From the Spriters Resource, check the bottom How long was that sprite rip there...? Ah, well, either way, that was the last thing I expected to see from that game. Now if only I knew specifically how he extracted the graphics from the BIN (what format, etc.), maybe I could start ripping from other Saturn titles I happen to like...?
That's pretty cool. I have this game and haven't played it in forever. I'm sure there was no way to access this but just a little treat left in by the sprite designer.
Curious. I downloaded the tool you suggested and opened the relevant file, but the only thing I can find - using all of the combinations of codec and mode - is an English alphabet, upper and lower case, what I can assume to be the Japanese equivalent (it's Japanese, either way), some 16x16 ball sprites, a weird arrow-looking thing, and then heaps upon heaps of garbage data (as far as this program will interpret it, anyway), that being 1-dimensional 4bpp linear. How he could get any ART from this is, presently, beyond me. That being said, I will openly admit that I'm probably the last person who should be dabbling into this sort of thing as I really have no idea what I'm doing. :P Here's the file (APT.BIN), if you care to look into it personally. The text I found starts at 0x000070F0, although you can find solid blocks of color back at 0x00006CF0, one tile for each color on the palette. Damned if I know what any of it means.
It's a Saturn title, and, as far as I knew, tools to rip the graphics for it didn't exist. This guy proved me wrong, somehow. I should probably outright ask him, since Lord knows I'll never figure it out on my own.
Yeah, I was looking for Mario. Seemed like a good starting place, since that was the only sprite I explicitly had the location of.
Oh, it wasn't clear to me that he was looking specifically for the Astal sprites instead of the Mario ones.
No, I thought he was looking for Astal sprites, not Mario. Mario is in Apt.bin, Astal is in a different file.