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1028 (0.26 per day)
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General Sonic Discussion (304 posts)
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05-September 04
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User is offline Jul 05 2015 11:17 PM
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My Information

Member Title:
Colony ship for sale, cheap!
Age:
21 years old
Birthday:
October 20, 1993
Gender:
Male Male
Location:
Ohio

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Posts I've Made

  1. In Topic: Sonic Robo Blast 2 v2.1 Launches

    12 June 2015 - 06:19 PM

    I liked the music and visuals, but the gameplay was just blegh. Glad to know it's getting an overhaul.

    How about the boss? That's probably what I liked least about that level, it felt really unfair and generally annoying.
  2. In Topic: General Project Screenshot/Video Thread

    30 May 2015 - 09:43 AM

    Hey, that's cool. I like that you chose to edit the first game: it was easily better than Aspect's efforts IMO (especially the physics). Only problem is that Ancient's engine is more prone to slowdown. In any case, nice to see the 8 bit games getting some love and attention.
  3. In Topic: New Sonic 1 Alpha Screens Discovered

    26 May 2015 - 08:46 AM

    Thanks for the comments. Made a bit more progress:

    Posted Image
  4. In Topic: New Sonic 1 Alpha Screens Discovered

    23 May 2015 - 06:07 PM

    This is about as accurate of a recreation as I can manage:

    Posted Image

    I do believe this was Sonic's original blue palette. It shows up in three places that I know of whenever the Sonic 1 sprites are used outside of gameplay in other games: Eraser, CD (time travel sequence) and Crackers. It's also a bit brighter (as described by the developers), and I don't think they ever wanted Sonic to be robin-egg blue, but that was the natural consequence of tweaking the colors to be slightly (but not significantly) darker when working in the very limited 9-bit RGB colorspace and they considered the saturation level acceptable enough.

    That it reoccurs in stuff written from scratch while sourcing S1's art seems to suggest that these blues are the ones in his "digitizer" source files and that the darker, less saturated palette set is sort of "tacked on" program-side.
  5. In Topic: Sonic CD US - Past Soundtrack

    16 April 2015 - 03:48 PM

    If anyone's up to the task of making some interpretive versions of the US soundtrack to cover the past, there's no reason to wait for SCD's version of SMPS to be fully cracked. Either a MIDI with a custom sounfont or a simple XM or IT module would do fine, and it could be ported later when the music format is cracked.

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