- Group:
- Tech Member: Tech Members
- Active Posts:
- 958 (0.49 per day)
- Most Active In:
- Engineering & Reverse Engineering (637 posts)
- Joined:
- 03-April 10
- Profile Views:
- 13460
- Last Active:
Yesterday, 07:57 PM- Currently:
- Offline
My Information
- Member Title:
- Tech Support Hotline
- Age:
- 22 years old
- Birthday:
- June 14, 1993
- Gender:
-
Male
- Location:
- Mar Del Plata
Contact Information
- E-mail:
- Click here to e-mail me
- Website:
-
http://
Previous Fields
- Project:
- SonicGLvl
- National Flag:
- ar
- SA2 Emblems:
- 9
Latest Visitors
-
AbSnc2003 
20 Jul 2015 - 02:57 -
MotionTransfo... 
08 Jul 2015 - 04:28 -
Gistix 
16 Jun 2015 - 14:44 -
Morph 
11 Jun 2015 - 23:24 -
thejojonetwork 
11 May 2015 - 07:47
Posts I've Made
-
In Topic: Sonic Boom: Fire & Ice (3DS, developed by Sanzaru)
09 June 2015 - 11:18 AM
RubyEclipse returns to Sega to promote another nightmare. (The TV show might have good reception but the games... good luck) -
In Topic: SonicGLvl v0.9 - Now on GitHub
09 May 2015 - 09:43 AM
Dario FF, on 03 May 2015 - 02:28 PM, said:I'm finding myself in a situation due to my new job that I'm trying to stay away a bit from programming on my free time considering it's also what I'm currently studying as my career at the moment. I think it's time I just open source what's there. It's not depression (on the contrary since I've wanted to be able to do this for a living for years now), but it's just not a very healthy routine.
What is already there is actually usable to a certain degree though, but I think an important improvement to do first would be to re-do the UI with something better like Qt instead of WinAPI.
If you think finally open-sourcing it will let you progress further let me know and I'll do the work it needs to be put in a repository.
SonicGLvl is now open source under the terms of the GPLv3. I did an extensive verification of the code base that all external code has its proper licenses/copyright notices marked as such, but I might've missed something. If that's the case please let me know. Only all original code written for the project is subject under the license.
The code design has changed a lot since I've also learned more about application design over the 2-3 years since I started with this, so I'm sorry for any weird inconsistencies. There's no restrictions to how much we should modify it if it helps in the long run.
You can check the first post for more details and the current development Roadmap. -
In Topic: Sonic Generations Hacking (and More!)
03 May 2015 - 02:28 PM
I'm finding myself in a situation due to my new job that I'm trying to stay away a bit from programming on my free time considering it's also what I'm currently studying as my career at the moment. I think it's time I just open source what's there. It's not depression (on the contrary since I've wanted to be able to do this for a living for years now), but it's just not a very healthy routine.
What is already there is actually usable to a certain degree though, but I think an important improvement to do first would be to re-do the UI with something better like Qt instead of WinAPI.
If you think finally open-sourcing it will let you progress further let me know and I'll do the work it needs to be put in a repository. -
In Topic: elicense tagging SEGA content?
05 February 2015 - 01:52 PM
TimmiT, on 05 February 2015 - 01:35 PM, said:SEGA's Twitter has finally responded, and has confirmed that eLicense is doing this independently. They're also trying to stop these claims from going out now: https://twitter.com/...404946108710912
Great news that it's solved!
However, I'm gonna remain a bit skeptical and think SoJ had something to do with this if this post is actually true. I would just think Ohtani might be confused from that reply (after all he was writing in English), but if he actually heard something it'd explain the sudden radio silence until the other parts of Sega were sure of what was going on. The company might've also jumped the gun on the claims as well without Sega's overview.
It's not like we should care but I still advise anyone to start muting/replacing music in the future if they intend to monetize their work for other reasons just in case.
EDIT: Well this reply makes me more comfortable.
Quote
Regarding eLicense, this company is not working on behalf of SEGA in any capacity. We are issuing a Cease & Desist to eLicense and reaching out to YouTube directly to work on resolving this problem.
eLicense is acting independently and Sega intends to take the necessary action to prevent this from happening again.
Please help us in spreading the word wherever you see it online, feel free to link back to this post. Thanks all for reporting and documenting this issue!
That doesn't sound like the usual kind of reaction against a collaborator that screwed up so I'm gonna assume Ohtani was confused. -
In Topic: elicense tagging SEGA content?
05 February 2015 - 07:32 AM
All but 2 of my claims are gone now. While the lack of communication has been frustrating it sounds like the issue's finally being solved.
Still changing the music of anything Sonic-related on the future that I upload though.
FWIW I didn't dispute any of these.

Find My Content
Yesterday, 07:57 PM
Male