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Sonic 4: Episode 2 Discussion

Discussion in 'General Sonic Discussion' started by Chimpo, Dec 29, 2011.

  1. Doppelgengar

    Doppelgengar

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    I dunno if anyone else mentioned it, but Episode II dropped down to $4.99 in the iTunes app store, finally.
     
  2. XCubed

    XCubed

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    Wow! Talk about interactive platforming puzzle game! This is what I imagine a Mario/Sonic Adventure game would be like.

    Anyways, the reason Oil Desert's bottomless pits suck ass is because they DO NOT look like bottomless pits!
     
  3. Sey

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    I thought there were a few well-designed levels but most of it was mindless bland shit. Spring and bubble chains everywhere and too much style over substance. Death Egg Mark II had a great gimmick on paper but in practice it's utterly forgettable and has a (very) poor man's Stardust Speedway boss tacked on at the end.

    A real problem with both Sonic 4 episodes is the length; just as it feels the game is really starting to get going, it finishes.

    Very much agree about Sonic 1 though, I have no idea how anyone could enjoy it with the spin dash. You may as well ask for the light dash, homing attack and boost.
     
  4. Jayextee

    Jayextee

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    Emphasis mine. This shit gets boring, makes the gameplay a stacatto affair in terms of pacing, where there should be more 'flow'. In Sonic 2 this is completely forgivable since, as noted, the move is optional. In Sonic 3 and/or Knuckles, there are very regular breakable obstacles that necessitate the move; on every zone more or less. Stop, spin-dash, start again. Rhythm? Nah, you weren't bothered about that. LOLSPEED.

    Also, Sonic 4 Episode 2. Wasn't this topic about THAT game once upon a time? Regards the Spin-dash, it seems pretty perfect here. Not powerful enough to abuse, few sections that really require it (short spiked ceiling over quicksand? Fucking excellent). I'm personally not against the move per se, just where it's abused rather than appropriate. In Sonic 1, it was never appropriate as the game wasn't designed for it.
     
  5. Guess Who

    Guess Who

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    Keep the discussion on S4E2, guys. Don't make me trash a bunch of posts like that again.
     
  6. Effexor

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    That happens in Sonic 3 as well, though. Because of that, I wouldn't call it a "glitch," but more of a "callback to the old games," regardless of whether or not it was actually a glitch in the first place.
     
  7. Blue Blood

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    It's neither a glitch or callback, it's merely shoddy design. Sonic and Tails should be treated like a single object, and only be separated if Sonic lands or jumps off.
     
  8. TheInvisibleSun

    TheInvisibleSun

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    So it's actually a feature, and not a bug? :v:
     
  9. dsrb

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    Hahaha, oh wow, because it happens to coincide with an old glitch, it must have been intentional and a loving piece of nostalgic homage frais

    You people, really!
     
  10. XCubed

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    After rewatching some cutscenes, I think we got trolled with Metal Sonic in Lost Labyrinth. I want to say that this is probably close to what happened with Sonic in a Hidden Palace (Sonic 2) we never had.

    Powering up with a mysterious object in a mysterious underground place and running out. Don't call me crazy.
     
  11. XCubed

    XCubed

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    I've found the origins of the incorrect spindash sound effect placement:

    We have 1996 to blame.


    Although one could argue he's simply spining from a run, but you can obviously see he's charging his spin to move forward faster (aka Generations style).


    One more thing: What the hell happened to the Tornado's rocket engine after S&K, it disappeared (this is also consistent with the newer games...so now it was first gone in Sonic 4).
     
  12. dsrb

    dsrb

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    Similarly to my last post, don't you think it might just have been an oversight rather than an intentional tribute to some relatively little-known old video?

    Yeah, I've wondered about the engine too, but it also might be something for which there's no real reason.
     
  13. Skyler

    Skyler

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    Tails is a master mechanic, he probably got it all fixed up sometime after S3&K.
     
  14. XCubed

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    But that Rocket Booster made the Tornado BADASS.
     
  15. LockOnRommy11

    LockOnRommy11

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    This.
    See the opening portion with the Tornado, then see it when he picks Sonic back up again. Sonic 3 & Knuckles happens a small length of time after Sonic 2, so it's brought back (probably for speed purposes to reach their destination), but Sonic 4 seems to take place an unknown amount of time after it, so the Tornado is fixed completely. This fix then lasts the rest of the series, but subsequent variations of the Tornado created by Tails have their own built in thrusters and such. So far there's three variants of the Tornado excluding prototypes and things like the plane at the beginning of Sonic Adventure.
    http://www.youtube.com/watch?v=621_5Vf2qGo
     
  16. XCubed

    XCubed

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    My, how bland Wing Fortress is looking these days.

    Anywho,

    So you mean to tell me Tails didn't have time to fix it, but at the end of the game what do we see? No rocket (doesn't matter, it's the same with Sonic or Super Sonic).

    http://www.youtube.com/watch?v=-VWhAidfaB8&feature=related


    And here, he's found a way to have both the Rocket AND the front wheels (missing at the end of Wing Fortress).

    http://www.youtube.com/watch?v=Ck8EMsOkFQk


    :colbert:

    I don't think this was EVER previously mentioned, btw.


    What the hell Tails (or should I say Sonic Team)?
     
  17. Aesculapius Piranha

    Aesculapius Piranha

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    They are obviously peeling back to the roots of the characters, and therefore no rocket on the prop plane (which made zero sense in the first place). I was quite happy with the sky chase/wing fortress... improvements.
     
  18. SuicidalComedy

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    So, as we're all aware, Sonic The Hedgehog 4: Episode 2 was not released for the Wii. In your personal opinion, why do you think SEGA chose not to release Episode 2 on the Wii?

    IMO, I think it was because of two reasons:

    1) Wii storage limitations.

    As we all know, the Wii's internal storage is pathetic with a "whooping" 512MB internal storage. SEGA had to change the music in Episode 1 to coding instead of raw music files for it to be able to even fit accordingly on the Wii (Which, to some people, sounded better to them). I figure that SEGA wasn't up to the challenge to do this to Episode 2 due to just laziness. Not to mention Episode Metal would've had to have the same thing done to it as Episode 1, and even Episode 2 as well.

    2) Nobody plays the Wii anymore.

    Lets be honest here, How many of you have a Wii sitting at home collecting dust? My guess, almost everyone that owns another major console such as the 360 or PS3, including myself. The Wii just isn't meant to be a major hardcore game console. With the lack of HD support, shitty storage space and overall weak technical specifications, nobody is going to spend the money to get Episode 2 on the Wii if they can get it on another major game console.

    So, what are your opinions? I'd like to know.
     
  19. GeneHF

    GeneHF

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    Reason #1 is dead on.

    Reason #2 is down right stupid and you should feel bad for even thinking it.
     
  20. SuicidalComedy

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    It's actually true, and I didn't say that NOBODY would pay for Episode 2 on a Wii, I said that nobody would pay for it if they had an Xbox 360 or a PS3 and nobody can deny that. My statement saying that nobody plays the Wii is pretty much true at this point. Look around places other than the retro forums, because obviously, they're are decent Sonic games that keep fans playing their Wii's (*cough* Sonic Colors *cough*).