Bless all the state-of-the-art Genesis emulators out there. However, the reason I'm still sad to have seen Genecyst disappear is because of its one unique feature: the function where it displays a precise readout of all the sounds generated by the emulated YM2612 and PSG channels, in real time. The ASDR levels of each of the 4 operators on each FM channel, the oscillators used, even the LFOs were all represented. All that gave me a crystal-clear idea of how the "instruments" were programmed, and was invaluable while I was creating MIDIs for vgmusic.com in the early 00's. Although we all can isolate any sound channel during chiptune playback or ripping, I miss seeing the exact breakdown. I don't follow the emulation scene very closely, but AFAIK, there are no emulators nowadays that do the same thing, and there won't be an XP Genecyst. That's what I'm asking: if there's anything out there right now that does that kind of thing... perhaps a .gym or .vgm player I'm not aware of. Thanks.
Gens KMod has an even more detailed feature - it even allows you to save the FM instrument data to a file.
Well, you can also extract the FM voices from a vgm file, but then you wouldn't see them changing "in real time".
As crappy and outdated as those Bloodlust emulators seem now, you have to admit they had some pretty awesome features. It took years for Windows NES emulators to get a real-time PPU viewer, and they still don't allow you to edit tiles. I don't think ROM hacking would be nearly as big as it is today without that little feature, despite all the absolutely horrid hacks it spawned. :P
Yeah, I know. I meant that no Windows emulators allow you to edit tiles in real-time. It's such a shame...graphics editing is often a lot easier when you can immediately see your changes in action.
You know, I'd like to see many more emulators showing whats going in inside sound channels, assuming it means the notes and so on. I never used Genecyst so uh... yeah. I am kinda unsure on how it works.
Hello there, KMod ripoff. =P Actually... if I could make a suggestion, then I'd strongly encourage you to try and replicate the Genecyst graphical sound debugging interface. It was a lot easier to understand, in my opinion, and gave a better representation of the current sound output. It's no algorithm display, but it's something—that's for sure.
Hi, Since most people were already fimiliar with Kmod and since I suck and creating UIs so I thought why not just do a KMod-like debugger. I don't have Genecyst on my PC atm (and feeling too lazy to download it) but I remember that it just displayed level of each channel or something. I don't remember it displayed something in such detail as the KMod. But at the same time, I am looking for suggestions. And if someone knows how to use Visual Studio and can make a new UI, I will probably integrate in Regen. This sort of feature is available in my latest Regen build but you have to edit tiles in hex (and in the VRAM only). Though I can't guarantee it'll make it through to the next release since its quite buggy. stay safe, AamirM