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Group:
Member: Members
Active Posts:
1059 (0.82 per day)
Most Active In:
General Sonic Discussion (473 posts)
Joined:
09-December 09
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160
Last Active:
User is offline Yesterday, 04:18 PM
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My Information

Member Title:
Fights in the Shade
Age:
Age Unknown
Birthday:
January 13
Gender:
Male Male
Location:
Buffalo, NY, USA

Contact Information

E-mail:
Click here to e-mail me

Previous Fields

Project:
Sonic 1 Color Contrast
National Flag:
us

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Posts I've Made

  1. In Topic: SonLVL

    15 June 2013 - 09:08 AM

    View PostMainMemory, on 14 June 2013 - 10:17 PM, said:

    ...uh, which "acts" are editable depends entirely on the ini files, not anything in SonLVL's code. Just copy Act 3's entry from S1LVL.ini and paste it in a new file named S1LVL.user.ini, replacing '3' with '4'.


    Makes sense, thanks!
  2. In Topic: SonLVL

    14 June 2013 - 09:02 PM

    Hey Main Memory, have you ever considered creating a setting for making the Sonic 1 Act 4's editable (should the person have the files for said Act, of course)? I could try to do this manually within the code, but are you planning to ever officially add this as an option?
  3. In Topic: Sonic Lost World coming to Wii U and 3DS this holiday

    14 June 2013 - 10:51 AM

    I really hope this game isn't as hard to control as it looks.
  4. In Topic: Sonic 3 Complete

    12 June 2013 - 10:19 AM

    View PostmuteKi, on 12 June 2013 - 12:37 AM, said:

    I swear I've seen that mentioned before, randomized flying battery, but...where did that come from? Was that in some early design docs or something? Didn't see it on the page.

    View PostBlack Squirrel, on 12 January 2013 - 07:52 AM, said:

    Theoretically you could move Flying Battery Zone to quite a few positions in the game... which makes me wonder... what if that stage was to turn up at random? Rather than going to the intended stage in one of the above transitions, Flying Battery makes an appearance and Sonic and Tails find themselves on a detour.

    It means every playthough of the game would be different, but the flow of the story isn't altered (because no matter where you put it, Flying Battery's existence is a bit strange - it's like a mini death egg with no purpose). Obviously it would be a challenge since you'd have to put in a truckload of transitions and checks to make sure the stage isn't visited more than once, (and obviously there's a strong case for putting it where you have - that's how it is in the Sonic 3 level select) but idk... could be an interesting idea.



    View PostNeo, on 12 January 2013 - 05:26 PM, said:

    There's really no "what if" situation here, we have both evidence in the final game and explicit confirmation straight from the horse's mouth. We (Tiddles) opted to recreate the alternate, prototype scenario, but that's about as far as it'll go -- managing saved games when you can switch it up at any time is already a pretty big hoop the original designers didn't have to consider, never mind making a veritable Schrodinger's Battery.


    I still would love to see this implemented in another hack eventually though.
  5. In Topic: Sonic Lost World coming to Wii U and 3DS this holiday

    11 June 2013 - 01:48 PM

    So no mention of Special Stages on the WiiU version, huh. Why doesn't SEGA ever make special stages for the console versions of games anymore?

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