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Group:
Member: Members
Active Posts:
1901 (0.63 per day)
Most Active In:
General Sonic Discussion (152 posts)
Joined:
20-January 05
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246
Last Active:
User is offline Apr 28 2013 11:08 PM
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My Information

Member Title:
No War Between People, No Peace Between Classes
Age:
25 years old
Birthday:
September 27, 1987
Gender:
Male Male
Location:
Citizen of the World
Interests:
My interests include ROMs on almost every single emulator (Atari 2600, Atari 400/800/5200/XE/XL combo, Sega Game Gear/Mark III combo, Megadrive/32X/MegaCD combo, Famicom, Super Famicom, Gameboy/GBC/GBA combo, N64, etc.), reading Nineteen Eighty-Four when I can, and basically researching things in general (though I can't seem to be pinned down to one subject nor go "too" deep into them.

Japan, Video games, World History, WWII songs, WWI songs, Spanish-American War song ("Break the News to Mother"), you name it, I've most likely looked it up and into it, if not, bring it up with me and I'll do what I can within my small limitations that I have to look into it.

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National Flag:
aq

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Posts I've Made

  1. In Topic: Sonic Underground Owned by Disney?

    24 June 2012 - 06:52 PM

    View PostSomeSortOfRobot, on 22 June 2012 - 03:24 AM, said:

    Isn't it syndicated?

    Hmmm, I guess not.


    I'm pretty sure it was. I distinctly remember watching it on KSTR 49 (an English independent station at the time before it became TeleFutura) instead of WFAA 8 (the ABC station in this area [Dallas-Fort Worth]).
  2. In Topic: Why does anybody like the time limit in Sonic games?

    05 April 2012 - 03:50 AM

    View Postjasonchrist, on 04 April 2012 - 12:20 PM, said:

    View PostMolotok, on 28 March 2012 - 09:39 PM, said:

    Cranky Kong mode go!

    I remember when you had only three lives to get through an entire game and if you didn't get the points or items for an extra life, then you were right [bleep]ed! :v:

    This x1000! I really miss the days when "Game Over" really fucking meant "Game Over" and you had to go aaaaaall the way back to the beginning. Since 94 you can just start where you left off, and that's wrong as fuck! 3K should've erased your save when you got a game over... but then again you must be REALLY shit if that happens because you can potentially yield 10 lives and a continue from as little as 20-odd rings. Oh yeah, continues. I felt like the biggest faggot in the world back in the day if I had to use a continue.

    Anyway time limits don't really bother me so much.


    Just wanted to say that I used that phrase because Cranky Kong bitched about the old days being better when you visited him in DKC ... and in reference to me not seeing a game over screen on said game (though I never did get all the bonus areas in the levels). Not really a big deal, I know, because of the whole save feature.

    ... Also, are we still talking about this? I said that I was fine with a range of difficulty settings and that it really depends on the genre as to what constitutes challenging. Though, most of the games I've played recently have only really been challenging if one is looking to 100% it.

    View PostmuteKi, on 05 April 2012 - 03:28 AM, said:

    There need to be more games that, when you die in them, automatically uninstall themselves and leave a mark for themselves in the registry somewhere which, when found, will prevent reinstallation.


    Isn't that like a cross-sequel between I Wanna Be The Guy and Rogue? =P

    EDIT: I have seen someone go near insane from IWBTG, and that was only on the Normal setting (UltraJMan, but I think he took the videos down). So, clearly I do have a limit on trying to be "hardcore".
  3. In Topic: Why does anybody like the time limit in Sonic games?

    29 March 2012 - 11:57 PM

    View PostVolpino, on 29 March 2012 - 11:11 PM, said:

    View PostMolotok, on 29 March 2012 - 10:55 PM, said:

    View Postserpx, on 29 March 2012 - 10:02 PM, said:

    I bet the time limit came from Mario, when they were taking ideas from it to compete against it. It probably just stuck as something to have, even though it really serves no purpose other than to be annoying.

    Posted Image


    I only quote this post because I was going to bring up Mario myself.

    Really, it depends on the genre of the game in question. I suppose I must be one of these "oldfags" that someone (I won't say who) has been bitching about, but then that might be because I played games like Super Mario Bros. (and 2, 3, World, etc.) and Gauntlet where some sort of time limit could end your current life/game. Then again, I also enjoyed The Legend of Zelda, but that's why I mentioned that about genres before. Also, games across almost all genres have gotten easier through the years. Why I remember playing Dragon Warrior and Final Fantasy and you didn't have this namby-pamby bullshit of saving everywhere. The later Final Fantasy games had a good medium: you could save on the overworld but not in the 'dungeons' unless you were in a special area. Old adventure games actually had dead-end paths if you didn't get the right item or other such situation and you could just wander around the game in frustration.

    Also, if we're going to be complaining about something killing you if you dicked around for too long (and a perfect illustration of older games being harder), "Rat Race" from Battletoads, anyone? Or one-hit deaths in Contra?

    Yes, I find myself agreeing with those that can't make the time limit just need practice. Not every game can be easy, you know?


    You completely missed the point of my posts, and I'm assuming you're talking about me, in which case I'm not sure if you're trying to be nice by not pointing it out directly or trying to be rude by not acknowledging me, but it's not about being "easy" or "hard" all the god damn time.

    But if it really bothers you, how about a difficulty setting in games? Minecraft has a mode where you can basically turn off monsters if you don't feel like dealing with them and I approve of that, although I mostly play on normal mode for the atmosphere of the game. (Keyword being "atmosphere, which isn't always related to challenge.)

    Edit: I do not have anything against people who like a challenge, I have something against people who can't appreciate that not everybody wants that out of a video game, and I see a FUCKLOAD of that here.


    I'd be fine with a difficulty setting. I'm just sort of a person who does want a little challenge and the post was more me reminiscing than anything else, along with a little observation about gaming trends.
  4. In Topic: Why does anybody like the time limit in Sonic games?

    29 March 2012 - 10:55 PM

    View Postserpx, on 29 March 2012 - 10:02 PM, said:

    I bet the time limit came from Mario, when they were taking ideas from it to compete against it. It probably just stuck as something to have, even though it really serves no purpose other than to be annoying.

    Posted Image


    I only quote this post because I was going to bring up Mario myself.

    Really, it depends on the genre of the game in question. I suppose I must be one of these "oldfags" that someone (I won't say who) has been bitching about, but then that might be because I played games like Super Mario Bros. (and 2, 3, World, etc.) and Gauntlet where some sort of time limit could end your current life/game. Then again, I also enjoyed The Legend of Zelda, but that's why I mentioned that about genres before. Also, games across almost all genres have gotten easier through the years. Why I remember playing Dragon Warrior and Final Fantasy and you didn't have this namby-pamby bullshit of saving everywhere. The later Final Fantasy games had a good medium: you could save on the overworld but not in the 'dungeons' unless you were in a special area. Old adventure games actually had dead-end paths if you didn't get the right item or other such situation and you could just wander around the game in frustration.

    Also, if we're going to be complaining about something killing you if you dicked around for too long (and a perfect illustration of older games being harder), "Rat Race" from Battletoads, anyone? Or one-hit deaths in Contra?

    Yes, I find myself agreeing with those that can't make the time limit just need practice. Not every game can be easy, you know?
  5. In Topic: Why does anybody like the time limit in Sonic games?

    28 March 2012 - 09:39 PM

    Cranky Kong mode go!

    I remember when you had only three lives to get through an entire game and if you didn't get the points or items for an extra life, then you were right [bleep]ed! :v:

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