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Posts I've Made
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In Topic: Sonic Boom
Today, 08:09 PM
Friend of Sonic, on Today, 08:00 PM, said:
GeneHF, on Today, 05:56 AM, said:Another AoSTH or SATAM would not be advisable. Those still feeling warm and fuzzy need to sit down and rewatch and attempt to get through a few episodes. Even nostalgia will shatter from just how bad they were. But this is a truth for a lot of 80s/90s cartoons. Growing up's a bitc seesh.
That's a little subjective, don't you think? I think the first season of SatAM still holds up, though I'm a fan when cartoons treat their audience like adults (Gargoyles, Batman, Superman)
I think Season One held up better due to it's more simplistic approach however, using a better balance of drama and whimsy, and still resorting to basic character-specific stories. Even at that though I still think it was trying to hard to be a 'big boy story' with pretentious points here and there, just not as blatantly as Season Two and it's comic adaptation. I actually wouldn't have minded something closer to the pilot, which was goofier in execution.
Season One might have also held up better due to having multiple writers, meaning characters and concepts were looked at from several perspectives and given varied facets from differing minds, compared to Season Two which was limited to one writer mostly, so the usage of characters, their personalities and settings became far more limited. This is largely why I'm hoping this next show has several writers working on it.
AoSth was also hit and miss, but it seemed more tolerable since it didn't really give off the pompous air it was trying to be anything higher. That's why a light hearted depiction may be a breath of fresh air, compared to endless attempts at making a cartoon superhero hedgehog serious material.
The more I think about it, the more each show achieved something the others usually failed in. -
In Topic: Basic Questions & Answers thread
Today, 07:43 PM
Caverns 4, on Today, 07:25 PM, said:
E-122-Psi, on Today, 10:32 AM, said:I've managed to find out the more specific problem with the special stage I mentioned, it seems the data gets corrupted due to the fact I added more tiles onto Sonic and Tails's art file, suggesting it's clashing into the memory for the other Special Stage data. Anyone got an idea how to remedy this?
My immediate thought is to simply to relocate the Art Tiles. If you are using the hg disaseembly, the constants you'll need to change are:
ArtTile_ArtNem_SpecialSonic = $02E5
ArtTile_ArtNem_SpecialTails = $0300
ArtTile_ArtNem_SpecialTails_Tails = $0316
Hope this helps.
Unfortunately I'm a fossil using the 2007 disassembly. :P
All three use the same art file in the old disassembly, though the rings, bombs and emeralds which are all affected are all separate. -
In Topic: Basic Questions & Answers thread
Today, 10:32 AM
I've managed to find out the more specific problem with the special stage I mentioned, it seems the data gets corrupted due to the fact I added more tiles onto Sonic and Tails's art file, suggesting it's clashing into the memory for the other Special Stage data. Anyone got an idea how to remedy this? -
In Topic: Sonic Boom
Today, 07:31 AM
Chimera, on Yesterday, 11:06 PM, said:This makes me wish Ian Flynn could be writing this...
I'd rather he didn't, at least based on his mainstream Archie work (Sonic X wasn't so bad). Polsky has at least proven he can do good character driven work, most of Flynn's stories seem to be worked more around generic action and he fails to give the cast any real distinctive ambition or quirks outside 'saving the day', meaning most of his characters are either bland, inconsistent or tools.
I especially disagree if it features Sally and the other Freedom Fighters in any way. -
In Topic: Basic Questions & Answers thread
Yesterday, 07:26 PM
Caverns 4, on Yesterday, 07:12 PM, said:
E-122-Psi, on Yesterday, 07:10 PM, said:
Caverns 4, on Yesterday, 11:37 AM, said:I can't help but so much since I have not edited the special stages in my hack yet, but I hope you're able to resolve the issue..
Thanx anyway. I'm not that far into the hack so maybe I can just start over.
I'm also trying to get it so only Tails appears on the title screen animation, I am having problems deactivating Sonic's animation however, since it is just one of many sprites connected to Obj0E, anyone know what branches or labels represent it so I can edit them out?
if anything, you could probably just edit the mappings for Object 0e using SonicMapEd and replace Soinc's mapping with blank slots.
That seems a simple enough solution, but I was wondering whether that would still leave RAM free if an empty sprite was left in, since I want to add an emblem sprite to the title screen.
Plus I suppose it would still leave a space before Tails' animation loads since it would still have program to animate Sonic's frames, empty or not.
Did you get two player working properly by the way?

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