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Odd object placement and background differences!!

Discussion in 'General Sonic Discussion' started by Blastfrog, Apr 8, 2005.

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  1. Blastfrog

    Blastfrog

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    Oh, I didn't know they changed it for that reason. :blushing: Why do you they cut the game in half in the first place anyway? They had enough space and time to complete S3 in the first place.
     
  2. muteKi

    muteKi

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    Some enemies have even been turned into spikes!

    Sonic 3 was split for a couple reasons

    1. To get it out quickly (hence, Sonic 3 is rather buggy)
    2. To get us to pay more money for it
     
  3. Blastfrog

    Blastfrog

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    That was cheap of Sonic Team! Oh well, at least the two games together make one heck of a kick arse game!
     
  4. LOst

    LOst

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    I said Act 2 of Lava Reef. And I said it was gone in Sonic and Tails' game play too in Sonic Jam which is sad, since if it hadn't been gone, it would have been the perfect S&K game version. It should have been! It's Sonic Jam I'm talking about here
     
  5. Hez

    Hez

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    I know, I was being sarcastic :P
     
  6. Squints

    Squints

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    I think that the EggRobo isn't used for any programming reasons, like a change in palette or something like that. I think it has to do with the storyline. Remember that Robotnik was trying to get Knuckles to trust him. So why would Robotnik attack someone who was supposed to be his ally? Instead, Robotnik sends something else out to keep Knuckles from getting suspicious, and that 'something' is the EggRobo.

    P.S.--Sometimes I wonder why things like 'EggRobo' that say 'Egg' in them aren't changed to something more Robotnik-oriented in America. Then I realize that 'RoboRobo' just doesn't roll off the tongue as easily.
     
  7. Blastfrog

    Blastfrog

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    Because Knuckles' story line starts after Sonic's ends. So in other words, Knuckles already knows Robotnick is the bad guy, so that's why Robotnick apears instead. But about EggRobo being there the other times, is because Robotnick is busy for his next attack in later games. He probably had some spare time to attack Knuckles personaly.
     
  8. Seven Force

    Seven Force

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    Sort of what I said earlier. The best theory so far on this is that Dr. Robotnick has gone AWOL after having his arse kicked in Doomsday Zone, so MechaSonic decides to stir up trouble by getting Eggrobo to get the Master Emerald back for him, so he can exact his revenge atop Sky Sanctuary.

    ... or they overlooked that sprite (and if they overlooked it, then they probably over looked the VDP programming for Robotnick fleeing in that zone too.)

    @ L0st: Out of intrest, playing as Knuckles in FBZ 2, does Eggrobo or Robonick turn up piloting the boss in Sonic Jam?
     
  9. Travelsonic

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    Actually, if you see the very end of the credits of Sonic's good ending in Sonic & Knuckles (alone) I think you will see Robotnik get a mask, possibly from the badnick that looks like him, stuck on his head. It IS robotnik, just in mask. (I THINK, I could be wrong you know)
     
  10. Squints

    Squints

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    I always thought that Knuckles' story took place before Sonic's, thus the temporary lack of water in LBZ and the fact that Angel Island is still in the air.
    Then again, that could also be interpreted as Angel Island being back in the air.
    Is there any possible way to figure out for sure which story takes place first, like a guide or book or something?
     
  11. Blastfrog

    Blastfrog

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    Also, the building in the end of LBZ1 is still there.
     
  12. muteKi

    muteKi

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    A bit of a sign of things to come...

    I know, but if they could make differences in the AIZ1 BG, why not in the LRZ1 BG? (I suppose it would be harder to edit this one tile rather than remove the islands because of how it fits the tiles, though. It's too bad.)
    Is the Death Egg there in the HPZ BG as Sonic in Sonic Jam? I knew that one was changed in the original as Knuckles.

    Most likely. It's a different sprite from all of the other sprites used for the S3 bosses. I think that's why it's different. The Robotnik art for this boss is part of auxiliary data for the boss (not Robotnik and the main "egg-o-matic" ship, a separate file) which was not replaced by a separate compressed art file or different mappings for Knuckles, like the main Robotnik data. They forgot to take this special case into account, or load the Eggrobo head over the special one.

    But the ghosts in Sandopolis are there at the start...

    ...and the demolished building is not.

    No, I think this is supposed to be an Eggrobo. Anyway, it's meant to lead into Knuckles storyline (people will probably play as Sonic first, and it's the default choice). I just wish they could have kept the Knuckles S&K intro with the AIZ tiles in Sonic 3.
    Say, does anybody know if the game set Knuckles as the default selection at the intro after getting Sonic's good ending? (As in, you played through as Sonic, so here's a new challenge!)
     
  13. Blastfrog

    Blastfrog

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    The last time I checked, it's the exact same building. :P
     
  14. StephenUK

    StephenUK

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    Correct me if I'm wrong, but didn't most of Knuckles' LBZ take place sorta underground, where Sonic could never access. As far as I can remember you never even go near the demolished building when you play as Knuckles, so how would you know if the building was still standing or not during Knuckles' story?

    The lack of water in LBZ could also account for the fact that the island is already in the air during Knuckles' story. I could be, and most probably am, wrong though.
     
  15. LOst

    LOst

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    They didn't make any differences in the backgrounds of either AIZ, LBZ, or LRZ. All they did was move the bg offset to not show the Death Egg. The answer is simple: No more room left in the ROM to save 2x backgrounds.

    And I'm talking about the Death Egg "sprite" that is shown at the end of LRZ2. It's not part of the background since it is breaking the BG raster line (something you can't do with one background alone).
     
  16. Squints

    Squints

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    I think the building is the same, barring the fact that Knuckles can't access it. As for most of Knuckles' LBZ taking place underground, Act 1 is very similar to Sonic's. Only Act 2 is largely underground. The building in question is in Act 1.
     
  17. muteKi

    muteKi

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    I know, hence we have parts of the level where the Death Egg is not visible, as well as this (move left, through debug, past the Knuckles demo).
     

    Attached Files:

  18. LOst

    LOst

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    That's the one I'm talking about. For some reason that object got deleted in Sonic Jam. It can have been because of a wrong RAM address convertion? Anyway, I'm interested in looking into the code for that object and the Master Emerald object.
     
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