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Sonic 06

Discussion in 'General Sonic Discussion' started by Fuzedknight, Jan 11, 2011.

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  1. Ritz

    Ritz

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  2. Columind

    Columind

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    I dunno. Even ironing out the technical flaws wouldn't change that the game completely tripped at the starting gate. The general design of the game feels quite lackluster and a good deal of the levels are poorly structured. It's not really something you can turn around in a month.
     
  3. Sparks

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    They needed to iron out the technical flaws, AND the character and plot flaws.

    Personally though, I'd rather the game simply not exist, but that's just my opinion.
     
  4. Zephyr

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    OP, have you really not seen this video?

    But I suppose I'll list some actual reasons myself:

    - For some reason EVERYBODY is ridiculously slow.

    - They completely nerfed the gliding for Knuckles and Rouge, and while climbing you would sometimes be unable to jump off of the wall.

    - The snowboarding suffers from the curse of not being able to build up momentum, and if you've even so much as played one of the boarding sections more than once as you seem to imply that you have, you will know that the game likes to randomly stop you dead in your tracks while moving.

    - Characters seem to be suffering from amnesia, because they have lost the ability to use certain abilities.

    <blockquote>- Rouge and Tails, despite both having previously demonstrated that they are capable of physical combat, can now only attack using bombs. If you want to give them new attacks, fine, but why remove their previous attacks and not even map anything to the two unused face buttons?</blockquote>
    <blockquote>- Sonic can no longer harm enemies by jumping on them, and he can no longer roll. His two sole original forms of attack no longer do any damage. There is simply no excuse for this.</blockquote>

    - Sonic's spindash is now useless. Regardless of how long you charge it, he goes the same speed.

    ---------------------------------------------------------------------------------------------------------------------------------------

    Well, that's everything off of the top of my head.

    Oh, and they did include the high speed zones in later games (albeit with an upgrade), its called Sonic Unleashed (daytime).
     
  5. JaxTH

    JaxTH

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    Jack shit.
    But it doesn't. =P
     
  6. MegaDash

    MegaDash

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    You can't do that. You'll create a time paradox!

    [​IMG]

    Fission Mailed.
     
  7. Namo

    Namo

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    Whenever I see Sonic's running animation, I just can't help but think he's sticking his arms out pretending to be an airplane. That animation is simply atrocious.
     
  8. David The Lurker

    David The Lurker

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    Sonic the Hedgehog 2006 is not a good game. The only way it would have been a good game? If it had spent at least another year of development, and everything about it had been reworked. Which isn't exactly a compliment. The fact this game has been used an example of "top ten worst games," "top ten worst sequels," "top ten worst reboots," and every other "top ten bad bad bad bad games" lists, it's hard to even defend the title. Sure, there might be a few good ideas in there, but they are buried so deep in mediocrity that sometimes you don't even realize you see them.

    I think the best example of all of this is simply how the game starts. You begin as Sonic, watching this beautifully rendered cutscene that looks like it should be part of and RPG, not a Sonic game. Then you see Dr. Eggman, who for some reason is designed to look realistic. The fact it went from simple, surreal human Eggman from the Genesis games to the redesigned form in the Adventure games wasn't enough, they had to change him yet again. Then you see Sonic, who also looks off because he is trying to fit in a world that he doesn't belong. After he fights off the robots in a sequence which would look fun to play, you jump over to another cutscene, this time in the game. Suddenly, everything looks ugly, because even though this is a "next-gen" title and the graphics are supposed to be so great, the flaws of the character models shine out so well that you can't help but be taken aback. Then, you get to see Sonic do something else which looks fun to play through, but once again you're not allowed. You have to sit back and watch.

    So Eggman captures the princess, and we jump to the daytime, where we see a huge, hollow adventure field. The size wouldn't be such a bad thing if 1) if was more varied in design and style and 2) there were a lot more people wandering around. But no, we don't get that. And what does Sonic get to do next? Why, he gets to run 20 feet...where we go to yet another cutscene with Sonic meeting Tails for the first time in the game. And then you get to control Sonic again...so he can talk to an old man you have no idea you're supposed to talk to. So you can "special shoes" and run through a bunch of rings to unlock these "special shoes." So the first time you actually get to play as Sonic through something, it's a menial, boring task that is nothing like what you want to do in a Sonic game. Then you have to talk to the shop, buy something so you can then finally go to the first level in the game...which is a recreation of Emerald Coast. But done in a such a bad manner that the "wow cool" moments (I.e., the whale) are stripped of personality, and instead lead to a sequence where you get to play as Tails, who has none of his signature moves and a nerfed flying ability. Then you get to reclaim Sonic for only a moment before you hit the "high speed" sections which are so terrible control, and everything kills you. Running into a wall never killed Sonic before, but for some reason it does here. And you have to avoid things you don't even see in time.

    Compare this to Sonic Adventure where you get a short cutscene, then fight a boss (!) then see another short cutscene before you play through the first level of the game. It's all very simple, and the game throws you right into the action. You don't see Sonic fight Chaos 0 while you get frustrated, you actually get to fight him yourself. You actually get to control Sonic in a level, and while there are speed boosts and such, you feel far more in control in this one level than you do in the entirety of 2006.

    Because I'm a masochist, I played through all of Sonic 06, including the terrible final battle. No, I didn't get all the emblems or "S" ranks and all that, but I think I'm more than in my right to say this game was bad from beginning to end. There may have been some good ideas like I said before, but who would even want to try and get to them? People at this point had already complained about the nature of Shadow's storyline in the previous game. The last thing anyone needed was another story that took itself so seriously. But they did it. And shoehorning in a romance that didn't need to be there...yes, people point to the beastiality bit, but that's more because the Sonic fanbase has such a large "furry" subset that it's an easy joke to make. Like this thread said before, Sonic did have a human girlfriend in early concepts, but that angle was dropped early on, and the rest of the series has never reflected on that. To be tied down in a committed relationship might damper the carefree, 15-year-old attitude Sonic has. That might be why they removed Madonna from the early designs, because they wanted to instead focus on the Sonic/Eggman dynamic as he ran through South Island in a game that was actually a game instead of a movie-turned-game extravaganza that is Sonic 2006.

    I could say more, but a lot of things have been touched upon, if only briefly. But really, this game has been discussed so much by this point across the entire Internet, that there is no need. There's a reason Eggman was restored to his previous design, and the human characters of Unleashed were cartoony. There's a reason the human characters of the first Adventure game were nothing more than generic anime people. And there's a reason the stories of Unleashed and Colors do not take themselves as seriously as the previous installments of the series.

    So yeah, it's a bad game.
     
  9. Brad

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    I think everybody else has pretty much explained anything I could, but its fun to say it sucks anyway. :specialed:
     
  10. Sparks

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    I know. :V

    I'm just saying I wish it didn't, doesn't mean I'll deny its existence.
     
  11. DigitalDuck

    DigitalDuck

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    I had some relative enjoyment playing through it. There are lots of problems with it, though, as pretty much everyone else has pointed out. Still, I played all the way through to, and completed, the last story without feeling bored or frustrated. Then again, it hasn't left my shelf since then.

    By comparison, I couldn't even finish Shadow the Hedgehog.
     
  12. Clutch

    Clutch

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    The constant forward pull means Sonic doesn't control like you'd expect him too in any other section of the game and he continues to be pulled forward full-tilt after hitting obstacles, giving you little to no time to recover. It's unforgiving trial and error for very wrong reasons.
     
  13. Runner

    Runner

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    Sonic 06 looks like for me a 'official' fangame.

    Not offense to FanGamers, I know there are many fangames better than this, but 06 brings this feeling to me.
     
  14. DustArma

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    What's wrong with Sonic 06?

    It wasn't finished, that's whats wrong with it, with a year more of development we could've had a great game (lackluster plot aside), but no, SEGA rushed it for christmas (and the 15th anniversary).
     
  15. Volpino

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    A secret. >:3


    I didn't start to hate the game until I found out what it wasn't.

    Before that, I just thought it was weird. I thought it was boring because it didn't have the freedom of the Adventure games before it, controlling anyone but Blaze felt awkward and like they purposely took all the fun out of it, and the loading screens were grating. I never finished the game, I stopped caring at Silver's Dusty Desert. Healthy challenge or glitched abomination, this game is far too difficult and far to unforgiving for my taste, and it feels very unfair at times as well. (Dieing if the billiard ball runs out of hits?)

    It's such a shame this game has such an amazing soundtrack. That might be its one saving grace.

    Oh come on! You can't deny Kingdom Valley.
     
  16. Aerosol

    Aerosol

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    Sonic (?): Coming summer of 2055...?
    Come to think of it, why were test builds being shown in that state? Even if it was E3 (or whatever convention that was), it's obviously unpolished.

    EDIT: Probably not E3...due to moonspeak.
     
  17. BlazeHedgehog

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    Sonic 2006 was lazy and sloppy on a level far beyond anything that most games achieve. It has earned a special place along side the likes of Trespasser and Superman 64.

    The plot is abhorrent. Nobody really asked for serious Sonic games, so trying to turn it in to Final Fantasy is just silly. There's weird plotholes, too, like the whole Blue Chaos Emerald ordeal - Silver takes the emerald back in time to give it to Elise as a child, which she then keeps with her throughout her life, until Silver gets it and takes it back in time to... whoops!

    A story where Sonic dies could definitely be interesting if handled appropriately, and it wasn't, here. Instead, it's handled in the most hamhanded cheeseball way possible with absolutely no resonance beyond the initial knee-jerk shock value (which, depending on who you are actually was rather comedic).

    Wrapping it all up with a deus ex machina, "It never happened and everything is fine forever!" is the most brain-dead, worthless, anticlimactic way to end any storyline ever written. It's a cop out. It means that no matter what transpired in your story, all the drama, all the development, everything about it was completely worthless as it never happened. Good stories get better with repeated viewing - deus ex machina endings mean watching the story a second time makes everything pointless.

    The controls are absolute garbage. Sonic's sensitivity to the analog stick is way, way, way too high. It's almost like, instead of an analog stick with it's 360 degrees of motion, you're controlling Sonic on an 8 direction d-pad. This makes slight adjustments to Sonic's direction almost impossible, especially at high speeds. As if Sonic's controls weren't bad enough, the controls for secondary characters like Tails, Knuckles, etc. are even worse. Aiming Tails' bombs is damn near impossible, he flies too fast when he's in the air and he moves too slow when he's on the ground. And Knuckles often gets stuck to walls with no way to jump off, moves even slower than Tails, and has awkward punch attacks that only have a 10% chance of actually connecting with anything. The rest of the cast is similarly plagued with shitty controls.

    The graphics are ugly as sin. Sonic & co look like chimpanzees in greasy fursuits, and human characters look like they were ripped out of a freebie Poser tutorial. The draw distance is hilarious, with objects and shadows popping in to existence as few as 100ft infront of the player. Everything is comprised out of flat, bland textures that while high in resolution lack modern rendering effects, essentially making Sonic 2006 look like an extremely high-res Playstation 2 game. The worst part about this is the game's actual performance: for how significantly worse Sonic 2006 looks next to similar games of its era, it frequently chugs like nobody's business, dipping well below full speed even when it's apparent there's not very much on screen.

    On top of all that, it doesn't even function as intended. The game is chocked full of bugs.



    Some of them are triggered at random during normal gameplay, some have to be sought out and deliberately triggered, but regardless - Sonic 2006 may just be one of the buggiest games of all time.

    That's not even talking about shitty town missions, or the ghastly and frequent loading times. Sonic 2006 is the bottom of the barrel for this franchise. I don't see how it could get any worse. It's like they shipped out an unfinished beta version of the game - and knowing Sega's work ethics and rumors about the project being behind schedule and understaffed, that's almost guaranteed to be the truth.

    It would likely be the worst game of 2006 if not for the fact Bomberman: Act Zero also had to come out in that same year. I guess it will have to settle with being "second worst game of 2006". A Silver medal is perhaps more fitting anyway.
     
  18. Polygon Jim

    Polygon Jim

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    If I'm remembering right that would have been Tokyo Game Show September 2005, and the game came out November 07, 2006. The game was in very early production and they wanted to show off the advanced lighting effects and day/night system they were doing on the 360 which was pretty impressive at the time.
     
  19. Aerosol

    Aerosol

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    Sonic (?): Coming summer of 2055...?
    Couldn't they have done that without moving Sonic around at all?

    I'm nitpicking. Ignore me.
     
  20. Dan Genesis

    Dan Genesis

    As it was predicted. Plus, this is like some cute Member
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    That's actually a literary device called an Ontological or Bootstrap Paradox. You don't seem to complain about it any other time you see it, like in Back to the Future with the Song "Johnny B. Goode" or in Futurama's "Roswell that Ends Well" or "Bender's Big Score".
     
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