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Topics I've Started
24 October 2011 - 11:12 AMI remember spending countless hours playing 2P in Sonic 2 with my brother and other friends. Often so much that I would become used to seeing a ovoid jumping Sonic and Tails and when going back to the main game seeing everything as obscenely large in comparison. Emerald Hill, Mystic Cave (my brother's worst nightmare), and Casino Night were a great balance between one another, despite having identical layouts to the 1P version of the zones. I think if they included one more, Metropolis would have made an exciting candidate. Sure there were only 3 zones and Special Stages...but as minimal as they were, I've always felt they were more wholesome compared to those in Sonic 3. Sure, Sonic 3 had exclusive levels and power-ups, but I didn't appreciate the whole "lap" method. For me it was a great disappointment despite the wonderful music and strange power-ups/items. One thing in particular, you can't glide as Knuckles, you only have Sonic's (invisible but audible) insta-shield. I can probably count using my two hands how many times I've actually played through Sonic 3's 2P mode...I found it that boring and frustrating. Most of the time I would play it by myself, just I could listen to the music when I was younger. I was only amused by how graphically different the levels were in comparison to the actual zones in the game. Sure, they had their one gimmick each, but each area felt rather bland, leaving the whole thing feel tacked on as an afterthought.
Although partially touched within other topics, I feel we've yet to have an in-depth discussion regarding these differences. What are your thoughts?
26 November 2010 - 10:57 PMAs we all know by now
Metal Sonicwill have a presence in Episode 2 based on the ending of Episode 1. We also know that the first episode was heavily based upon cues from Sonic 1 and Sonic 2 (for the sake of discussion, I'm not including Bubbles from Sonic 3). It just hit me that we could very well be treated to a "true" Sonic CD like sequel as an homage in a similar fashion to episode 1. We are guaranteed to receive a new set of zones, special stages, and enemies, but could there be more? It would be interesting to bring back time travel as an essential element of gameplay. Most importantly, it wouldn't be a true homage without a race against Metal Soniconce more. Until a few hours ago, I truly did not have any expectations of this episode, but I think it would be the perfect segway to blend old and new but this time really go all out for an homage of one of the best games in the series.
As far as the next episode(s), I'm sure S3&K will have a larger presence as well, but with more original material....hopefully. Paying homage to a series is wonderful and all, but I know we have also been hungry for something more substantial.
12 May 2009 - 05:42 AMI heard this Chicago song on my iPod a couple days ago.
Chicago - I Don't Wanna Live Without Your Love (@0:35)
Obviously it's no where near a direct copy, but it seems like it could have given inspiration...
It Doesn't Matter (@1:18):
Or it could be the case of coinicidence in order of notes....but it still got me thinking.
17 January 2009 - 04:12 AMhttp://www.sonic-cult.org/community/index....ic=1519&hl=
Here's the original picture:
These lines in particular freaked me out as I read them:
Expect to see this game in stores for the Nintendo™ Gamecube and the Microsoft™ Xbox sometime in the fall/winter of 2003/spring/ of 2004. The wait will be worth it.
-Sure, the details of the game itself were made up, but so were these release dates....it may seem vague, but Sonic Heroes DID get released during winter 2003/2004. But it could also be coincidence.
However, to tide you over until then sega will release popular Sega classics: In the fall of 2002, there will be an GC/Xbox release of all the Sonic the Hedgehog games. The design will be formated similar to Sonic Jam on the Sega Saturn, but under a different name, and more features will be included. It is said to include all Genesis Sonic games: Sonic, Sonic 2, Sonic Spinball, Sonic 3, Sonic & Knuckles, Sonic 2 & Knuckles, Sonic 3 & Knuckles, Dr. Robotnik's Mean Bean Machine and Sonic 3D Blast.[I/]
- I obviously researched this and knew it to be true and included it to make my hoax appear more valid.
In the summer of 2003, there will be a re-release of the original Sonic Adventure for both systems. However, along with SA1, Sonic Adventure 2 Battle will be in stores exclusively for the Xbox. It is unknown at the current time, but it is likely for the GC, that there will only be a SA1 release, but the Xbox will recieve SA1 & SA2B on one disk exclusively for it. Nintendo did not disclose the full reason of not re-releasing SA2B, but it is rumored that it would shortly return as a Nintendo Classics title if it makes the "Best" list, which will more than likely happen. So Gamecubers won't be discouraged by an SA1 only release if they do not currently have or have got SA2B. The classic release would soon follow.
- Ok, only the Gamecube recieved it, but I don't recall ever reading an article around that time that mentioned any tid bits on what became Sonic Adventure DX. I think it was wishful thinking and logic combined.
~~~~~~~~~~~~~Most profound guess at the future:
[I]I found this very rough concept drawing of the new logo. The place said that Gerald Robotnik had another surprise up his sleeve besides Shadow and that he has unimaginable powers which could help OR harm Sonic. A concept of the way this works is each caracter now has a good and a bad side.
- I was startled most when I read this...although I think I was being vague and using elements of SA2, the real Shadow the Hedgehog game proved that Gerald Robotnik DID have another surprise up his sleeve indeed! Shadows "unimaginable powers" and his saving the world from Black Doom/Black Arms, and the use of Hero/Dark (and neutral) is used obviously only by Shadow while he supports or goes against Black Doom's wishes.
Foresight or vague coincidence? You Decide.
17 July 2008 - 02:20 AMThis is just a taste, but he has MUCH more:
He basically turned the Sonic 2 Special Stage theme into a MarioKart song....I want to have his babies. 100 of them.
EDIT: Here's a few more for variety
Tropical Extinction (If Angel Island were ever an Adventure Field for anything "again", this would be it):
Spring Yard Hip-Hop Remix
Knuckles Chaotix Intro (He won't do anymore Chaotix mixes ;_:
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