Could you make them less pointy? I mean, it looks like you've copied them straight out of some poorly-drawn anime.
<!--quoteo(post=279937:date=Feb 16 2009, 04:23 AM:name=STHX)--><div class='quotetop'>QUOTE (STHX @ Feb 16 2009, 04:23 AM) Best looking cloud?[/quote] the ones that don't look like Sonic CD ones passed through a filter =P
I thought there were clouds you used in one set of old art that used them. If I'm thinking back to an older picture then feel free to forget I said anything.
I improved some stuff, threw in some ideas to make it look more geometrical and fit for Sonic and I also am still not happy about the trunk particles.
I agree with ICEknight, but I also feel there's too many light colours in it. It needs more contrast, try some darker shades than the ones you've got. Take a look at the Sonic Sprite.
Wow, that sprite completely fails to capture the feeling I was going for with my sprites. Adamis's fat palmtree would be more fitting, also those clouds have the right colours but they're way too small... I think massive white clouds would be better (think outrun-ish). Big style cumulus folks. Just google Cumulous or Cumulonimbus to get an idea of what I mean. They're common in the tropics because they're thunderstorm clouds.
A few pages back, Chimpo mentioned that he'd like some level progression within levels, like Unleashed. While I don't think the grand changes in scenery are possible in this game (sonic moves alot slower than he does in unleashed), I do agree with the overall idea. How about, for this level, it starts off on a beach, progresses through a forest, and ends on another beach? We could even have a boss out on the water, though that's a bit of a stretch.
the problem with ending on another beach is that it doesn't exactly leave things open for a fluid change into the next level.
At some point, your just going to need to make a map of the level. Just talking about it isn't going to design it.
Sure it does. Marble Garden transitions into Carnival Night zone pretty well, despite not having much correlation. Sonic could easily just run across the water to another stage.
The boss could follow Sonic in the background in the water, until Sonic reaches the point where the boss battle ensues. It could even make some obstacles for Sonic along the way while being followed from the background.
Cloud 2, the one middle left is awesome, in fact they all are I love the sharp style you have given them.
The problem with doing such transitions the way they did them in Unleashed is that there's basically a single act per stage that takes you through all those places whereas if it were paced like Sonic 3 these different areas might effectively be multiple acts. Having progression within zones is a good idea. Trying to make radical transitions within each act while also trying differentiate each one with a distinct area and style won't work too well.
How about... beach then forest then harbour/fishing village. Then a boat (or a Tornado seaplane) could take Sonic to the next level.