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(retro) Sonic XG - DEMO - UPDATED 15th august

Discussion in 'Fangaming Discussion' started by Sir Euan, Jan 18, 2007.

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  1. Sir Euan

    Sir Euan

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    Old content of this post here

    Hi, I've posted about this game here before, I've just retaken the quiz and thought this would be a good time to show this again.

    Anyways, Sonic XG is gonna be a fangame that directly continues the story from the end of S3K, in pure retro style. It will feature 10 zones, 8 with 2 acts, 2 with 1 act

    [​IMG]

    ??? ??? Zone - Secret/surprise intro zone

    Final Fall Zone - Set on the floating island, the ruins of the Death hurtling towards it from space. In Act 2 the Death Egg explodes and you must run accross the island as it crumbles and falls apart. (screens are an engine test zone using act1's grpahics)
    [​IMG] [​IMG]
    [​IMG] [​IMG]

    These 2 shots are ingame:
    [​IMG] [​IMG]

    Peak Panic Zone - You fall from the crumbling floating island to the icey peaks below. The layout of the first 1/2 of act 1 is below, click to see 25% full size.
    [​IMG]
    [​IMG]

    Wood Works Zone - A huge water powered factory in a forest/wood, powered by water wheels and the like.
    [​IMG]

    Palm Paradiso Zone - Green Hill tribute of sorts, typical sonic paradise zone. (screens of this zone are mockups using ingame gfx)
    [​IMG] [​IMG]
    [​IMG] [​IMG]

    Desert Dash Zone - Inspired by dust hill/desert zone's graphics, it will be a desert level featuring pyramid sections that work like the interior sections of Launch Base Act 1/Flying Battery. (Screen is mockup)
    [​IMG]

    Cosmic Chasm Zone - Teleported from a pyramid, your hugh above the planet on a huge comet/asteroid or something, with beams that will toggle your gravity. (screens are mocks)
    [​IMG] [​IMG]

    Golden Gate Zone - Back down to the planet, your above a huge city, and work your way down into the main part of it in Act 2, complete with casinoey sections. (screens are mocks).
    [​IMG] [​IMG]

    Chaos Central Zone - The final zone persay, SXG's answer to death egg (and partly inspired by the discovery of the genocide city/machine link/discovery thing), these screens are from a very early test of the layout, excuse the lack of rings/springs/enemies etc
    [​IMG] [​IMG]

    The game will be completed and released this year.

    EDIT: Oh yeah, theres a secret zone after Chaos Central obviously. =P

    <NEW STUFF> 18/06/07

    Hi Guys

    [​IMG]
    click it!

    Footage of sonic in final fall act 1 and knuckles in 2. Music is the boss theme "rooting for the bad guy".

    19/07/07


    http://s83.photobucket.com/albums/j313/Sir...eakbossbeta.flv

    Here is a video featuring OLD footage of the peak panic boss, it is quite buggy (note ring loss and the bottom right of the background) but it does have the classic style boss music, go nuts! Please don't judge the final game based on this though, it's around 1 year old footage.

    NEW STUFF 15/08/07

    Just some tidbits from SFGHQ;

    http://sonicfangameshq.com/forum/showthread.php?t=3243

    ----------------------------------------

    A little buggy, too tired to explain, tis 2.30am, was at work today.

    Me and Joe worked our arses off, enjoy it.

    HAHAHAHAHAH

    http://www.williamg.plus.com/SXGWEBSITE/

    http://www.williamg.plus.com/SXGWEBSITE/SXGDEMO1.zip (edit: doesn't work anymore, you whores! =P)

    PS. oh yeah one bugs is the powerup music is screwy, will fix for demo 2, prolly coming 2012

    ----------------------------------------

    hai guys!

    My webspace went down overnight just got it back cos SXG demo was whored out woo!

    Anyone mind hosting it for me? My piddly bandwidth (cos my space is an extra with my ISP) can't cope! wtf


    ----------------------------------------

    Ta for playing.
     
  2. JcFerggy

    JcFerggy

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    There are no words in the English language that can describe how awesome that looks. Great Job!
     
  3. NovaWizard

    NovaWizard

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    S1:Megamix & S1:Pixel Perfect
    Very very nice!

    Is this a rom hack or is it made with something else?
    Asking due to the "PRESS FIRE1".
     
  4. Sir Euan

    Sir Euan

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    It's made in MMF2, don't worry it plays very well like a mix of Sonic 3k and Sonic CD, not your standard crappy fangame.
     
  5. JcFerggy

    JcFerggy

    Do you want to taco 'bout it? Member
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    -Edit- Removed, And Also, Why does it look like Tails is pleasuring him self in your title screen?
     
  6. Damizean

    Damizean

    As classic as rock Member
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    How many times did I tell you I'll kidnap you and use your graphism skills in Sonic Dash? Yeah, only once, this this is the 2nd time. Anyway, mockups are a no-no, I want the real thing right now!
     
  7. Sir Euan

    Sir Euan

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    Forgot to say, Nitemare from sfghq is working along with me on this game, we're a dynamic duo! Also, the game's zones will now be split into 3 acts instead of 2.
     
  8. Rika Chou

    Rika Chou

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    Glad to see this is still going. That work is damn beautiful.
     
  9. Rockman Zero

    Rockman Zero

    Hello there, my little friend. Member
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    Videos for Hellfire Commentaries.
    This is freaking awesome!! The graphics look similar to those of chaotix! My only suggestion is that you change the arms of this running sprite of Sonic to match how he runs in S1-S3K. Other than that, this completely owns Sega's new Sonic games.
     
  10. Mystical Ninja

    Mystical Ninja

    For old time's sake. Oldbie
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    Wow, just... wow. The graphics in this game are just... unbelievable. I'm pretty sure I'll be able to say the same for the gameplay as well. I'll definitely be checking back regularly, until this is released.
     
  11. CloverCC

    CloverCC

    Member
    My god, that's beautiful. You know, let alone to have the time to do all this, I think would be unbelievable. Cosmic Chasm, and Desert dash are some of the finest pieces of work I've laid eyes on. Simply brilliant.
     
  12. Billy

    Billy

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    Mockup screenshots or not, that's sex! I dunno about having "PRESS FIRE1" on the title screen though, perhaps having the name of the actual key(s)?
     
  13. Chimpo

    Chimpo

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    That is made of brilliance and awesome. I may be a color whore but I just love the level of detail you achieved when not crippled by a pallete.

    Can't wait to see this in action.
     
  14. Sir Euan

    Sir Euan

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    But Fire1 can be any key or joypad button, it depends how you set it up (fire 1 is used to select things in menus and things A/B/C would do in the megadrive games)
     
  15. Xkeeper

    Xkeeper

    lgkdfvlbjepasvdjzcvpaaaaaaaaaaaaaaaaaaaaaaaa Researcher
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    the bone zone
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    Holy shit. [​IMG]
     
  16. Agent ME

    Agent ME

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    Could you make it so the game detects what button is set to "FIRE1" and it shows the name of that button instead?
     
  17. Xenowhirl

    Xenowhirl

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    This looks like it could be a 32X game, that would be impressive almost beyond belief. And I wonder how close you could get to this on the Genesis with clever use of palettes and dithering. As a PC game... it's still pretty awesome.

    <!--quoteo(post=159736:date=Jan 18 2007, 09:59 AM:name=JcFerggy)--><div class='quotetop'>QUOTE (JcFerggy @ Jan 18 2007, 09:59 AM) [​IMG]
     
  18. Rika Chou

    Rika Chou

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    I was wondering this too. A lot of those graphics could be put into a ROM pretty easily.
     
  19. Chimpo

    Chimpo

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    Some of the foregrounds maybe, but you'll definetly lose alot of detail in the backgrounds. The color count on the Tails image in Final Fall Zones tops at 464 colors. After removing the Hud elements and the Tails sprite, it comes up to a total of 166 colors used. Reduced to 64 and we get something like this, which actually doesn't look that bad compared to the original:

    [​IMG]

    [​IMG]

    Edit: after more missing around, this could possibly done.
     
  20. Sir Euan

    Sir Euan

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    It's a nice idea and all, but I made these graphics for Sonic XG, and that's were they're staying. =P
     
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