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Sonic Megamix

Discussion in 'Engineering & Reverse Engineering' started by Stealth, Feb 20, 2009.

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  1. Diablohead

    Diablohead

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    I not used my mega cd 2 / megadrive 2 for a long time, I guess I have a valid reason to fix it up apart from sonic cd.
     
  2. GeneHF

    GeneHF

    SEGA-ier than you'll potentially ever be. Site Staff
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    A few notes, though I've already mentioned some in private:

    -Good to see CDDA audio support alongside "Retro" FM mode. Now I'll need to actually draft up a sound test of my own to incorporate. I can safely say a personal arrangement of Savannah Citadel Day for the first level is in the bag.
    -Nice details with the loading and results screen.
    -No Sonic Retro splash screen? Oh, you all hate us now~ :words:
    -I love that Tweaker Tantrum is always Enabled.
    -Speed cap settings? I'll assume it was off in the last release, since Super Shadow boosting got pretty intense in Starry Night 2.
    -That new boss is pretty cool, and maybe I didn't notice it well in the video, but is there an indicator as to when to attack the orb, like it goes solid brown instead of flickering the checkered pattern? I would have figured attacking the orb would be the way to strike based on the stalling after the move, since stalling is usually showing an opportunity to attack when used in a boss situation, but it's only something I'm curious about.

    Also, Aquaslash, providing it's not the actual base music for the level, you need to hook me up with that Dark Fortress track. I'm totally digging it.

    That said, I'm looking forward to the final product whenever the team deems it worthy of coming out. I'd chuck in a tidbit here about looking into why Knuckles' Dark Fortress Act 2 crashes (something to do with the background, I think,) but I'd imagine you guys have already long fixed that.
     
  3. Ashura96

    Ashura96

    HEROIC VERSE Oldbie
    Man things just keep getting better and better.

    No more drama please, you don't want to lose something as good as this.
     
  4. filmzombie

    filmzombie

    The real spindash... Member
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    Haha,

    Initially when you guys refused to mention the "why" behind all of this, it did give me a little spark of hope that it was still being made in secret.

    Eventually that hope ebbed away, but then when Tweaker mentioned the "secret project" he had been working on in the forums...it did come back.

    So glad to see that a good hunch actually comes true for once.

    ...even more glad to see that new boss :words: :) :)
     
  5. Max Firestorm

    Max Firestorm

    Pyrodramatic Member
    You've just made my day, dammit. That new boss looks awesome. Excellent work, I'm so glad to see that one of the greatest hacks created has not been cancelled after all. Keep up the great work guys ^^
     
  6. Sik

    Sik

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    Will avoid all comments about "OMG MEGAMIX IS BACKZ!!!!!1!1" because that has been already said and I don't care =/ So straight into the video:

    1) Playing the score tally while loading? Now I guess that makes up for my questions about how to spend the loading times whenever I'd need them. Now, only if Sega learned that...
    2) "BOSS TIME" is still in, yay =D
    3) When I saw the boss dying in the first hit, I said "bah". Then I saw the real boss, and I was like "FUCKING SHIT" XD
     
  7. Chimpo

    Chimpo

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    Still no Guile.

    Still shit.

    Should have remained canceled.
     
  8. Spanner

    Spanner

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    No Big either. :words:
    Anyway, this is great work and it's good to know that this project has been continued. I like the load screens and this boss is okay and I fucking love that Tweaker Tantrum option, even if it is fake, or is it?
     
  9. Icewarrior

    Icewarrior

    I'm a member of S.T.A.R.S !!11!!!1!! Member
    Holy shit! Thanks a lot guys!
    I hope you'll be able now to work on the game in a more relaxing ambient.
    No problem with the long wait, it will be worth it (fuck yeah)

    Good luck to all the team! :words:
     
  10. Dark Sonic

    Dark Sonic

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    Holy crap what a pleasant surprise.

    Megamix is up and looking better then ever. Nicely done.
     
  11. neonsynth

    neonsynth

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    I'm crying because I'm seriously happy! :) Somehow I knew Sonic (1) Megamix didn't die. And I think it will be in good hands by Stealth. Seriously, this made my day.
    So yeah, good luck with the developement.

    Now to the video:

    I liked it, too. I thought it was awesome to have a "Loading Screen". And I like the "Act Finished" Screen :words: I laughed so much at the preferences screen because of "Tweaker Tantrum: Enabled"-- That's a good easter egg. And holy shit, a new boss!

    Will the first boss still have 1 hitcount?
     
  12. Ice Sonic

    Ice Sonic

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    No, I am not working on any hack, fanart, or website.
    This is so awesome. :words:

    And the new boss is really cool. That's all I can say.

    Oh, wait no..
    What's the point?
     
  13. neonsynth

    neonsynth

    Previously 'SonicVaan' Member
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    In the video the first boss needs just 1 hitcount to get to the next boss. That's the point. :P
     
  14. Sik

    Sik

    Sik is pronounced as "seek", not as "sick". Tech Member
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    Yeah, it's a fake boss, if you didn't notice =P
     
  15. Ice Sonic

    Ice Sonic

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    No, I am not working on any hack, fanart, or website.
    Oh, so it will be like Dark Fortress Zone. Does that mean that all the other bosses will be like that?
    And in the video it looks like Sonic could just pass the level without fighting the new boss.
     
  16. PsychoSk8r

    PsychoSk8r

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    30 Day Project: Revisited.A New Release!
    [​IMG]

    My initial thoughts on seeing GHZ's boss killed in one hit. I knew to expect something new. The CDDA feature is great, and I lol'd at the Tweaker Tantrums option. =P

    One question though, about that new boss, did you use some of FBZ's act 1 boss code as a base? That's instantly what I was reminded of. Overall, I must say, amazing work.
     
  17. Ben Laserlove

    Ben Laserlove

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    Right on, man
     
  18. Tweaker Tantrum mode...sounds fun

    Very impressive. But, joining the bandwagon, it does seem alot like dark fortress with the fake boss.. Overall, I'm glad that it is back.
     
  19. MathUser

    MathUser

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    I hope the layout of that one water level is fixed up, It's really odd for water to be suspended in the air like that, where some island can be seen in the background while underwater. How about original graphics for the GHZ boss? Maybe the Red ball with a sparkle that is seen in the prototypes. Also hopefully the music is remixes of the games existing soundtrack. It says that the CD soundtrack will be completely original in the youtube video.
     
  20. LordOfSquad

    LordOfSquad

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    I think I just joygasmed. Imagining playing Megamix with CD Audio on my PSP... Just, yikes. This is fucking awesome, giving extreme thanks to Team Megamix. This is great news.

    So... Uh...

    I can't wait to see this stuff. Shit's gonna be sweet. :3
     
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