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Posts I've Made
15 June 2013 - 09:08 AM
14 June 2013 - 09:02 PMHey Main Memory, have you ever considered creating a setting for making the Sonic 1 Act 4's editable (should the person have the files for said Act, of course)? I could try to do this manually within the code, but are you planning to ever officially add this as an option?
14 June 2013 - 10:51 AMI really hope this game isn't as hard to control as it looks.
12 June 2013 - 10:19 AMI swear I've seen that mentioned before, randomized flying battery, but...where did that come from? Was that in some early design docs or something? Didn't see it on the page.
Theoretically you could move Flying Battery Zone to quite a few positions in the game... which makes me wonder... what if that stage was to turn up at random? Rather than going to the intended stage in one of the above transitions, Flying Battery makes an appearance and Sonic and Tails find themselves on a detour.
It means every playthough of the game would be different, but the flow of the story isn't altered (because no matter where you put it, Flying Battery's existence is a bit strange - it's like a mini death egg with no purpose). Obviously it would be a challenge since you'd have to put in a truckload of transitions and checks to make sure the stage isn't visited more than once, (and obviously there's a strong case for putting it where you have - that's how it is in the Sonic 3 level select) but idk... could be an interesting idea.
There's really no "what if" situation here, we have both evidence in the final game and explicit confirmation straight from the horse's mouth. We (Tiddles) opted to recreate the alternate, prototype scenario, but that's about as far as it'll go -- managing saved games when you can switch it up at any time is already a pretty big hoop the original designers didn't have to consider, never mind making a veritable Schrodinger's Battery.
I still would love to see this implemented in another hack eventually though.
11 June 2013 - 01:48 PMSo no mention of Special Stages on the WiiU version, huh. Why doesn't SEGA ever make special stages for the console versions of games anymore?
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