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- Age:
- 21 years old
- Birthday:
- April 5, 1992
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Male
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Topics I've Started
-
RW Analyze
23 February 2011 - 11:25 AM
I came across this tool on the GTA forums:
http://www.steve-m.com/downloads/tools/rwanalyze/
It lets you open the Sonic heroes DFF files, and convert them into GTA ones which can be imported into 3ds max with the GTA scripts.
You can get bones and Vertex colours with this tool, however the bones aren't rigged onto the mesh.
Still, it's an advancement I guess.
According to this, Heroes uses Renderware 3.5. To be able to import into MAX, you need to convert it to 3.4. -
IGN Sonic Reviews
19 February 2009 - 11:26 AM
IGN made a list of the top 10 video game characters that should die, and everyone in the Sonic franchise should die except for Sonic and Robotnik.
Quote
When were Sonic games awesome? When it was just Sonic the Hedgehog on Genesis. As soon as Tails, Knuckles, and the slew of other weird, furry folks showed up, things started getting iffy with this franchise. SEGA needs to pull a Mega Man and get back to basics -- dump the dead weight, and give us a 16-bit sidescroller when we tear through a level on a quest to stop Robotnik and get wings. We don't want 3D, we don't want guns, and we don't want werehog. You can either put all the arbitrary characters into a bus and have Robotnik blow it up or just never mention them again. Either way, we'd be happy and the franchise would be saved.
Link:
http://uk.pc.ign.com...5/955079p1.html
I don't mind some of them, just their voices that annoy me. -
Sonic Heroes 5th birthday today
06 February 2009 - 08:33 AM
Today marks 5 years since Sonic Heroes was released in the UK. I thought it was quite a good game myself, except for Tails' voice and the crap lines "We're Sonic Heroes!". I liked the way that all the teams had the same levels again, and they took different routes. Mystic mansion as Team Dark was hell, so confusing.
Is this game the start of Sonic's fall? Or perhaps the last decent 3d Sonic game before Unleashed? -
Different characters using different pallets
14 May 2007 - 12:20 PM
I managed to add Amy as a second character in Sonic 1 and I can't figure out how to get her to run of her own pallet, shes still blue like Sonic. How do I change that? -
Spindash Disabling
01 April 2005 - 10:36 AM
I want to disable spindash and ground rolling in Sonic 2 for my new hack. What I want is Amy to use spring her spring up sprites for jumping. (Not the ones used on the mobeus strip) Spindash disabled because Amy can't do that in any game that she has been playable in.

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