They were were all preceeded by scripted boost pads. Outright scripting the loops would have actually done the game BETTER there, given the retarded outcome of jumping over them. EDIT: BAAAWWWW IM GETTING A GIFT
It kind of was, till I did get what I was supposed to do. I thought you had to switch the control stick to the wall every time you jump, but apparently you only had to move the control stick to the wall once and let the A button do the rest (though if you want to stick and slide down the wall, just hold the stick towards the wall). Was kind of weird... At least, I believe that's what you had to do. Also, Super Sonic, awesome. ^^
Having done this since the start of the game, I can say that the wall jump is still relatively shitty. You'll sometimes fall off for no reason and it just feels all floppy and dumb. It's a strange middle ground between Unleashed Wii's get-hit-by-a-car-godawful walljump and Unleashed 360's perfect one.
I really hated the wall jump, it was unnecessary and a bit gawky. The game is relatively easy, even with the "cheap deaths" in my opinion. Nonetheless its a joy to play and the music is phenomenal.
Only problem with the wall jump is that it didn't trigger when you needed it to, meaning you had to keep jumping at the wall until it stuck, or it'd trigger when you didn't need it to. In Unleashed, while the wall jump behaved similarly (meaning it's something that needs to be addressed), boosting into the wall at least forced it to trigger.
I hate it when people give me things I don't want. Makes me feel like they're just giving something generalized without putting much thought into it. Maybe he feels the same way?
Actually, I didn't mind that. It's just that sometimes Sonic wouldn't stick to the wall. This along with the fact that tapping "A" will either make you double jump OR do a homing attack if a target is nearby (otherwise, you have to tap "B" midair to sort of do a homing attack without a target) made for some awkward controls. I also would like the side step to be utilized using the L and R triggers and a return of the spindash (outside of "SPIKE" or whatever) which could honestly replace the slide. Overall though, I think this is my favorite 3D Sonic title. It's definitely my favorite Sonic title this year. Then again, that isn't saying much.
I just ask people to give me money instead of actual gifts. Then I can either add it to my bank account or buy something I want, and they don't have to put any thought into it, so we're both happy. But I'd be happy if I found out I was getting Colours (and didn't already have it).
I know, right?! Everyone knows the color red is a Nintendo trademark. Wait until they hear about this, there'll be hell to pay!
Hey guys who remembers that stage from Sonic Adventure 2? Ya know, the one where you walk around in anti-gravity on little planets? And don't forget all those other creative anti-gravity and space themed gimmicks we encountered. :v: Rock Mario sure was original.
So.... Did X-Play review Sonic Colors yet? I'm curious to know what they gave it and why, but in video form. I don't have G4 anymore thanks to Direct TV.
One thing that has been bugging me... The game's already out yet the topic says it was "announced" casually as if it were announced just yesterday. And yes, Sonic Goal Ring is Sonic Retro Logo is Red Special Ring.