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Sonic Adventure DX (Preview) Discussion

Discussion in 'Prototype Discussion' started by Sazpaimon, Feb 24, 2008.

  1. Sazpaimon

    Sazpaimon

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    There seem to be a few unused items in lost world. One of them crashed my game. I'll look into it
     
  2. Quexinos

    Quexinos

    Since 1997 Oldbie
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    hey Saz ,are you going to upload the dragon video to youtube? if not can I do it?
     
  3. Sazpaimon

    Sazpaimon

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    Im going to convert it to FLV and use it on cult's flash video player, I know if its gets uploaded to youtube I'll get 3498732904238732472398 retarded comments.

    And the object in Lost World that crashes the game is 0 TPANEL
     
  4. Quexinos

    Quexinos

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    well you CAN disable comments but yeah I won't upload it then. I just wanted to show it to a friend really quick.
     
  5. Sazpaimon

    Sazpaimon

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  6. Sazpaimon

    Sazpaimon

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    You can give him/her this link: http://www.sonic-cult.org/video/?vidfile=dragon
     
  7. SaviourDCX

    SaviourDCX

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    I'm loving this, I'll probably get a capture card and get some video footage in the next week or so, also my D2C Wii can't even play these GC isos without lagging like hell, my old GameCube plays them flawless though.
     
  8. P.P.A.

    P.P.A.

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    Sonic MD (Currently: Art for Zone 3)
    Ok, my list of consoles that I need modded just got longer by 1. Awesome stuff, Saz.

    Also off-topic: If my PAL GC gets modded, will it display NTSC games (bought and/or pirated) in 50hz or 60hz?
     
  9. evilhamwizard

    evilhamwizard

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    Looking at the SCENE debug some more (which is like a level select), there are maps that freeze the game and I don't know what they might be. They could actually work with different characters, but other than that, there's one that completely freezes me. It's called "SC OFFICE", along with another list of maps right under it w/ other names that might be familiar. Remember, most of the maps on this list are maps of their own and will not transport you to specific parts of a map.

    Another couple minor things. I don't know if it was stated before by Saz (I think he did but he said it made the graphics more like the Dreamcast) but what I think pressing Z really does is turn off/on Alpha Blending. Alpha Blending tends to make maps look a lot better with shades here and there, I'm not sure if this is enabled by default. If that's been said, sorry. :thumbsup:

    Besides loads of graphical errors (think of this game as a direct port of Sonic Adventure from the Dreamcast with little modification, what DX should've been in the first place) there are also enemy bugs as well. Loading "DOWNTOWN" in the SCENE list brings you to the "At Dawn" part of Speed Highway. The cops in the begining are buggy as hell, you can't even do a homming attack on them they are so slippery and tend to sink in to the floor if you try to attack them. I know these cops are bastards in the final, but trust me, it's even harder in this prototype.

    More to come soon once this game stops being a bitch.

    Off topic: Anyone going to make a Sonic Heroes prototype topic? I would make one but this board has a topic creation restriction. 10.8 has tons of "WIP" music tracks with missing instruments (think of Hang (?) Castle act 2's music without the guitar), but I can't get the game to work on a real Gamecube. Dolphin works okay but it's difficult to navigate the menu.
     
  10. Skaarg

    Skaarg

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    Sorry for going a bit off-topic, but since there isn't a topic created yet.. Does the 10.8 heroes also have the main theme song that's missing a lot of the lyrics?
     
  11. Well I found our mystery object in the pc version.

    http://i85.photobucket.com/albums/k61/ulti...io/sadxlost.png

    The objects loaded with it seem to change all the time. The dash panel was the master emerald which made me believe that it was the master emerald shrine. Touching the floating panels of wood warps you into the cave coming from angel island.
     
  12. JDAdams

    JDAdams

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    I have a PAL GC with a Qoob chip. This allows forcing 50Hz, 60Hz or 480p modes via a new BIOS. Not all PAL games will support 60Hz and/or 480p modes and not all NTSC games will support 480p, however all NTSC games naturally display at 60Hz and so can be played correctly by leaving the BIOS set to "AUTO" . You can always try to force 480p, it works on many games, assuming you have a digital I/O port on your GC; you will need to find a component video cable though, I had to import mine from Japan.
     
  13. Sazpaimon

    Sazpaimon

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    SC OFFICE worked for me. That's the station square back area, where Knux entrance to speed highway is.

    I initially thought that the scene select takes into account which character you're playing as. Because Hot Shelter isn't listed for Sonic, however I later realized that this isn't true, and Hot shelter simply isn't listed.
     
  14. evilhamwizard

    evilhamwizard

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    Just to make sure it isn't me, but the game freezes if you select the same area you are at in the SCENE select. Right?

    Also, I'm begining to believe there is no Mission mode at all in this game. These mission files on the disk might actually be all of the Sonic Adventure downloads ever planned for the website on the Dreamcast version. Come to think of it, I remember someone finding that huge Christmas tree model inside the DX version the game, as well as many tracks for the kart racing that were going to be released as downloads.

    The Net Mission might be a debug for the Event files downloaded on the Dreamcast version. Since this build of DX is very early, it's as if you're playing the Dreamcast final with debug features enabled.
     
  15. Sazpaimon

    Sazpaimon

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    I believe so. It also can crash if you try to warp from one action stage to another. The whole thing is just very very unstable and frustrating.

    I'm almost positive this debug menu was designed for SADX. I also still think it says "NOT MISSION" instead of NET MISSION

    EDIT: Yeah Im loading the game via S-Video, it says NOT MISSION
     
  16. You're forgetting to change the header to reflect the number of objects.
     
  17. Sappharad

    Sappharad

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    Exported the debug item lists. Values should match up with other versions of the game. Emerald coast seems to match up with Dude's list on the Wiki, so I'll assume these values are all good. I tried putting the BOSS object into Sky Chase's SET file, but for some reason it doesn't seem to have an effect. Changing every object in the file to a ring didn't mess with the stage one bit, so I'm not sure what's up with that.

    Stage: ADV00
    Code (Text):
    1.  
    2. 0: RING  
    3. 1: SPRING
    4. 2: SPRINGB
    5. 3: O AXPNL
    6. 4: O IRONB
    7. 5: O FeBJG
    8. 6: O TOGE
    9. 7: O EME P
    10. 8: O RELEASE
    11. 9: O SWITCH
    12. a: CMN KUSA
    13. b: CMN_DRING
    14. c: O BALOON
    15. d: O ITEMBOX
    16. e: O R_V
    17. f: O R_VS
    18. 10: O JPanel
    19. 11: O Save Point
    20. 12: WALL  
    21. 13: SCENE CHANGE
    22. 14: O LINERING V
    23. 15: O LINERING
    24. 16: O TRAIN
    25. 17: O POLE
    26. 18: O KARTDOOR
    27. 19: O SHOP1DOOR
    28. 1a: O SHOP2DOOR
    29. 1b: O TWINDOOR
    30. 1c: O URADOOR
    31. 1d: O TWADOOR
    32. 1e: O TWBDOOR
    33. 1f: O ELEVATOR
    34. 20: O ELEBOX IN
    35. 21: O ELEBOX OUT
    36. 22: O EGGSTAND
    37. 23: O KOMONOBIN
    38. 24: O KOMONOEXIT
    39. 25: O KOMONOISUA
    40. 26: O KOMONOISUB
    41. 27: O KOMONOKEIKOTO
    42. 28: O KOMONORMLT
    43. 29: O BCLOCK
    44. 2a: O S2SAKU
    45. 2b: O S1DNTO
    46. 2c: O S1SOLT
    47. 2d: O S1KNBN
    48. 2e: O SIGNAL
    49. 2f: O CARD
    50. 30: O S1 CHAIR
    51. 31: O S2 KASEKI
    52. 32: O S2 RADIO
    53. 33: O S2 ROBOT
    54. 34: O S2 FRAME
    55. 35: O ELEKANBAN
    56. 36: O TWTESURI
    57. 37: O TWKANBAN
    58. 38: O KARTKANBAN
    59. 39: O BOAT
    60. 3a: O S2 AOROBOT
    61. 3b: O S2 BOXFUTA
    62. 3c: O S2 BOXMI
    63. 3d: O STDOOR
    64. 3e: O SYOUKAKI
    65. 3f: O GAITOU
    66. 40: O POOLCHAIR
    67. 41: O PARASOL
    68. 42: O HWBSHUTTER
    69. 43: O M SAKU
    70. 44: O ROTYU
    71. 45: O WAKUSEI
    72. 46: O HOTEL ELE
    73. 47: O TENBOU ELE
    74. 48: O HIGH ELE
    75. 49: O ROUKA
    76. 4a: O BARRICADDE
    77. 4b: O HOTEL FRONT
    78. 4c: O HOTEL BACK
    79. 4d: O HOTEL POOL
    80. 4e: SCENE CHANGE SS
    81. 4f: O STATION BACK
    82. 50: O CASINO DOOR
    83. 51: O CASINO BUTTON
    84. 52: O KEYICE
    85. 53: O KARTPASS
    86. 54: O OFFICE BARRICADE
    87. 55: O OFFICE DOOR
    88. 56: O CONTAINER
    89. 57: O KEYBLOCK
    90. 58: O PEOPLE
    91. 59: O HINT
    92. 5a: C SPHERE
    93. 5b: C CYLINDER
    94. 5c: C CUBE
    95. 5d: OTTOTTO
    96. 5e: O ItemBoxAir
    97. 5f: O LevelItem
    98. 60: DL_KANBAN
    99. 61: O POWERBOX
    100. 62: O REALEGG
    101. 63: O FAKEEGG
    102. 64: O CHAOCARD
    103. 65: O HIDDENDOOR
    104. 66: O LIGHTCHANGER
    105. 67: O KARTCHANGER
    106. 68: O TIKAL
    107. 69: BIGWJUMP
    108. 6a: O MANNEQUIN
    109. 6b: O EMBLEM
    110.  
    Stage: ADV02
    Code (Text):
    1. 0: RING  
    2. 1: SPRING
    3. 2: SPRINGB
    4. 3: O SWITCH
    5. 4: CMN_DRING
    6. 5: O ITEMBOX
    7. 6: O Save Point
    8. 7: O ITEM STAND
    9. 8: O DIG PLACE1
    10. 9: O DIG PLACE2
    11. a: O KILL SWITCH
    12. b: O MONKEY CAGE
    13. c: O ISLAND DOOR
    14. d: O EGGMAN DOOR
    15. e: O SAND SWITCH
    16. f: O MOUNTAIN DOOR
    17. 10: O ICECAP DOOR
    18. 11: O TOROKKO
    19. 12: O TOROKKO DOOR
    20. 13: O CHAOS EMERALD
    21. 14: O MASTER EMERALD
    22. 15: O HANDY KEY
    23. 16: O LOCK
    24. 17: O HIDDEN GATE
    25. 18: O BLOCK ENTRY
    26. 19: O KNUCKLES STUTUE
    27. 1a: O LADDER
    28. 1b: O BUTTERFLY
    29. 1c: O TRAIN
    30. 1d: O IKADA
    31. 1e: O CHG WINDY
    32. 1f: O CHG CAVE
    33. 20: O CHG CAVE2
    34. 21: O SCENECHG
    35. 22: O FINALEGG
    36. 23: O SAMPLE S
    37. 24: O SAMPLE M
    38. 25: O SAMPLE L
    39. 26: O SAMPLE SW
    40. 27: O HINT
    41. 28: C SPHERE
    42. 29: C CYLINDER
    43. 2a: C CUBE
    44. 2b: WALL  
    45. 2c: OTTOTTO
    46. 2d: O ItemBoxAir
    47. 2e: O LevelItem
    48. 2f: O BIG BED
    49. 30: O SAND ENTRY
    50. 31: O EGG STAND
    51. 32: O PALM
    52. 33: O TREE
    53. 34: O SE
    54. 35: O FINALWAY
    55. 36: O GRASS
    56. 37: O BIG GRASS
    57. 38: O W LEAF1
    58. 39: O W LEAF2
    59. 3a: O W BOARD
    60. 3b: O LONG LADDER
    61. 3c: O PEOPLE
    62. 3d: O TIKAL
    63. 3e: BIGWJUMP
    64. 3f: CMN KUSA
    65. 40: O TORNADO2
    66. 41: O EMBLEM
    67.  
    68.  
    Stage: ADV03
    Code (Text):
    1. 0: RING  
    2. 1: SPRING
    3. 2: SPRINGB
    4. 3: O AXPNL
    5. 4: O EME P
    6. 5: O SWITCH
    7. 6: CMN_DRING
    8. 7: O BALOON
    9. 8: O ITEMBOX
    10. 9: O JPanel
    11. a: O Save Point
    12. b: WALL  
    13. c: O PALM
    14. d: O TREE
    15. e: O SNAKE
    16. f: O FALL TREE
    17. 10: O WELL
    18. 11: C SCENECHG
    19. 12: O KNUTREE
    20. 13: O PYSTAIRS
    21. 14: O BIGSTAIRS
    22. 15: O KNUDOOR
    23. 16: O SHIDA
    24. 17: O SOTETSU
    25. 18: O SMOKE
    26. 19: O SOUND
    27. 1a: O KNULAMP
    28. 1b: O M EMERALD
    29. 1c: O C EMERALD
    30. 1d: O FIRE
    31. 1e: O BURNING
    32. 1f: O FIRESMOKE
    33. 20: O LevelItem
    34. 21: C SPHERE
    35. 22: C CYLINDER
    36. 23: C CUBE
    37. 24: OTTOTTO
    38. 25: O PEOPLE
    39. 26: CMN KUSA
    40.  
    Stage: ADV0100
    Code (Text):
    1.  
    2. 0: RING  
    3. 1: SPRING
    4. 2: SPRINGB
    5. 3: O SWITCH
    6. 4: CMN_DRING
    7. 5: O ITEMBOX
    8. 6: O Save Point
    9. 7: WALL  
    10. 8: SCENE CHANGE
    11. 9: O HELI
    12. a: O HBOX
    13. b: O S LIGHT
    14. c: O EC DOOR
    15. d: O EC DOORS
    16. e: O TAIHOU
    17. f: O SIDELIFT
    18. 10: O TORNADO2
    19. 11: O A GATE
    20. 12: O LIGHTNING
    21. 13: O EGGLIFT
    22. 14: O STATION
    23. 15: O MONORAIL
    24. 16: O HINT
    25. 17: C SPHERE
    26. 18: C CYLINDER
    27. 19: C CUBE
    28. 1a: OTTOTTO
    29. 1b: O ItemBoxAir
    30. 1c: O EGGSEAT
    31. 1d: O EGGCAP
    32. 1e: O GUNSIGHT
    33. 1f: O DOSEI
    34. 20: O WASHER
    35. 21: O SLOT
    36. 22: O LIVINGLIGHT
    37. 23: O ELEVATOR
    38. 24: O MOVESEAT
    39. 25: O EGGMANBED
    40. 26: O POOL DOOR
    41. 27: O PROPELLER
    42. 28: O SKYDECK
    43. 29: O POOLWATER
    44. 2a: O PALMBASE
    45. 2b: O BCHAIR
    46. 2c: O PARASOL
    47. 2d: O PALM
    48. 2e: O PIER
    49. 2f: O BOOK1
    50. 30: O BOOK2
    51. 31: O BOOK3
    52. 32: O MAST
    53. 33: O LINERING V
    54. 34: O LINERING
    55. 35: O TIKAL
    56. 36: O IKADA
    57. 37: O BOAT
    58. 38: O EMBLEM
    59.  
    Stage: ADV0130
    Code (Text):
    1.  
    2. 0: RING  
    3. 1: SPRING
    4. 2: SPRINGB
    5. 3: O SWITCH
    6. 4: O ITEMBOX
    7. 5: O Save Point
    8. 6: WALL  
    9. 7: SCENE CHANGE
    10. 8: O OSOUJI
    11. 9: O TARAI
    12. a: O EGGDOOR
    13. b: O BATTEN
    14. c: O W ROBO
    15. d: O HALLDUCT
    16. e: O BRIDGE
    17. f: O STATION
    18. 10: O ROTARY
    19. 11: MONORAIL
    20. 12: O EGGLIFT
    21. 13: O HAMMERSW
    22. 14: Minigame Mogura
    23. 15: O JDOOR
    24. 16: O JSWITCH
    25. 17: O RESERVOIR
    26. 18: O BLIFT
    27. 19: O CONTAINER
    28. 1a: O BOOSTER
    29. 1b: O HINT
    30. 1c: C SPHERE
    31. 1d: C CYLINDER
    32. 1e: C CUBE
    33. 1f: OTTOTTO
    34. 20: O ItemBoxAir
    35. 21: O EGGWARP
    36. 22: O KUROTAMA
    37. 23: O LevelItem
    38. 24: O TIKAL
    39. 25: O EMBLEM
    40.  
    Stage: B_Chaos6
    Code (Text):
    1.  
    2. 0: RING___
    3. 1: SMOKE__
    4. 2: C WALL
    5. 3: C SPHERE
    6. 4: C CYLINDER
    7. 5: C CUBE
    8. 6: C OTTOTTO
    9.  
    Stage: B_Chaos7
    Code (Text):
    1.  
    2. 0: I RING
    3. 1: O GROUP RING
    4. 2: O LINE RING V
    5. 3: O LINE RING
    6. 4: O SPRING
    7. 5: O SPRING B
    8. 6: O SPRING H
    9. 7: O DUSH PANEL
    10. 8: O AXEL PANEL
    11. 9: O JUMP PANEL
    12. a: O DUSH RING
    13. b: O ITEMBOX
    14. c: O ITEMBOX AIR
    15. d: O RED CAR
    16. e: O YELLOW CAR
    17. f: O BLUE CAR
    18. 10: O CORN
    19. 11: O TIRE
    20. 12: O GRAY BLD
    21. 13: O BROWN BLD
    22. 14: O RED BLD
    23. 15: O TENTACLE
    24. 16: O ROAD 0
    25. 17: O ROAD 1
    26. 18: O ROAD 2
    27. 19: O ROAD 3
    28. 1a: O ROAD 4
    29. 1b: O SIGNAL
    30. 1c: O FALL 0
    31. 1d: O WAll A
    32. 1e: O WAll B
    33. 1f: O WAll C
    34. 20: C WALL
    35. 21: C SPHERE
    36. 22: C CYLINDER
    37. 23: C CUBE
    38. 24: C OTTOTTO
    39.  
    Stage: Minicart
    Code (Text):
    1.  
    2. 0: RING
    3. 1: O ITEMBOX
    4. 2: O ITEMBOX AIR
    5. 3: O Save Point
    6. 4: DIAL
    7. 5: START ROBOT
    8. 6: GOAL ROBOT
    9. 7: SIGNBOARD1
    10. 8: SIGNBOARD2
    11. 9: SIGNBOARD3
    12. a: SIGNBOARD4
    13. b: SIGNBOARD5
    14. c: ARROW
    15. d: O Jump Cart
    16. e: O Dash Cart
    17. f: E Cart
    18. 10: GOAL ZONE
    19. 11: PREVIOUS ZONE
    20. 12: NEXT ZONE
    21. 13: O ARCH 1
    22. 14: O ARCH 2
    23. 15: O LIGHT 1
    24. 16: O LIGHT 2
    25. 17: O METEORITE 1
    26. 18: O METEORITE 2
    27. 19: O METEORITE 3
    28. 1a: O PLANET 1
    29. 1b: O PLANET 2
    30. 1c: O PLANET 3
    31. 1d: O POLE
    32. 1e: O ROCKET
    33. 1f: O SATELLITE
    34. 20: O SHIP
    35. 21: E SARU
    36. 22: SPINA A
    37. 23: SPINA B
    38. 24: SPINA C
    39. 25: E UNI A
    40. 26: E UNI B
    41. 27: C CUBE
    42. 28: O_GRING
    43.  
    Stage: Shooting
    Code (Text):
    1.  
    2. 0: RING  
    3. 1: ZAKO1
    4. 2: TV1
    5. 3: ISU1
    6. 4: ISU2
    7. 5: TANSU
    8. 6: KABIN
    9. 7: KAIGA
    10. 8: TV2
    11. 9: REIZOU
    12. a: SOFA
    13. b: TANA
    14. c: YAKAN
    15. d: KIRAI
    16. e: HODAI
    17. f: RENZAKO
    18. 10: ARM
    19. 11: ROCKET
    20. 12: BOSS
    21. 13: TARGET
    22.  
    See my next post for the action stage lists.
     
  18. evilhamwizard

    evilhamwizard

    Researcher
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    Whoops, it does say "Not Mission". Must be because I'm playing on an old SDTV with bad flickering. :P

    I think there might be a case of Engrish, since I remember in Sonic Adventure 2 they called one of the billboards "EmeraldNOTwork" instead of network. But you could be right it might be something for Mission mode.

    Also looking inside the disk again, compared to the final version of DX, these .rel files are even bigger than the final's. Here's a screenshot of what I'm talking about:
    Final - has 268 .rel files
    Prototype - has 271 .rel files? What the fuck? The final should have a little more than the Prototype's because the Final has the blackmarket, the new Chao race lobby, etc. But the prototype has, or should have, everything from the Dreamcast version only. :\

    Anyway Saz, could you also look at the list of people in Station Square and get pictures of any NPC that might be unused? I went through them and found 14/15/16 people, knew a couple of them, but there's someone who doesn't belong. There's also a different Archaeologist when you go through the "O PEOPLE" in Mystic Ruins. It's the very last fat guy on the list and he has a face like a pumpkin (?) and his sleeves are a little bit higher than the other fat Archaeologist who appears just before this one.

    I also found a weird object when you go into one of the "In the past" areas. It's a tree that splits apart and falls down when Sonic moves close to it, and when it falls down, there is no collision on the fallen tree.

    More to come once I stop getting objects that crash me. :(

    EDIT: For clarification, no has found any instances of the Dragon Boss' model inside the final version of DX right? I don't want to believe that this version of DX has the Dragon where the final wouldn't.
     
  19. Sappharad

    Sappharad

    Oldbie
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    Continued from my post 2 above this one, here are the rest of the item lists. This time, from the stages:

    Stage: STG01
    Code (Text):
    1. 0: RING  
    2. 1: SPRING
    3. 2: SPRINGB
    4. 3: O AXPNL
    5. 4: O IRONB
    6. 5: O FeBJG
    7. 6: O TOGE
    8. 7: O EME P
    9. 8: O RELEASE
    10. 9: O SWITCH
    11. a: CMN KUSA
    12. b: CMN_DRING
    13. c: O BALOON
    14. d: O ITEMBOX
    15. e: Rocket H
    16. f: Rocket HS
    17. 10: Rocket V
    18. 11: Rocket VS
    19. 12: O JPanel
    20. 13: O Save Point
    21. 14: WALL  
    22. 15: O_GRING
    23. 16: C SPHERE
    24. 17: C CYLINDER
    25. 18: C CUBE
    26. 19: OTTOTTO
    27. 1a: O TIKAL
    28. 1b: O BUBBLE
    29. 1c: O BUBBLES
    30. 1d: E SARU  
    31. 1e: E SAITO
    32. 1f: E AMEMB
    33. 20: YASI0  
    34. 21: YASI1  
    35. 22: YASI2  
    36. 23: YASI3  
    37. 24: O BFLOOT  
    38. 25: O BUNGA  
    39. 26: O BGIRO  
    40. 27: O IWA  
    41. 28: O JUMP  
    42. 29: O IWAPO  
    43. 2a: O ROCK  
    44. 2b: O FENA  
    45. 2c: O FENB  
    46. 2d: O FENC  
    47. 2e: O FEND  
    48. 2f: O CORA  
    49. 30: O CORB  
    50. 31: O GRASA  
    51. 32: O GRASB  
    52. 33: O GRASC  
    53. 34: O GRASD  
    54. 35: O DOLPHIN  
    55. 36: O SEKITYU  
    56. 37: O KAMOME  
    57. 38: O KAMOMEL  
    58. 39: O KOMOMO  
    59. 3a: O PARASOL
    60. 3b: O PIER
    61. 3c: O GOMBAN
    62. 3d: O ASIATO
    63. 3e: O BKUSA
    64. 3f: O MKUSA
    65. 40: O K2
    66. 41: O SAKANA8K
    67. 42: O BIGROCK
    68. 43: O AO SUMMON
    69. 44: O AO KILL
    70. 45: O PO SUMMON
    71. 46: O TAKI
    72. 47: O Rock2
    73. 48: O ARCHROCK
    74. 49: O BED
    75. 4a: O KASA
    76. 4b: O DOLSW
    77. 4c: S BASS
    78. 4d: S KAERU
    79. 4e: S GENE
    80. 4f: O BEWIND
    81. 50: O FROG
    82. 51: O BZ
    83. 52: O ItemBoxAir
    84. 53: BIGWJUMP
    85.  
    Stage: STG02
    Code (Text):
    1. 0: RING  
    2. 1: SPRING
    3. 2: SPRINGB
    4. 3: O AXPNL
    5. 4: O IRONB
    6. 5: O FeBJG
    7. 6: O TOGE
    8. 7: O EME P
    9. 8: O RELEASE
    10. 9: O SWITCH
    11. a: CMN KUSA
    12. b: CMN_DRING
    13. c: O BALOON
    14. d: O ITEMBOX
    15. e: Rocket H
    16. f: Rocket HS
    17. 10: Rocket V
    18. 11: Rocket VS
    19. 12: O JPanel
    20. 13: O Save Point
    21. 14: WALL  
    22. 15: O_GRING
    23. 16: C SPHERE
    24. 17: C CYLINDER
    25. 18: C CUBE
    26. 19: OTTOTTO
    27. 1a: O TIKAL
    28. 1b: O DYNAMITE
    29. 1c: E SAITO
    30. 1d: E HEVY
    31. 1e: E LEON
    32. 1f: E E-103
    33. 20: O TORBRI
    34. 21: O_SETSMO
    35. 22: O_VCROK
    36. 23: O_CUBES
    37. 24: O_CUBEM
    38. 25: O_CUBEL
    39. 26: O_UKISIM
    40. 27: O_TANPOPO
    41. 28: B LEAF
    42. 29: WC WIND
    43. 2a: PU WIND
    44. 2b: O TURI1
    45. 2c: O YURE
    46. 2d: O BIGFLA
    47. 2e: O POPO
    48. 2f: O POLINE
    49. 30: O SAKUA
    50. 31: O SAKUB
    51. 32: O TREEM
    52. 33: O SAKUC
    53. 34: O HASIE
    54. 35: O BROOBJ
    55. 36: O TURIBR
    56. 37: O TURIBR2
    57. 38: O BROCU
    58. 39: O ISHIA
    59. 3a: O ISHIB
    60. 3b: O HANAA
    61. 3c: O HANAB
    62. 3d: O GATE
    63. 3e: O GRASS
    64. 3f: O TATES
    65. 40: O TATEL
    66. 41: O HANEA
    67. 42: O HANEB
    68. 43: O E102BR
    69. 44: O KAZAMI
    70. 45: O BALL
    71. 46: O BIGFLO
    72. 47: O STBRID
    73. 48: O WASI
    74. 49: O TOROUT
    75. 4a: O GRFLOWERA
    76. 4b: O GRFLOWERB
    77. 4c: O SETIFF
    78. 4d: O KAOSE
    79. 4e: O ItemBoxAir
    80. 4f: O SPRING H
    81.  
    Stage: STG03
    Code (Text):
    1. 0: O RING
    2. 1: O GROUP RING
    3. 2: O LINE RING V
    4. 3: O LINE RING
    5. 4: O SPRING
    6. 5: O SPRING B
    7. 6: O SPRING H
    8. 7: O DUSH PANEL
    9. 8: O JUMP PANEL
    10. 9: O IRON BALL
    11. a: O IRON BALL JG
    12. b: O TOGE
    13. c: O RELEASE BOX
    14. d: O SWITCH
    15. e: O BALOON
    16. f: O ITEMBOX
    17. 10: O ITEMBOX AIR
    18. 11: O ROCKET H
    19. 12: O ROCKET HS
    20. 13: O ROCKET V
    21. 14: O ROCKET VS
    22. 15: O SAVE POINT
    23. 16: C WALL
    24. 17: C SPHERE
    25. 18: C CYLINDER
    26. 19: C CUBE
    27. 1a: C OTTOTTO
    28. 1b: C NOT UNDER WATER
    29. 1c: O TIKAL
    30. 1d: O HINT
    31. 1e: E AMEMB
    32. 1f: E CART
    33. 20: E BUYON
    34. 21: E SARU
    35. 22: EROB COLLI
    36. 23: O CART STOPPER
    37. 24: O DASH PANEL 4 CART
    38. 25: O JUMP PANEL 4 CART
    39. 26: O ARCH 1
    40. 27: O ARCH 2
    41. 28: O LIGHT 1
    42. 29: O LIGHT 2
    43. 2a: O METEORITE 1
    44. 2b: O METEORITE 2
    45. 2c: O METEORITE 3
    46. 2d: O MONITOR
    47. 2e: O PANEL
    48. 2f: O PLANET 1
    49. 30: O PLANET 2
    50. 31: O PLANET 3
    51. 32: O POLE
    52. 33: O ROCKET
    53. 34: O SATELLITE
    54. 35: O SHIP
    55. 36: O SHUTTER
    56. 37: O BALL
    57. 38: O BARREL
    58. 39: O BOW WINDOW
    59. 3a: O BOWLING
    60. 3b: O CANDLE 1
    61. 3c: O CANDLE 2
    62. 3d: O CATAPULT
    63. 3e: O COASTER
    64. 3f: O DOOR
    65. 40: O DOOR B
    66. 41: O DOUBLE DOOR
    67. 42: O FENCE 1
    68. 43: O FENCE 2
    69. 44: O FLAG 1
    70. 45: O FLAG 2
    71. 46: O FLAG W LAMP
    72. 47: O FLOAT
    73. 48: O FLYER
    74. 49: O FOOTHOLD
    75. 4a: O GO ROUND
    76. 4b: O GIRDER
    77. 4c: O LAMP
    78. 4d: O PIRATES
    79. 4e: O PIT
    80. 4f: O PLANT 1
    81. 50: O PLANT 2
    82. 51: O PLANT 3
    83. 52: O PLANT 4
    84. 53: O PLANT 5
    85. 54: O PLANT 6
    86. 55: O TP RING
    87. 56: O ROOF
    88. 57: S BASS
    89. 58: S BIGKAERU
    90. 59: S GENE
    91. 5a: O BUBBLE
    92. 5b: O BUBBLES
    93.  
    Stage: STG04
    Code (Text):
    1. 0: HIGHWAY_CAR
    2. 1: RING  
    3. 2: SPRING
    4. 3: SPRINGB
    5. 4: O AXPNL
    6. 5: O IRONB
    7. 6: O FeBJG
    8. 7: O TOGE
    9. 8: O EME P
    10. 9: O RELEASE
    11. a: O SWITCH
    12. b: CMN KUSA
    13. c: CMN_DRING
    14. d: O BALOON
    15. e: O ITEMBOX
    16. f: Rocket H
    17. 10: Rocket HS
    18. 11: Rocket V
    19. 12: Rocket VS
    20. 13: O JPanel
    21. 14: O Save Point
    22. 15: WALL  
    23. 16: O KN HINT
    24. 17: SPRINGH
    25. 18: O EV  
    26. 19: O FOUNT
    27. 1a: O CRANE
    28. 1b: O GLASS
    29. 1c: O GLASS2
    30. 1d: HIGH RAFT A
    31. 1e: HIGH RAFT C
    32. 1f: O TANKA
    33. 20: O SIGNB
    34. 21: O TurnAsi
    35. 22: O SLIGHT
    36. 23: O ARCADE01
    37. 24: O ARCADE02
    38. 25: O ARCADE03
    39. 26: O JAMER
    40. 27: O STP4S
    41. 28: O STP4T
    42. 29: O FLYST
    43. 2a: O Post1
    44. 2b: O Post4
    45. 2c: O Nbox1
    46. 2d: O Nbox2
    47. 2e: O Nbox3
    48. 2f: O Nbox4
    49. 30: O Bench
    50. 31: O FENCE
    51. 32: O NEON1
    52. 33: O NEON2
    53. 34: O NEON3
    54. 35: O NEON4
    55. 36: O POSTER0
    56. 37: O POSTER1
    57. 38: O POSTER2
    58. 39: O SIGN1
    59. 3a: O KANBANA
    60. 3b: O KANBANB
    61. 3c: O BAKETU
    62. 3d: O HYDBASS
    63. 3e: O GREEN
    64. 3f: O GREENA
    65. 40: O GREENB
    66. 41: O GREEND
    67. 42: O LAMP
    68. 43: O CLIGHT
    69. 44: O LAMP01
    70. 45: O LAMP02
    71. 46: O PinPin
    72. 47: O Escalator1
    73. 48: O Escalator2
    74. 49: O Antena
    75. 4a: O Cone1
    76. 4b: O Cone2
    77. 4c: O Curb
    78. 4d: O Fence02
    79. 4e: O GREENE
    80. 4f: O SIBA01
    81. 50: O SIBA02
    82. 51: O Tokei
    83. 52: O Lmpa
    84. 53: O GG
    85. 54: O FF
    86. 55: O StPlant01
    87. 56: O StPlant02
    88. 57: O HeliA
    89. 58: O HeliB
    90. 59: O HW BELL
    91. 5a: O HELIP L
    92. 5b: O TUNAGI
    93. 5c: O RING2
    94. 5d: SPINA A
    95. 5e: SPINA B
    96. 5f: SPINA C
    97. 60: E POLICE
    98. 61: E UNI A
    99. 62: E UNI B
    100. 63: C SPHERE
    101. 64: C CYLINDER
    102. 65: C CUBE
    103. 66: OTTOTTO
    104. 67: O TIKAL
    105. 68: O HINT
    106. 69: O GRING
    107. 6a: O GFENCE
    108. 6b: O GCURB
    109. 6c: O GFENCE02
    110. 6d: O GPINPIN
    111. 6e: O GFF
    112. 6f: O GRAFTA
    113. 70: O GRAFTC
    114. 71: O GGRENA
    115. 72: O GGRENB
    116. 73: O GGREND
    117. 74: O GCLIGHT
    118. 75: O ItemBoxAir
    119. 76: MISSILE
    120.  
    Stage: STG05
    Code (Text):
    1. 0: E104X
    2. 1: RING  
    3. 2: SPRING
    4. 3: SPRINGB
    5. 4: O AXPNL
    6. 5: O IRONB
    7. 6: O FeBJG
    8. 7: O TOGE
    9. 8: O EME P
    10. 9: O RELEASE
    11. a: O SWITCH
    12. b: CMN KUSA
    13. c: CMN_DRING
    14. d: O BALOON
    15. e: O ITEMBOX
    16. f: Rocket H
    17. 10: Rocket HS
    18. 11: Rocket V
    19. 12: Rocket VS
    20. 13: O JPanel
    21. 14: O Save Point
    22. 15: WALL  
    23. 16: O DYNAMITE
    24. 17: o_honoo
    25. 18: o_komokosu
    26. 19: o_yougan
    27. 1a: o_untei1
    28. 1b: o_untei2
    29. 1c: o_untei3
    30. 1d: o_untei6
    31. 1e: O HAKA
    32. 1f: O CHAIR
    33. 20: O BONEHEAD
    34. 21: O BONESTICK
    35. 22: O MASIBA
    36. 23: O GRAVE
    37. 24: O LIGHT
    38. 25: O PIPEI
    39. 26: O PIPEL
    40. 27: O PIPEBOX
    41. 28: O VENT
    42. 29: O HANMA
    43. 2a: O SAKU
    44. 2b: O SAKU2
    45. 2c: O ROUYA
    46. 2d: O LIGHTB
    47. 2e: OGL
    48. 2f: Ex Rock
    49. 30: O Erupt
    50. 31: O GEAR
    51. 32: O RELAY P
    52. 33: O SIGNBOARD
    53. 34: O PROPELLER
    54. 35: O BREAKSTEP
    55. 36: O BREAKSTEP2
    56. 37: Mtn SpiderA
    57. 38: Mtn SpiderB
    58. 39: O TREE1
    59. 3a: O Futa
    60. 3b: MagmaCnt
    61. 3c: Syuujin b
    62. 3d: Syuujin r
    63. 3e: Syuujin g
    64. 3f: O MT KUSA
    65. 40: O TURI1
    66. 41: O TURI2
    67. 42: O TURI3
    68. 43: O TURI4
    69. 44: O ASIBA1
    70. 45: O TREE2
    71. 46: O Bat
    72. 47: MT_SOTO
    73. 48: MT_TBOX
    74. 49: O HAGO
    75. 4a: O ZAKO
    76. 4b: O ZAKO_B
    77. 4c: O DEKA
    78. 4d: O LAMP1
    79. 4e: O LAMP2
    80. 4f: O HATAKI
    81. 50: O MYOUGAN
    82. 51: MT_TSAKU
    83. 52: O BLOW
    84. 53: O BLOW2
    85. 54: E SARU  
    86. 55: SPINA A
    87. 56: SPINA B
    88. 57: E UNI C
    89. 58: O KN HINT
    90. 59: O YE102
    91. 5a: E E_104
    92. 5b: C SPHERE
    93. 5c: C CYLINDER
    94. 5d: C CUBE
    95. 5e: OTTOTTO
    96. 5f: O TIKAL
    97. 60: O ItemBoxAir
    98. 61: O BPOLE
    99. 62: SFX_CAVE
    100. 63: SFX_SRC
    101.  
    Stage: STG06
    Code (Text):
    1. 0: RING  
    2. 1: SPRING
    3. 2: SPRINGB
    4. 3: O AXPNL
    5. 4: O IRONB
    6. 5: O FeBJG
    7. 6: O TOGE
    8. 7: O EME P
    9. 8: O RELEASE
    10. 9: O SWITCH
    11. a: CMN KUSA
    12. b: CMN_DRING
    13. c: O BALOON
    14. d: O ITEMBOX
    15. e: O R_H
    16. f: O R_HS
    17. 10: O R_V
    18. 11: O R_VS
    19. 12: O JPanel
    20. 13: O Save Point
    21. 14: WALL  
    22. 15: CANNON_B
    23. 16: CANNON_S
    24. 17: CANNON_H
    25. 18: TALAP_0
    26. 19: EDGE_0
    27. 1a: BRANCH_L
    28. 1b: BRANCH_S
    29. 1c: CONNECT_0
    30. 1d: TOP_0
    31. 1e: TALAP_1
    32. 1f: CYL_0
    33. 20: EDGE_1
    34. 21: CYL_1
    35. 22: CYL_2
    36. 23: POLE_S
    37. 24: POLE_L
    38. 25: CYL_S
    39. 26: BASE_L
    40. 27: HANG_A
    41. 28: HANG_B
    42. 29: HANG_C
    43. 2a: REST_6
    44. 2b: REST_45
    45. 2c: REST_9
    46. 2d: RADDER
    47. 2e: BLOCK_0
    48. 2f: BLOCK_1
    49. 30: BLOCK_2
    50. 31: BLOCK_3
    51. 32: BLOCK_4
    52. 33: BLOCK_5
    53. 34: COVER
    54. 35: SCREW
    55. 36: LAUNCHER
    56. 37: BLOCK_6
    57. 38: BLOCK_7
    58. 39: CANNON_S1
    59. 3a: CANNON_S2
    60. 3b: CANNON_M
    61. 3c: TANK_H
    62. 3d: TOWER_I
    63. 3e: DUCT_0
    64. 3f: COLD FAN
    65. 40: FENCE_L
    66. 41: FENCE_M
    67. 42: FENCE_S
    68. 43: RAIL_L
    69. 44: RAIL_S
    70. 45: LANTERN
    71. 46: CTRLTOWER
    72. 47: FLAP01
    73. 48: FLAP02
    74. 49: SCOPE
    75. 4a: UNTEI
    76. 4b: EDGE
    77. 4c: LA
    78. 4d: LB
    79. 4e: LC
    80. 4f: STOP
    81. 50: CARRIER
    82. 51: CARRIER2
    83. 52: CARRIER3
    84. 53: S_WING
    85. 54: S_MAP
    86. 55: S_OBJ
    87. 56: S_ENG
    88. 57: HANGPOLE
    89. 58: NEXT ACT
    90. 59: E ACLIFT
    91. 5a: SPINA A
    92. 5b: SPINA B
    93. 5c: E UNI B
    94. 5d: O CON
    95. 5e: O D CON
    96. 5f: O CHAMBR
    97. 60: O RANE A
    98. 61: O RANE B
    99. 62: O RANE C
    100. 63: O RANE D
    101. 64: O RANE E
    102. 65: O RANE F
    103. 66: O ANA A
    104. 67: O ANA B
    105. 68: O SKY EV
    106. 69: O LEVER
    107. 6a: O ROBO A
    108. 6b: O ROBO B
    109. 6c: O BUKET
    110. 6d: O BOX
    111. 6e: O UEKI
    112. 6f: O ESCALATOR
    113. 70: O MEKA
    114. 71: O TUTU
    115. 72: CANNON_H2
    116. 73: SPINA C
    117. 74: E UNI A
    118. 75: TRAIL
    119. 76: SND_ENG
    120. 77: T_COLLI
    121. 78: O_CRANE
    122. 79: O_VENT
    123. 7a: O_DECAL
    124. 7b: W_WALL
    125. 7c: O ItemBoxAir
    126. 7d: C SPHERE
    127. 7e: C CYLINDER
    128. 7f: C CUBE
    129. 80: OTTOTTO
    130. 81: O TIKAL
    131. 82: O KN HINT
    132. 83: O HINT
    133. 84: HOMING
    134. 85: O_SIGNAL
    135. 86: SFX_CAVE
    136. 87: SFX_SRC
    137.  
    Stage: STG07
    Code (Text):
    1. 0: RING  
    2. 1: SPRING
    3. 2: SPRINGB
    4. 3: O AXPNL
    5. 4: O IRONB
    6. 5: O FeBJG
    7. 6: O TOGE
    8. 7: O EME P
    9. 8: O RELEASE
    10. 9: O SWITCH
    11. a: CMN KUSA
    12. b: CMN_DRING
    13. c: O BALOON
    14. d: Rocket H
    15. e: Rocket HS
    16. f: Rocket V
    17. 10: Rocket VS
    18. 11: O JPanel
    19. 12: O Save Point
    20. 13: WALL  
    21. 14: C SPHERE
    22. 15: C CYLINDER
    23. 16: C CUBE
    24. 17: OTTOTTO
    25. 18: O GRING
    26. 19: O LINE RING V
    27. 1a: O LINE RING
    28. 1b: O ITEMBOX
    29. 1c: O ItemBoxAir
    30. 1d: O HINT
    31. 1e: O TIKAL
    32. 1f: O KN HINT
    33. 20: O RRAF
    34. 21: Ashiba01
    35. 22: Ashiba02
    36. 23: Ashiba03
    37. 24: Ashikabe01
    38. 25: Ashikabe02
    39. 26: HebiZou
    40. 27: HebiZouL
    41. 28: HebiZouR
    42. 29: Hasira1
    43. 2a: Hasira2
    44. 2b: Sekicyuu
    45. 2c: Terasu
    46. 2d: HebiGate
    47. 2e: Toge
    48. 2f: Gate
    49. 30: TogedaiUD
    50. 31: TogedaiD
    51. 32: KusaA
    52. 33: KusaB
    53. 34: KusaC
    54. 35: GakeKusa
    55. 36: Shitakusa
    56. 37: BurningBow
    57. 38: LostJumpdai
    58. 39: TurnCube
    59. 3a: HakoAF
    60. 3b: O TSWITCH
    61. 3c: O TPANEL
    62. 3d: O RLIGHT
    63. 3e: O RMIRROR
    64. 3f: O R DBOX
    65. 40: O RNDBOX
    66. 41: O TAP
    67. 42: O Suimen
    68. 43: O FIRE
    69. 44: O_MRSNA
    70. 45: O SW DOOR
    71. 46: O SW DOOR X
    72. 47: O Dou1
    73. 48: O Dou2
    74. 49: UkiUki
    75. 4a: O FOG_SW
    76. 4b: O FOG_LI
    77. 4c: O BIGMR
    78. 4d: O HOGHASIRA
    79. 4e: AokiSwitch
    80. 4f: O TAKI
    81. 50: E UNI C
    82. 51: E HEVY
    83. 52: E LEON
    84. 53: O BROOBJ
    85. 54: O CLROBJ
    86. 55: NO WATER
    87.  
    Stage: STG08
    Code (Text):
    1. 0: RING  
    2. 1: SPRING
    3. 2: SPRINGB
    4. 3: O AXPNL
    5. 4: O IRONB
    6. 5: O FeBJG
    7. 6: O TOGE
    8. 7: O EME P
    9. 8: O RELEASE
    10. 9: O SWITCH
    11. a: CMN KUSA
    12. b: CMN_DRING
    13. c: O BALOON
    14. d: O ITEMBOX
    15. e: O ItemBoxAir
    16. f: O HINT
    17. 10: O TIKAL
    18. 11: O KN HINT
    19. 12: Rocket H
    20. 13: Rocket HS
    21. 14: Rocket V
    22. 15: Rocket VS
    23. 16: O JPanel
    24. 17: O Save Point
    25. 18: WALL  
    26. 19: O LevelItem
    27. 1a: O Dd
    28. 1b: O Hyo1NoExp
    29. 1c: O Hyo1Exp
    30. 1d: O Hyo2NoExp
    31. 1e: O Hyo2Exp
    32. 1f: O Hyo3NoExp
    33. 20: O Hyo3Exp
    34. 21: O ICEJMP
    35. 22: O ICICLE
    36. 23: O_Hako
    37. 24: O_Ele
    38. 25: O_Fiw4m
    39. 26: O_Fiw5m
    40. 27: O_Fiw6m
    41. 28: O_Saku01
    42. 29: O_Saku01b
    43. 2a: O_Saku02
    44. 2b: O_Saku02b
    45. 2c: O_Hashra1B
    46. 2d: O_Hashra_C
    47. 2e: O_Hashra10C
    48. 2f: O_HouseA
    49. 30: O_HouseB
    50. 31: O_HouseC
    51. 32: O_HouseD
    52. 33: Ki01
    53. 34: Kareki01
    54. 35: Kareki02
    55. 36: Kareki03
    56. 37: BigIta
    57. 38: Maruta
    58. 39: O MOKU A
    59. 3a: O MOKU B
    60. 3b: O MOKU C
    61. 3c: O DRY A
    62. 3d: O DRY B
    63. 3e: O SNOW DOA
    64. 3f: TURIBASI 1
    65. 40: O ICEBAR1
    66. 41: O ICEBAR2
    67. 42: O MizukusaA
    68. 43: O MizukusaB
    69. 44: O ITA01
    70. 45: O ITA02
    71. 46: O FUUSYA1
    72. 47: O MIZUIWAA
    73. 48: O MIZUIWAB
    74. 49: O MIZUIWAC
    75. 4a: O BIGTURARA
    76. 4b: O SuiTaore
    77. 4c: O SuisyouB
    78. 4d: O SuisyouBM
    79. 4e: O SuisyouR
    80. 4f: O BALLOON1
    81. 50: O BALLOON2
    82. 51: O BALLOON3
    83. 52: O BALLOON4
    84. 53: O FUTAL
    85. 54: O FUTAM
    86. 55: O FUTAM2
    87. 56: O BicIwa
    88. 57: O BigHone
    89. 58: O SnowBoard
    90. 59: O SnowNewA
    91. 5a: O SnowMountA
    92. 5b: O SnowMountB
    93. 5c: O SnowMountC
    94. 5d: O SnowMountD
    95. 5e: O SnowRockA
    96. 5f: O SnowRockB
    97. 60: O SnowRockC
    98. 61: O SnowRockD
    99. 62: O SnowStoneA
    100. 63: O SnowStoneB
    101. 64: O SnowStoneC
    102. 65: O SnowStoneD
    103. 66: O SnowStoneE
    104. 67: O SnowStoneF
    105. 68: O HasiHasi
    106. 69: ACT23JOIN
    107. 6a: ACT12JOIN
    108. 6b: O Kuguri
    109. 6c: E SAITO
    110. 6d: E HEVY
    111. 6e: E SMAN
    112. 6f: SPRINGH
    113. 70: C SPHERE
    114. 71: C CYLINDER
    115. 72: C CUBE
    116. 73: OTTOTTO
    117. 74: O GRING
    118. 75: O BUBBLE
    119. 76: O BUBBLES
    120. 77: S BASS
    121. 78: S KAERU
    122. 79: S GENE
    123. 7a: NO WATER
    124. 7b: BIGWJUMP
    125. 7c: COLD
    126. 7d: O KAOSE
    127. 7e: YuraYura
    128.  
    Stage: STG09
    Code (Text):
    1. 0: RING  
    2. 1: SPRING
    3. 2: SPRINGB
    4. 3: O AXPNL
    5. 4: O IRONB
    6. 5: O FeBJG
    7. 6: O TOGE
    8. 7: O EME P
    9. 8: O RELEASE
    10. 9: O SWITCH
    11. a: CMN KUSA
    12. b: CMN_DRING
    13. c: O BALOON
    14. d: O ITEMBOX
    15. e: O ItemBoxAir
    16. f: O HINT
    17. 10: O TIKAL
    18. 11: O KN HINT
    19. 12: Rocket H
    20. 13: Rocket HS
    21. 14: Rocket V
    22. 15: Rocket VS
    23. 16: O JPanel
    24. 17: O Save Point
    25. 18: WALL  
    26. 19: C SPHERE
    27. 1a: C CYLINDER
    28. 1b: C CUBE
    29. 1c: OTTOTTO
    30. 1d: O GRING
    31. 1e: O KAOSE
    32. 1f: NO WATER
    33. 20: CC3
    34. 21: StartShot
    35. 22: FlipperL
    36. 23: FlipperLx
    37. 24: FlipperR
    38. 25: FlipperRx
    39. 26: Bumper1
    40. 27: Bumper2
    41. 28: SlingL
    42. 29: SlingR
    43. 2a: StoperC
    44. 2b: StoperL
    45. 2c: StoperR
    46. 2d: Roll
    47. 2e: JdaiL
    48. 2f: JdaiR
    49. 30: Dtarget
    50. 31: Dtarget2
    51. 32: RollUpR
    52. 33: RollUpL
    53. 34: RollDownL
    54. 35: Tuuka
    55. 36: RightLane
    56. 37: AkaAoMido
    57. 38: Neon
    58. 39: Neonkabe
    59. 3a: KuroKabe
    60. 3b: ShoogaiL
    61. 3c: ShoogaiR
    62. 3d: HoudaiL
    63. 3e: HoudaiR
    64. 3f: Ideacap
    65. 40: Idea
    66. 41: Card
    67. 42: CardDisp
    68. 43: Path
    69. 44: Saico
    70. 45: BigStar
    71. 46: Loop
    72. 47: KazariYaji
    73. 48: Tanemono
    74. 49: PianTama
    75. 4a: PianPach
    76. 4b: PianWalk
    77. 4c: PianFish
    78. 4d: PianSlee
    79. 4e: CardUV
    80. 4f: StarNeon
    81. 50: YajiNeon
    82. 51: Densyoku
    83. 52: Emergency
    84. 53: SitaAlEgg
    85. 54: UeAlEgg
    86. 55: BanjuDoor
    87. 56: DANGER
    88. 57: O TUTUA
    89. 58: O TUTUB
    90. 59: O TUTUC
    91. 5a: O 6SLOT
    92. 5b: O CRYSTAL
    93. 5c: O HAGURUMA
    94. 5d: O DMGSPHERE
    95. 5e: O KKDOOR
    96. 5f: O SRDOOR
    97. 60: O MANF
    98. 61: O HYOUJIKI
    99. 62: O LION
    100. 63: O TELEPOT
    101. 64: O FLOWERA
    102. 65: O FLOWERB
    103. 66: O KAZA
    104. 67: O KAZB
    105. 68: O KAZC
    106. 69: O KAZD
    107. 6a: O KAZE
    108. 6b: O KAZF
    109. 6c: O KAZG
    110. 6d: O HAND
    111. 6e: O KIN
    112. 6f: O KINKA
    113. 70: O SHWR
    114. 71: O SONZ
    115. 72: O KSONICZO
    116. 73: O HAHEN1
    117. 74: O HAHEN2
    118. 75: O HAHEN3
    119. 76: O HAHEN4
    120. 77: O HAHEN5
    121. 78: O HAHEN6
    122. 79: O FL
    123. 7a: O SAKU
    124. 7b: O TARU
    125. 7c: O SMOKE
    126. 7d: O HAKO
    127. 7e: O GBOX
    128. 7f: O GOMIB
    129. 80: O GOMIR
    130. 81: O RLT
    131. 82: O YUKH
    132. 83: O RLTI
    133. 84: O KBB
    134. 85: O KBR
    135. 86: O KB1
    136. 87: O KB2
    137. 88: O KB3
    138. 89: O KB4
    139. 8a: O KBC
    140. 8b: O KBS
    141. 8c: O SLB
    142. 8d: O SLG
    143. 8e: O SLR
    144. 8f: O SLY
    145. 90: O FKA
    146. 91: O FKB
    147. 92: O TDENKI
    148. 93: O SARM
    149. 94: O TSDOOR
    150. 95: O MB
    151. 96: O SHAT1
    152. 97: O SHAT2
    153. 98: O SDFUTIR
    154. 99: O SDFUTIB
    155. 9a: O MAP2F
    156. 9b: O CFO
    157. 9c: O MIZUA
    158. 9d: O MIZUB
    159. 9e: O SYA
    160. 9f: O SYB
    161. a0: O TENSC
    162. a1: O TENSS
    163. a2: O SHWRL
    164. a3: O SHWHD
    165. a4: O NEOKAB
    166. a5: O M1FNEO
    167. a6: O CARDKAN
    168. a7: O SLOTKAN
    169. a8: O HASGO
    170. a9: O FANFAN
    171. aa: O FOOK
    172. ab: O TIKEIANIM
    173. ac: O NEON K
    174. ad: O KDANL
    175. ae: O KDANM
    176. af: O SLOTISU
    177. b0: O CRECT2
    178. b1: O CCYL2
    179. b2: O CCAP
    180. b3: O DENTO
    181. b4: O LIGHTA
    182. b5: O LIGHTB
    183. b6: O 6SLOT2
    184. b7: O LHTR
    185. b8: O LHTG
    186. b9: O WSR
    187. ba: O WSR2
    188. bb: O HAE
    189. bc: O MUDOUT
    190. bd: O LETSGO
    191. be: O KAIZA
    192. bf: O KAIZB
    193. c0: O KAIZC
    194. c1: O KAIZS
    195. c2: O MUD
    196. c3: O HOSIN
    197. c4: O SUITEKI
    198. c5: O FLOWERAL
    199. c6: O FLOWERBL
    200. c7: O KINWALL
    201. c8: O SONZCOL
    202. c9: E UNI A
    203. ca: E UNI B
    204. cb: SPINA A
    205. cc: SPINA B
    206. cd: SPINA C
    207.  
    Stage: STG10
    Code (Text):
    1. 0: RING  
    2. 1: SPRING
    3. 2: SPRINGB
    4. 3: O AXPNL
    5. 4: O IRONB
    6. 5: O FeBJG
    7. 6: O TOGE
    8. 7: O EME P
    9. 8: O RELEASE
    10. 9: O SWITCH
    11. a: CMN KUSA
    12. b: CMN_DRING
    13. c: O BALOON
    14. d: O ITEMBOX
    15. e: Rocket H
    16. f: Rocket HS
    17. 10: Rocket V
    18. 11: Rocket VS
    19. 12: O JPanel
    20. 13: O Save Point
    21. 14: WALL  
    22. 15: E HIYOKO  
    23. 16: E SPINNA A
    24. 17: E SPINNA B
    25. 18: E SPINNA C
    26. 19: E ROBO
    27. 1a: O UP_ARM
    28. 1b: O SIDE_ARM
    29. 1c: O UP_ARM_FIX
    30. 1d: O SIDE_ARM_FIX
    31. 1e: O CONTAINER
    32. 1f: O SETSTEP
    33. 20: O MOVA_THORN
    34. 21: O DSCHG_LAMP
    35. 22: O CONV_BELT
    36. 23: O CONV_STOP
    37. 24: O SPIN_TUBEB
    38. 25: O SPIN_TUBEM
    39. 26: O SPIN_TUBES
    40. 27: O HAMMER
    41. 28: O ROTDOOR
    42. 29: O PURS_CAMERA
    43. 2a: 0 LIGHT CAMERA
    44. 2b: 0 BLUE LIGHT
    45. 2c: O GATE_A
    46. 2d: O GATE_B
    47. 2e: O GATE_C
    48. 2f: O GATE_D
    49. 30: O GATE_E
    50. 31: O GATE_F
    51. 32: O GATE_G
    52. 33: O DOUBLE_GATE
    53. 34: O ROBO WALL
    54. 35: O ROBO SHUTTER
    55. 36: O DRUM
    56. 37: O ARM WALL
    57. 38: E GACHA
    58. 39: O GACHA
    59. 3a: COLLI GACHA
    60. 3b: O Suikomi
    61. 3c: O Hakidashi
    62. 3d: O Ukishima
    63. 3e: O Big Light
    64. 3f: O Fun
    65. 40: O Target
    66. 41: O Texture
    67. 42: O Elevator1
    68. 43: O Hall Gate
    69. 44: O UP TARGET1
    70. 45: 0 UP TARGET2
    71. 46: O Pin Lamp
    72. 47: O Side Lamp
    73. 48: O Stand Light
    74. 49: O Egg Kanban
    75. 4a: O HASIGO
    76. 4b: O Elevator2
    77. 4c: O TATEKAN
    78. 4d: O AMY DRUM
    79. 4e: O COLOR DOOR
    80. 4f: C FAKE AMY
    81. 50: C APP ZERO
    82. 51: C KILL ZERO
    83. 52: O SHUTTER
    84. 53: C HANE
    85. 54: O GSHOOTER
    86. 55: O COLOR DOOR2
    87. 56: O FSAKU
    88. 57: C SPHERE
    89. 58: C CYLINDER
    90. 59: C CUBE
    91. 5a: OTTOTTO
    92. 5b: O TIKAL
    93. 5c: C SCENECHANGER
    94. 5d: O Light1
    95. 5e: O Light2
    96. 5f: EROB COLLI
    97. 60: C RELEASE
    98. 61: O ITEMBOXAIR
    99.  
    Stage: STG12
    Code (Text):
    1. 0: RING  
    2. 1: SPRING
    3. 2: SPRINGB
    4. 3: O AXPNL
    5. 4: O IRONB
    6. 5: O FeBJG
    7. 6: O TOGE
    8. 7: O EME P
    9. 8: O RELEASE
    10. 9: O SWITCH
    11. a: CMN KUSA
    12. b: CMN_DRING
    13. c: O BALOON
    14. d: O ITEMBOX
    15. e: Rocket H
    16. f: Rocket HS
    17. 10: Rocket V
    18. 11: Rocket VS
    19. 12: O JPanel
    20. 13: O Save Point
    21. 14: WALL  
    22. 15: BUBBLE1
    23. 16: DYNAMITE
    24. 17: C SCENECHANGER
    25. 18: O ITEMBOXAIR
    26. 19: EROB COLLI
    27. 1a: O TIKAL
    28. 1b: O HINTBOX
    29. 1c: C SWITCH
    30. 1d: C SPHERE
    31. 1e: C CYLINDER
    32. 1f: C CUBE
    33. 20: OTTOTTO
    34. 21: E SARU
    35. 22: E ROBO
    36. 23: E LEON
    37. 24: O ENTOTSU
    38. 25: O LIGHT1
    39. 26: O LIGHT2
    40. 27: O LIGHT3
    41. 28: O CONTAINER
    42. 29: O KAITENKEY
    43. 2a: O KAITENMETER
    44. 2b: O BIRIBIRI
    45. 2c: O GATE1
    46. 2d: O ELEVATOR
    47. 2e: O BRIDGE
    48. 2f: O SASAE1A
    49. 30: O SASAE1B
    50. 31: O SASAE1C
    51. 32: O SASAE1D
    52. 33: O HAGURUMA1
    53. 34: O HAGURUMA2
    54. 35: O HAGURUMA3
    55. 36: O HAGURUMA4
    56. 37: O HAGURUMA5
    57. 38: O HAGURUMA6
    58. 39: O GATE2
    59. 3a: O TUKIKOU
    60. 3b: O PROPELLER
    61. 3c: O KAIDAN
    62. 3d: O DRUMCAN
    63. 3e: O KAZARI1
    64. 3f: O KAZARI2
    65. 40: O SYOUMEI
    66. 41: O COMPUTER
    67. 42: O KAITENDAI
    68. 43: O TOILE_DOOR
    69. 44: O DARUMA
    70. 45: O HAKO
    71. 46: O UKIJIMA
    72. 47: O HASIGO
    73. 48: O GATESIDE
    74. 49: O BLUELIGHT
    75. 4a: O LIGHT4
    76. 4b: O HIKARI
    77. 4c: O FENS
    78. 4d: O KANSO
    79. 4e: O WCMARK1
    80. 4f: O KAITENASHIBA
    81. 50: GATE13
    82. 51: O GATE SW
    83. 52: O KOWARESUISOU
    84. 53: O SUIMEN
    85. 54: O HIYOKOYUKA
    86. 55: S BASS
    87. 56: S KAERU
    88. 57: S GENE
    89. 58: O KURAGE
    90. 59: O BREAK KABE
    91. 5a: O BREAK GLASS
    92. 5b: NO WATER
    93. 5c: BIGWJUMP
    94. 5d: O BUBBLE
    95.  
     
  20. biggestsonicfan

    biggestsonicfan

    Tech Member
    1,634
    447
    63
    As I've theorized in my other post, the prototype would have carryover unused data that was not compiled out of the final version. Regardless that the Chao Black Market among other new features inserted into SA:DX, this prototype may have so many unused objects or undeveloped code that it could well surpass the file count in the final version.