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- General Sonic Discussion (15 posts)
- 22-June 10
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- Apr 16 2012 02:22 AM
- 21 years old
- July 28, 1991
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Posts I've Made
16 July 2010 - 10:35 AMNot gonna name any names, but I talked to another contract worker who said Ken's got no leg to stand on saying "I signed the same document [Ken] signed, everything we do is property of Sega".
Put that in your pipe and smoke it.
So that pretty much confirms it - Ken doesn't have a leg to stand on, provided the contract he signed is produced in court... if things end up even reaching the stage where the courts get involved.
07 July 2010 - 06:22 PMI find it difficult to believe he'll have a leg to stand on legally. Archie or SEGA owns the Archie Sonic characters, surely.
That's basically it. Sonic Chronicles is, according to Penders, a derivative work, because the plot is similar to the Knuckles comics.
So let's put this into perspective - he had a bitchfit over an original story using SEGA-made characters that could potentially be a homage (I assume BioWare has some fans of the Sonic comics in its staff) or derivative work of an original story using SEGA-made characters. Both of which were authorised by SEGA, and are therefore using all the Sonic characters with permission.
Either he'll be laughed out of court; or sued by Archie and/or Sega for trying to copyright -their- copyrighted characters (I do believe that, yes, all the original content from the Archie comics is copyrighted to them; but have no way to confirm this).
06 July 2010 - 11:57 AMhttp://www.breakbitmusic.com/various/inthezone/
Here's an entire album of Sonic mashups. Enjoy, ladies and gentlemen. Track 11 (2 Fresh in the bel air casino) is one of my favourites.
05 July 2010 - 02:41 PMFirst of, the Gamecube version is thousand of miles better than the PC version. That because the NGC version was an overhaul of the original DC version, and it had many bug fixes and/or code additions. It was also made with the processing power of the Gamecube in mind, that's why the NGC version features EMBM shaders in the waters, glow effect and cubic-environment-mapped specular highlights in the 3D models, and is able to be rendered at 480p (progressive scan enabled) at full 60fps (except in the cutscenes).
The PC version is actually a port of the NGC version, all of it's featues are borrowed from it. It is inferior due to the conversion of the instruction set from ARM to x86. Due to this *half assed* conversion, you can notice glitches that doesn't happens in the NGC version.
This explains a lot of the technical stuff I had no idea about. I knew that DXPC was a port of DXGC, but I didn't know they half-assed it to that extent. Then again, that explains why its UK release seemed to only be under budget labels like Sold Out and so on.
Thanks a lot for clearing that up for me. I assume the Billy Hatcher PC port is just another instruction set conversion, too (another GC to PC port I own but never installed).
05 July 2010 - 10:13 AMDon't know if this counts, but I also thought The Adventures of Sonic the Hedgehog was a good show for awhile, just because it had Sonic in it. Man, I was dumb as bricks when I was a kid.
Guess I must be dumb as bricks, 'cos I still think it's a good show.
I must be dumb as bricks as well... I like that show too...
Count another member for the dumb as bricks club, a member who owns the complete series on DVD.
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