start with hacks and go from there. "Jumping in at the deep end" may fustrate you and make you feel like you should quit. This link should help you at least get started. Good Luck!
Just wanna say thanks for the help. I'm now hacking and my first rom is already underway. Sonic The Hedgehog 3: Knuckles Bad Day Edition. It's genarlly Sonic 3 but bad things happen to knuckles when he decideds to show his face. Also you can play in Knuckles areas of the game as sonic but I wouldn't recommend it as there's no progression possible. But anyway, thanks again. I wouldn't have got this far without your help.
I'm trying to use the Beta 2.00 version of the SADX PC memory editor, but whenever I open it an error window pops up that says "Run-time error '339': Component 'MSCOMCT2.OSX' or one of its dependencies not correctly registered: a file is missing or invalid." This seems to happen to a lot of people. Can anyone help?
Assuming you actually meant .ocx , you can get the relevant files from Microsoft: http://activex.microsoft.com/controls/vb6/mscomct2.cab
That didn't work, I still get the error message. Do I have to put the .OCX file in a specific folder in System32?
I tried to port Sonic 2's Sonic sprites, super form included. I also ported S2's Sonic_Animate routines and all that, but: It seems SonMapED cannot convert S2's sprite mappings and dplcs correctly or something. Anyone know how I can fix this?
If its sonic 1, fix loc_D700. I think you need to replace add.b d1,d1 to add.w and after the line it subtracts something from d1, add ext.w d1. If that doesn't work, port the routine the DMA transfering (Dma_68ktoVram IIRC) also, port LoadSonicDynPLC from sonic 2. If these wont work, try using your old sonic 1 animation scripts and fix them manualy, since everytime I ported sprites from later games, the most annoying thing was animations.
Yeah I tried these methods, none of them worked... Sonic wouldn't display at all. Maybe this is my only option? D=
Is there any posts or guides on how to use the Esrael Sonic Editor because I'll be damned if I can find it. Only I need to know how to insert my own items and gimmiks rather than just moving the items that are already in the levels.
Then I'm out of ideas =P Try putting the .ocx file in the same folder as the app and run it - other than that, I'm stumped.
If you are running Windows Vista, you need to run regsvr32 as an administrator. The best way to do this is to open a command prompt as admin and run this command: Code (Text): regsvr32 MSCOMCT2.OCX A message box should appear if it was registered successfully (or not).