- Group:
- Member: Members
- Active Posts:
- 53 (0.03 per day)
- Most Active In:
- General Sonic Discussion (17 posts)
- Joined:
- 24-July 10
- Profile Views:
- 2708
- Last Active:
Dec 15 2014 08:05 PM- Currently:
- Offline
My Information
- Member Title:
- OverlyEquipped
- Age:
- 21 years old
- Birthday:
- February 13, 1994
- Gender:
-
Male
- Location:
- New York
- Interests:
- Video game development, voice-over work, drawing, swimming, kayaking, 3d-modeling, animation
Contact Information
- E-mail:
- Click here to e-mail me
- Website:
-
http://overlyequipped.deviantart.com
Previous Fields
- National Flag:
- us
Latest Visitors
-
SA2 
15 Jun 2015 - 02:48 -
Xeal 
31 Mar 2015 - 14:01 -
David The Lurker 
12 Sep 2014 - 15:54 -
TimmiT 
25 Aug 2014 - 17:58 -
nineko 
20 Feb 2014 - 13:52
Posts I've Made
-
In Topic: Sonic 4: Episode 2 Discussion
27 January 2012 - 03:04 PM

As much as I know that this does resemble a lot off of the Rhinobot and Rhinotank. . . . that's still a pretty cool design.

The seal badnik on the otherhand. . . . not so much.. -
In Topic: Sonic 4: Episode 2 Discussion
22 January 2012 - 07:54 PM
To be honest, when I first saw the concept art on for Sonic 4: Episode II, those drawings had done nothing but just make me feel very frustrated on one of two things.
- Revealing of concept art
- The badnik concept lacks some originality
Right now, they seem to be repeating the same method in revealing concept art with no indication of it's purpose or zone rather than being a foreground/background prop. Obviously anyone can tell that it's the trigger wheel thing from Marble Garden Zone, but for what reason did they have to bring it back? To me, it's to boost the nostalgia-level with something that's never been revised till up to this point, and with the looks of that small banner used in the scan for the Sonic Super Special that just might be a mix of both Aquatic Ruin and Marble Garden, it's probably going to be yet another rehash of it's ancestors. Only this time, we're hopefully lucky enough to not see any revisions of previous badniks like Chop Chop or Spiker from before. That said though, the hermit crab badnik doesn't really do much for me, despite it being an original enemy for once (not to mention that the multiple blades at the top of his shell ruins it for me). -
In Topic: Blue Blur: Sonic Generations Original Soundtrack
11 January 2012 - 06:24 PM
This is some incredible stuff! I can't wait to go through all of these again, but not looped of course. -
In Topic: Sonic 4: Episode 2 Discussion
10 January 2012 - 06:01 PM
upg, on 10 January 2012 - 05:20 PM, said:
While I think that it's just incredible on how well that might of worked if Sonic Generations had come out before Sonic 4, I can only feel indifferent with the thought of how either way you look at it, the game Sonic 4 (with how it is how it is) was a rehashed mess with glossy styrofoam textures in the mix of Sonic Adventure-esque badniks.
... but yeah, that edit you made is pretty fucking awesome. -
In Topic: Sonic 4: Episode 2 Discussion
10 January 2012 - 01:58 AM
The logo seems to do nothing more than to make me cringe on the idea of what's the come from Episode II. Also, his lips still look like a badly made cut on the side of his cheek for a mouth.

Find My Content
Dec 15 2014 08:05 PM
Male