- Group:
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- Engineering & Reverse Engineering (19 posts)
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Sep 16 2012 07:37 PM- Currently:
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Posts I've Made
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In Topic: Turbo SuperSonic 3 in Sonic 2: V1.2
14 April 2012 - 03:05 AM
Alright, an update has been made.

Added both my copyright to Turbo Sonic and Sega's copyright into the Level select screen.

Ripple effect one CPZ. Normal Sonic and Turbo Sonic

Ripple effect two ARZ. Here the VRAM has been edited. Most of you will find this interesting.

The DEZ has a custom ripple effect that might make game play more difficult, but rest assured, a download link will be provided.
The EHZ boss has been fixed.
Miles' palette has yet to be switched to the scond line, but I might can that feature.
Any way, Here is Turbo Super Sonic 3 Version 1.3
If you notice any more bugs, please reply to this page or PM the error and I will do all I can to buff it out. -
In Topic: I need aiding in pallet spliting in Sonic 2
08 April 2012 - 03:59 AM
Don't worry, I'm slightly autistic, I tend to do that a lot. I want him to load his own palette line. -
In Topic: I need aiding in pallet spliting in Sonic 2
08 April 2012 - 02:35 AM
I understand how that works, I actually need the coordinance where the pallet line is shown. -
In Topic: I need aiding in pallet spliting in Sonic 2
07 April 2012 - 12:23 AM
Update:
As you might notice, I have made a second pallet line already, but I have not figured out how to load the second pallet line whenever Miles is chosen. This is where I need help. -
In Topic: Turbo SuperSonic 3 in Sonic 2: V1.2
25 March 2012 - 09:13 PM
Here you go guys; EHZ act 2 can be activated in debug. the code is 03, 16, 20, 12. Turbo SuperSonic 3

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Sep 16 2012 07:37 PM
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