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2390 (0.83 per day)
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General Sonic Discussion (944 posts)
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27-June 05
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User is offline May 22 2013 05:22 PM
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Age:
Age Unknown
Birthday:
September 24
Gender:
Male Male
Location:
Louisiana

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Project:
Scott I
National Flag:
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Wiki edits:
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Posts I've Made

  1. In Topic: General Project Screenshots/Video Thread

    22 May 2013 - 05:05 PM

    It looks neat, only downside is the checkers look un-detailed compared to everything else.

    Not sure how I'd feel about a Sonic 1 remake, feels like there's other Sonic games that need more love.. ..why not Sonic Pocket Adventure, or one of the Game Gear games? ;)
  2. In Topic: (DC) Sonic Adventure Prototype (1998-10-16)

    22 May 2013 - 08:22 AM

    You hit gold with this Orengefox, good job! :thumbsup:

    It's been a long time since Sonic Retro has found a discovery this big (was the last big one Sonic 2 Alpha or am I forgetting something? Just woke up). I never thought we'd see Windy Valleys prototype form either. It really does refresh the foundation that Retro was founded on.

    Now how about that Sonic 1 prototype? :v:
  3. In Topic: Sonic Zero: Remastered

    20 May 2013 - 12:30 AM

    View PostTiller, on 19 May 2013 - 02:21 PM, said:

    To be honest I would like to see how you guys went about making certain level and enemy gimmicks since I'm currently screwing around with Worlds and just barely beginning my project. I wouldn't use any of the assets or enemies as my own though, I would just be looking to learn how to get a handle on Worlds.

    Bubble Bubbles are fucking genius.
    If you're interested in this, we can give you access to our Dropbox and show you around. If more people are interested, I could write up a tutorial on level construction from the ground up to finishing.



    As for updates, Palmtree Parkway and Tidal Tubes look like they're going to Sonic Time Twisted. Electric Enclave is going to Sonic Edge. Strife is currently looking through enemies and gimmicks of interest. With the main zones going to Twisted, and various things being redesigned for Freedom Planet (to help make them original, and or get rid of the Sonic look) I don't think similar content should be a problem.

    I'm thinking about making the remaining assets public and letting whoever wants what claim them. Keep in mind some stuff was contributed by other members so the works will be labeled and you'll still have to give credit to them. Sound like a good deal? It's mostly stuff like unused sprites and unfinished zones.

    As for Amy, it looks like she might end up in a later release of Sonic Worlds Delta, to be used as a tutorial on how to make a character that isn't just a Sonic clone.
  4. In Topic: Kickstart a fan game ?

    19 May 2013 - 04:00 PM

    View PostBlack Squirrel, on 17 May 2013 - 02:01 PM, said:

    And I can guarantee Sega doesn't need game ideas.
    I think it really boils down to this. Right now it seems like Sonic Teams got a pretty solid plan of where Sonic is going the next few years.
  5. In Topic: Sonic Zero: Remastered

    19 May 2013 - 01:58 AM

    Sonic Zero: Remastered has basically kicked the bucket. Kaosu has been occupied with other things, Larks occupied with finishing up University, and I've been occupied with my own platformer project, so development has grinded to a halt. Recently Kaosu and I have pretty much decided that Zero is not going anywhere, and have decided it would be best to have its assets gain a proper home instead of going to waste.

    Kaosu and I are looking for fan games (or rom hacks?) that have steady progress, and that the accumulation of Zeros assets would actually advance said fan game towards closer completion. If your fan game only has one zone done, you might not be the best applicant. If your game has several zones made and is closer towards completion, but maybe has a zone or two that are lacking in quality, this might be more ideal.

    On the table are the following:

    • Palmtree Parkway Zone
      • Snout badnik, Worm badnik, concept art, level maps, graphics, level gimmicks, etc.

    • Tidal Tubes Zone
      • Sub-bubbles badnik, Dragonfly badnik, Otter badnik, concept art, level maps, graphics, level gimmicks, etc.

    • Unfinished Assets
      • (Electric Enclave, Quirky Quarry, etc.)

    • Concepts for other Zones

    • Misc
      • Amy, Power Ups, leftover badniks and bosses, smaller stuff


    This includes any gimmicks and enemies that are already in each zone, sprited, programmed, or both. This also includes anything you saw in the 2012 demo. Not sure about Kaosu, but I'll try to assist in bringing the zones over. Also included will be stuff such as concept art for uncreated gimmicks, and assistance in finishing the zones level layouts. Note: I won't be able to assist in porting things at a programming level to your fan game.

    The assets won't be handed out publicly, so contact me via PM or Skype to apply for these assets, or post here if you have an inquiry about something specific, questions about the assets, Zero Remastered in general, etc. Kaosu and I would love to make sure everything doesn't go to waste, off to a good home. If your game is not made in Multimedia Fusion 2.0, then everything you acquire will have to be recoded from scratch, obviously.

    So basically, if you have a fan game and you need material, acquire within.

    skype: sondrogomez
    email: [email protected]

    Samples of what to expect:
    (The whole 2012 demo)

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