- Member: Members
- Active Posts:
- 893 (0.3 per day)
- Most Active In:
- Engineering & Reverse Engineering (126 posts)
- 26-April 05
- Profile Views:
- Last Active:
- Dec 14 2012 09:54 AM
- Member Title:
- I want that heinous hedgehog hammered!
- 24 years old
- July 25, 1988
- Sonic classic games, specially the Sega Master System series. Research and investigation in the old-skool Sonic games.
- Other Contact Info:
- National Flag:
- Wiki edits:
Posts I've Made
20 May 2012 - 10:20 AMI had a watch to your S1 disassembly, and I found something weird. The offset for the ring counter is used only once in the main asm file (Sonic1.asm). I also found some instances of it (AAD2 little endian) in 04.bat. It seems there are pieces of code that weren't disassemblied in this data chunk. I tried to disassembly it, but SMSExamine crashes. :v
01 May 2012 - 03:51 PMI found the videos in YouTube a few days ago. Cool as always.
There are many things in these games that I would like to see in action. I would be amazed if, for example, the ring spill is ported to Sonic 1, which hasn't this feature. I wish we had a Sonic 1 disassembly.
Summer is near and I'll have more free time for game hacking again.
09 December 2011 - 11:59 AMNobody talks about this? I would, but still don't know enough Sonic Chaos to start hacking it.
06 October 2011 - 09:18 AMWell, I have something. A few years ago, I made this topic, "Fall in a hole and don't die". There you can see that, if you manage Sonic to fall in a bottomless pit, he won't die and the game will get stuck.
Surprisingly, I remember that in Sky High Act 1, the bottemless pit near the very end of the stage had this glitch. At times I couldn't understand why, maybe it was a glitch caused by the invincibility (Sonic should "instantly" die instead of being able to walk across the bottom) or maybe there's something "hidden" like tiles you can't see.
That pit is filled with spikes, you just can't see them. There are no bottomless pits in all the game.
05 October 2011 - 03:22 PMWell, I have something. A few years ago, I made this topic, "Fall in a hole and don't die". There you can see that, if you manage Sonic to fall in a bottomless pit, he won't die and the game will get stuck.
Any ideas for solving this problem, so we can create level layouts with functional bottomless pits? Perhaps we can do something like this:
1) Read the height of the level from the level pointer, and store it in RAM.
2) Check everytime Sonic moves downward, if his position is below the level's lowest line.
3) If so, call the code for death.
Ambil hasn't added any friends yet.