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incomplete sub-routine equivalency guide. All edit

Discussion in 'Engineering & Reverse Engineering' started by .hack//zero, Aug 26, 2006.

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  1. Varion Icaria

    Varion Icaria

    He's waiting.... Tech Member
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    Well since you're doing a productive job I'll put in my two cents :P.

    Code (Text):
    1. sub_1370 - Play Song
    2. sub_1376 - Play Sound
    3. sub_3390 - Sub Routine to Generate Random Number.
    4. sub_33B6 - Calulate Sine wave
    5. loc_17FDA - Single Obj Load.
    6. loc_17FFA - Single Obj Load 2
    7. loc_164E6 - Delete Object
    8. sub_164F4 - Display Sprite
    9. sub_F65E - Load Pattern Load Cue.
    10. sub_163AC - Boss Move Routine.
    11. sub_16544 - Animate Sprite Routine.
    12. sub_40D06 - Add Points Routine
    13. loc_2D6CC - Boss defeated Routine.
    14. loc_2DB0E - Boss Move Routine
    These are the ones I found while working with my Big Ring. I hope they're useful, Some may already be listed.
     
  2. .hack//zero

    .hack//zero

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    Forget this post. The site the guide is at doesn't have easy acess editing.
     
  3. Tweaker

    Tweaker

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  4. Aurochs

    Aurochs

    Единый, могучий Советский Союз! Tech Member
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    Whatever catches my fancy
    Dumbass, it works like any other Mediawiki site, it just has a radically different skin.

    Sure, but, uh, when was the last time anybody hacked S2 beta? =P
     
  5. .hack//zero

    .hack//zero

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    Aurochs, I've never used a site like that.
     
  6. Tweaker

    Tweaker

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    On another tangent - can this topic be unpinned? I don't think it's needed as a pinned topic anymore, though I do think it should stay alive as a way to keep matching the routines by the post.
     
  7. .hack//zero

    .hack//zero

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    Then it should stay pinned. So it can remind people that this needs to be done.
     
  8. Tweaker

    Tweaker

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    But in that case, the whole forum would be pinned... :P

    I'll be sure to personally keep it at the top of the list, but now that it's a wiki I just don't think a pin is needed anymore. It's redundant.
     
  9. stormislandgal

    stormislandgal

    It's not a phase! Tech Member
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    What's really redundant is the results for last year's hacking contest. =P

    also, aww, no credits on the wiki? I'd go ahead and do that myself, but last time I screwed with a wiki... ugh, the page was wiped clean...
     
  10. Aurochs

    Aurochs

    Единый, могучий Советский Союз! Tech Member
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    Whatever catches my fancy
    When you add something to a Wiki, it no longer belongs to you.

    Actually, good point - that entire page may be a copyright issue. Hmm...
     
  11. Tweaker

    Tweaker

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    Adding initial credits at the top of the page is usually helpful, like on my music hacking guide.

    In the end, it's all about community effort and knowledge. Nobody needs credit - it's the entire community's, and we should take that in stride.
     
  12. Tweaker

    Tweaker

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    Unpinned due to inactivity/wiki'd.
     
  13. TeRaByTe88

    TeRaByTe88

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    This will aid me greatly as I have been meaning to port the S2 spindash to S1
    (ala Sonic Jam), art and everything and release it as a patch for some time now
     
  14. .hack//zero

    .hack//zero

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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    S2----------S1

    loc_20E: - PortA_Ok
    loc_214 - not sure
    loc_234 - SkipSecurity
    loc_23E - VDPInitLoop
    loc_250 - WaitForZ80
    loc_256 - Z80InitLoop
    loc_262 - ClrRAMLoop
    loc_26E - not sure
    loc_278 - ClrVDPStuff
    loc_280 - PSGInitLoop
    loc_292 - PortC_Ok
    loc_300 - GameProgram

    I know it's a quick shitty little thing, but if it's just gonna be added to shit. Then it doesn't need to look good.
     
  15. Tweaker

    Tweaker

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    Why would you mark ones that you aren't sure of...?

    Anyway, I'll add these to the wiki. Thanks.
     
  16. .hack//zero

    .hack//zero

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    So, I know which ones I've gone though.
     
  17. .hack//zero

    .hack//zero

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    hmm, maybe I should have waited till I was done for the night to post the 1st batch.


    s2---------s1
    loc_354-loc_348
    loc_370-GameInit
    loc_37C-GameClrRAM
    loc_394-MainGameLoop
    loc_3A2- GameModeArray
    loc_3CE-CheckSumError
    loc_3EE- CheckSum_Loop
    V_Int-loc_B10
    loc_43E-loc_B3E
    loc_442-loc_B42
    VintRet-loc_B64
    Vint_SwitchTbl-off_B6E
    loc_526-loc_BFE
    sub_E98-LoadTilesAsYouMove

    I'll do more tonight if I have more time.
     
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