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Sonic 2D Blast?

Discussion in 'Engineering & Reverse Engineering' started by Soselocke, Nov 5, 2008.

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  1. filmzombie

    filmzombie

    The real spindash... Member
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    Sonic Synthesis
    I was just aware from what I know Jenny so far is our only primary hacker and from what was being spoekn in the early threads, there was need to use base levels in order to find similar gimmicks for the said zones, makes production time faster and the possibility of a demo more of a realisation. Whatever new art has been made will still be incorporated...so far as I know. It just means the level gimmicks will be easier to make/add to.

    For Final Fight- really depends. For all of this new art we're really going to need a boss programmer so we can design them.

    Its a fair point actually. At first I thought this would make him too easy- even if you don't consider my standards for challenging bosses but for some reason in my mind I just pictured the distance wrong with the ice blowers.

    Saying that, we could just stick with the usual attack pattern, only keep the pits in there so it is actually still challenging.
     
  2. Lopson

    Lopson

    Member
    About the Volcano Boss:

    A shield on Robotnik would be a great addition, but I think it should only be active for a few seconds after hitting him. I mean, making the player run away from the fire and dogde the shield at the same time would be kind of harsh. Also, I don't know how the fire behaves in-game, but perhaps it'd be interesting to place a red spring on the walls, so as to make it easier for the player to dogde the attack.
     
  3. JennyTablina

    JennyTablina

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  4. NomadTW

    NomadTW

    I ain't gotta impress you fucks. Member
    I'd say get rid of the white line on top of the second and possibly third quill. Replace them with a slightly darker color, cus I don't think the light's hitting them that way. Other than that, we have a winrar.

    Also the volcano boss looks neat, are flames gonna shoot out of the pipe also? We kinda have to have that.
     
  5. Shadow Hog

    Shadow Hog

    "I'm a superdog!" Member
    Not for nothing, but if we're going to use a more S3D-esque palette, can we use something closer to the Saturn's? I mean, sure, it's higher-color, which is a bit of a problem (given palette limitations), but the colorscheme is much prettier than the Genesis' ugly color choice.

    I mean, the blue is way too shiny (and cyan, for that matter) and his skin is friggin' yellow. It doesn't look right...
     
  6. Dr. Mustache

    Dr. Mustache

    Likes Sloths Member
  7. synchronizer

    synchronizer

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    I agree after looking at a Saturn version screenshot. The colors are a bit off for Sonic, so I think that Sonic's palette should be based more on the Saturn version, or at least on the Sonic 1, 2, or 3 and Knuckles palettes.
     
  8. JennyTablina

    JennyTablina

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    We're using brighter colours with the new sprite. Heck the pallette colours are pretty close to Sonic 3's. He's just extra shiny (and taller)
     
  9. Blanche Hodapp

    Blanche Hodapp

    *urp* Eternal Queen
  10. JennyTablina

    JennyTablina

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    Hmm I see what you mean about the sprite design, but I think the idea is to make it look like a rendered sprite. It might not help that I'm not really using a pallette at the mo. Plan on playing around with GraphicsGale to get the colours down better.

    Also the shinyness seems to be an issue. On one hand I want to keep it because the Sonic 3D sprite was shinetastic. On the other hand the dimmed shine seems reasonable enough a compromise. Otherwise we'll end up debating how shiny sonic should be and not getting anything done (assuming the sprite itself is fine bar the palette issues)
     
  11. Polygon Jim

    Polygon Jim

    Eternal Tech Member
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    All the bitches.
    Sonic 3d's sprite wasn't that shiny. Half the sprites had no shine, the other half had way to much shine.

    The ones that were at more of a 2d view had little to none.
     
  12. ICEknight

    ICEknight

    Researcher Researcher
  13. Polygon Jim

    Polygon Jim

    Eternal Tech Member
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    across town from Hinchy
    All the bitches.
    I don't get the point of you guys making him look like Sonic 1, with a massive bottom spike.

    In the 3d blast sprite, his feet are angled like Sonic 3, and his bottom spike is very small, not massive like you guys keep putting.



    And also, it's pretty close to the Sonic 4 sprite that was an edit of yours, but then edited some more, with new shading to try and match Sonic 3d.
     
  14. JennyTablina

    JennyTablina

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  15. PC2

    PC2

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    Various Artwork & Music, :smug:
    [​IMG]

    I tried. :\

    EDIT:

    [​IMG]

    [​IMG]

    :o
     
  16. Dr. Mustache

    Dr. Mustache

    Likes Sloths Member
  17. Soselocke

    Soselocke

    MEEP MEEP MEEP Banned
    <!--quoteo(post=269290:date=Jan 17 2009, 04:31 PM:name=PC2)--><div class='quotetop'>QUOTE (PC2 @ Jan 17 2009, 04:31 PM) [​IMG][/quote]

    This looks excellent!
     
  18. Polygon Jim

    Polygon Jim

    Eternal Tech Member
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    across town from Hinchy
    All the bitches.
    Yeah, but that hand needs work, it's a solid white block right now.
     
  19. Tweaker

    Tweaker

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    How does the Marble Zone background work in the context of Green Grove? I don't get it—it doesn't seem to fit at all.
     
  20. Chimpo

    Chimpo

    Why is Tekken 6 afraid of Tekken 7? Member
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    Aiming for Genbu!
    Mock Ups.
     
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