- Group:
- Pending Approval: Pending Approvals
- Active Posts:
- 24 (0.02 per day)
- Most Active In:
- General Sonic Discussion (9 posts)
- Joined:
- 01-July 10
- Profile Views:
- 69
- Last Active:
Jan 15 2013 09:49 AM- Currently:
- Offline
My Information
- Member Title:
- JJ
- Age:
- 18 years old
- Birthday:
- December 12, 1994
- Gender:
-
Male
- Location:
- Australia
Contact Information
- E-mail:
- Private
- Website:
-
http://www.ramblingmanproductions.weebly.com
- Skype:
-
messyb900
Previous Fields
- Other Contact Info:
- http://www.youtube.com/user/messybones
- Project:
- Game and anime reviews, Untitled visual novel project
- National Flag:
- au
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sandwichbars 
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11 Nov 2011 - 12:16 -
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Posts I've Made
-
In Topic: Sonic Colors's copypasted act areas
18 September 2012 - 12:08 AM
GT Koopa, on 16 September 2012 - 08:38 PM, said:Like an act would end in a certain area but another later act begins in that area, same geometry and everything.
I always thought that this was a good thing. It felt kind of like a transition from one act to the next, as though the whole zone was a continuous path. It made game fell less like a compilation of levels and more like a journey of sorts. I think it's kind of unfortunate that only some zones, like Sweet Mountain, did this. -
In Topic: When you use Sonic for a college assignment
11 November 2011 - 05:22 AM
I've been quite interested in the way the sound in games can change depending what actions are taken in-game, but unfortunatley, not many games seem to use it to it's full potential. Games like Banjo-Kazooie changed its MIDI instrumentation depending on the environment (like when going underwater for example) and it's sad to see that sort of thing is less common nowdays. I remember that Halo 3 also had an adaptive soundtrack where instruments would be added to the song as the action intensified and the mood changed. Instruments were also removed when the action simmered down. That alone was enough to interest me, but this... this is bloody phenomenal. Seriously, your work here is unlike anything I've ever seen (or heard. lol). The way that the music works so well with the level's progression, how it changes when the player's skill and/or speed does, how it drasticly enhances the game's already incredible sense of speed and adreneline. Combined with the fact that the song itself is just a brilliant composition, this shit should be revolutionary to music in gaming as we know it. Well done is an understatement. -
In Topic: Rare Sonic Art (And restoring it)
29 June 2011 - 01:48 AM
Damn, dat EGG, man.
I'm incredibly intrigued by the changes Eggman's gone through. The one on the left brings to my mind images of SatAM Robotnik. Mostly 'cause of the head; and what looks to resemble a sort of cyber-arm too, methinks. Could just be armor/gear covering it though.
Wow. That's... different. It's like a combination of numerous Robotinks, but at the same time something completeley different. That arm reminds me of Mass Effect or Bionic Commando for some reason. -
In Topic: Sonic Generations Megathread
07 April 2011 - 10:39 PM
I hate to be that guy but I for one would think it would be kind of a novelty to have Ryan Drummond voice classic Sonic. Not because "Ryan needs to return because the games suck without him!", but because he is a generally loved Sonic VA and it would be surreal to have him along side Smith. As much as I don't like Smith, It would be a great contrast between voices.
I gotta admit, that's a pretty sweet idea, though it would make more sense to use a VA who played Sonic in his classic form, like Martin Burke or Jaleel White. I mean, if a fan film could get Jaleel White then surely Sega could right?
This is all VERY unlikely though. -
In Topic: Sonic Colours out for Wii/DS
11 November 2010 - 05:33 AM
I only just listened to the voice clips and I can't begin to say how mixed my opinions are. Most of the characters sound much, MUCH better yet some are really annoying.
Sonic's voice is okay but the acting quality still seems a bit cheesy. Almost hard to believe that this is the guy who played Ezio in Assassins Creed II/Brotherhood.
Creams voice is even more annoying than before, if that's possible. I could swear that she sounds like Tsukasa from Lucky Star, except Tsukasa's tolerable.
I was overjoyed with most of the other voices, especially Omega, who sounds so much like his original actor and a massive improvement from '06.
I wanna see who these VAs are 'cos I could swear that I've heard some of them before...
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