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Sonic The Hedgehog Extended Edition

Discussion in 'Engineering & Reverse Engineering' started by Cinossu, Oct 21, 2006.

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  1. Dark Sonic

    Dark Sonic

    Member
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    Working on my art!
    Your next project should be to make a game like this and combine it with Sonic 1 Megamix. That would be the ultimate game in existance. Nothing could beat it.
     
  2. stormislandgal

    stormislandgal

    It's not a phase! Tech Member
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    Married life <3
    I'm with SGR on this one.
     
  3. Sith

    Sith

    The molotov bitch Member
    This hack is the bee's knees. I'm asking you, MORE PLZ!
     
  4. Yuski

    Yuski

    Dragons, dragons everywhere! Oldbie
    366
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    Everybody said what I wanted to say. It's excellent, I really loved it. <3
     
  5. SMTP

    SMTP

    Tech Member
  6. Sonic 65

    Sonic 65

    Tech Member
    This is awesome. Keep it up. <3
     
  7. FuzzballFox

    FuzzballFox

    Hmmmmm Member
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    Nothing anymore
    <3 Make more! D:
    I love these palettes the most though, they beat mine that's a fact! XD;
     
  8. Lostgame

    Lostgame

    producer/turnablist. homebrew dev. cosplayer. Oldbie
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    The O.I.C.
    This is like Sonic CD meets Project: Mettrix, meets Sonic the Hedgehog 1.

    I've never seen a hack so professional, so original and blatiantly incredible.

    Keep it up, seriously.
     
  9. Sith

    Sith

    The molotov bitch Member


    Not really. Yours are just a different style and more colorfull. I love the Red Hill palette in your sig. Please keep it.
     
  10. Dark Sonic

    Dark Sonic

    Member
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    This is what Sonic Genesis on the GBA should be. "Oh look, Spin Dash" Who gives a fuck Sega. It's only been a default in every hack since like 2002. Now this is quality though. Sell your ideas to Sega.

    1. Make idea.
    2.
    3. Profit!
     
  11. Lath

    Lath

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    Yah, that's something with Sonic's palette, but I think if he changed it that it'd mess with the eggman sign and what not, there's a few other misc. palette issues, when the time of day changes in GHZ the rock object's highlight looks quite odd, especialy at night time, otherwise this is looking like a great hack, I look forward to seeing more of it.
     
  12. nineko

    nineko

    I am the Holy Cat Tech Member
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    This is excellent. I love it. But I have to quote guess_who:
    indeed, I don't like that spin dash. other than that, your hack is awesome.
     
  13. SMTP

    SMTP

    Tech Member
    Found another bug:

    [​IMG]

    I don't know how easy this is to fix but, if you hit a red side spring sonic moves so fast that the ground draws incorrectly. No effect on gameplay though. =P
     
  14. stormislandgal

    stormislandgal

    It's not a phase! Tech Member
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    Damn it, man, explain how to get debug to work!

    Also, the palettes are meltingly proffesional. Urgh, they're too good. =P
     
  15. SMTP

    SMTP

    Tech Member
    No!! Figure it out. :P
     
  16. Nicholas Onimura

    Nicholas Onimura

    Lurker Member
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    Let's see:

    Spin Dash, Peel-Out, and centisecond timer from Sonic CD;
    Zone hub areas from Sonic Advance 3;
    Sonic 2 Beta Page intro screen;
    Time of day-style pallettes ala Chaotix.

    I LOVE YOU. I can't wait to see more of this. :worship:

    -Nick O.
     
  17. Cinossu

    Cinossu

    Administrator
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    Sonic the Hedgehog Extended Edition
    Right, bugfix peoples. These are the ones I've fixed:

    1) Spindash/Super Peel-Out bug, on getting hit on the charge.

    2) Continues on the Special Stage results screen now display properly (and there's an updated palette too..

    [​IMG])

    3) The yellow on Sonic's delete-sprites is now white again.

    4) There should be no more numbers in the sign art. (Hopefully. :x)

    As for the spindash.. no, it's staying as the Sonic CD spindash. ;P

    Link to bugfix is the same as before. Just replaced the file. http://cinos.gunsha.com/s1built/s1built.zip
     
  18. Sith

    Sith

    The molotov bitch Member
    Keep it up. :)
     
  19. SMTP

    SMTP

    Tech Member
    Ok, I'll try for the numbers in the sign again. =P

    BTW do you have any idea as to why the level messes up when going to fast?
     
  20. Cinossu

    Cinossu

    Administrator
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    Sonic the Hedgehog Extended Edition
    I think it's the way the tiles are drawn pre-entering the screen. I'll need to extend what the draw buffer goes to. It's something I'll look into soon.

    Whoops, enabled something I shouldnt've. c.c Anyone who just downloaded it will have a nice thing in it that isn't enabled right now.

    EDIT: And if you find it, don't give it away. :P
     
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