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Group:
Member: Members
Active Posts:
819 (0.81 per day)
Most Active In:
Engineering & Reverse Engineering (431 posts)
Joined:
07-August 10
Profile Views:
27
Last Active:
User is online 2 minutes ago
Currently:
Viewing Topic: SonLVL

My Information

Member Title:
Resident windbag
Age:
Age Unknown
Birthday:
August 25
Gender:
Male Male
Location:
China (NO, I'm not Chinese...)

Contact Information

E-mail:
Click here to e-mail me
Website:
Website  http://
Skype:
Skype  live4themomentcg

Previous Fields

Project:
Triad, STE Engine, REV C hacks, SCHG
National Flag:
us
Wiki edits:
1

Latest Visitors

Posts I've Made

  1. In Topic: Sonic 1 (2013 - iOS/Android) Post-Release Bugs/Fixes/Suggestions

    9 minutes ago

    I did get that same bug as well. IOS version I've been reporting, BTW.
    In that same zone with those objects too. Tried to replicate in other areas to no avail.
  2. In Topic: Sonic 1 (2013 - iOS/Android) Post-Release Bugs/Fixes/Suggestions

    26 minutes ago

    View PostDan Lioneye, on Today, 01:15 PM, said:

    View PostCaniad Bach, on Today, 12:00 PM, said:

    View PostKingofHarts, on Today, 11:04 AM, said:

    In Final Zone, you can run off the edge of the stage at the end...

    Fairly sure this happens in the original.

    Yep, sure does.


    Um... I DO realize this... Matter of fact I have it fixed it in REV C. (Thank you ReadySonic)
    The purpose of me pointing this out is that it is STILL something that should be fixed...

    Also, while I'm at it, Tails' flying has a bug. (I recognize it well, as I had the same bug for Tails in my Trilogy Engine. Fly up toa ceiling or an object, and keep pressing jump. Now stop, and he should fall right back down. NOPE, instead, Tails will stay up against the ceiling momentarily before descending. For how long, depends on how much you pushed up against said ceiling.
  3. In Topic: Sonic 1 (2013 - iOS/Android) Post-Release Bugs/Fixes/Suggestions

    Today, 11:04 AM

    In Final Zone, you can run off the edge of the stage at the end... at least I did this with Sonic and Tails... this could be fixed...
    AND
    Shouldn't the goggles monitor help prevent you from drowning??? Oh well, we DO have a Bubble Shield.

    OH, and SBZ 3 is missing a tiny platform that moves to the right. It's not seen in a clean Sonic 1 ROM, but the object IS in the code... due to a flag being set that shouldn't be, the object never appears. Would be nice to have the little guy in the level...
  4. In Topic: General Project Screenshot/Video Thread

    Yesterday, 06:57 PM

    View Postashthedragon, on Yesterday, 03:07 PM, said:

    View PostKingofHarts, on 06 May 2013 - 10:56 AM, said:

    View Postashthedragon, on 06 May 2013 - 10:13 AM, said:

    include also a direct editor like the old Sonik Sprite, please.

    The best I think I would be willing to do is allow for clicking a tile in the sprite, in order to select it for editing... outside of that it feels a tad redundant to have 2 separate places to edit tiles in the same window.


    I meant that you could draw over the sprite directly in the editor itself, like Sonik Sprite does. I don't understand what are you trying to say, sorry :( You mean that you can highlight a sprite an capture it to edit it elsewhere ( paint, for example) and then insert it back?


    What I meant was, due to how I'm drawing the sprites, and due to the fact that you already have FULL mappings and art editing in the same interface, I won't be implementing a direct editor. As a consolation, I will enable clicking on a tile in the sprite, and having the tile appear in the tile editor. (e.g. Clicking on one of the monitor icons on a monitor sprite will have that tile appear in the tile editor. Any changes made will appear on the sprite in real time.)
  5. In Topic: How to fix speed issues in Sonic 2

    Yesterday, 06:52 PM

    THIS must be in the SCHG. Won't have any time for the next couple of days, though I WILL get to it when I can. I'll also put in steps myself for Sonic's 1 and 3... on that note, I don't believe this bug was ever fixed for S3K either... I'll have to look.