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- Member Title:
- It's time for Animaniacs.
- Age:
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- December 28, 1990
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Male
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- The vidya games.
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Sonicguyreturns
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Posts I've Made
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In Topic: Sonic & Sega All-Stars racing transformed audio
19 March 2013 - 04:24 PM
Ch1pper, on 19 March 2013 - 10:28 AM, said:Wait, the thread title mentions All Stars 1 but your description refers to Transformed. You ultimately mean Transformed right?
I just tried DragonUnpacker with files from both games... It claims to extract wave/riff files fine, after which clicking a given file opens up the default wav player (Winamp for me).
From ASR1, Audio.xpac seems to work fine (at a quick glance at least). Clicking a file opens Winamp and plays the sound just fine.
From Transformed, I tried SoundBanks.pck and StreamsEng.pck. It claims it extracts files, but trying to play any of them crashes Winamp. Perhaps I just don't have the right settings checked off? I'm search for wave/riff with the HyperRipper portion of the program.
Edit: Also, source of Sumo member's message? Email, forum?
Oh, yes, I do mean Transformed. The title has always been confusing, but I'm referring to the most recent one. As for what you described, yes, I can open the files just fine with Dragon UnPACKer and that is the exact same problem I am having. They *appear* to be simple waveforms, but according to that Sumo Dev, they're encoded in Wwise format. Additionally, the source is on the game's steam discussion page, under a topic that's along the lines of "modding this game's audio."
Falk, on 19 March 2013 - 11:13 AM, said:Did someone say Wwise?
edit: to be more useful, you can grab Wwise for free (and it's free for non-commercial use) and mess around with stuff.
I'm a bit of an idiot, I did grab Wwise but apparently it wants me to register on audiokinetic.com? I looked around and I can't see any place to register.
Figured it out, but it still leaves the question: is there any way to put the modified waveforms into the .pck files? -
In Topic: Sonic Pocket Adventure's Debug Mode
26 January 2011 - 04:26 AM
Anyone else getting crashes in NeoPop at the end of the level when you enable debug?
If you want a temporary fix for the bug then open up the Sonic Pocket Adventure rom in a hex editor, and change the 0xF0 at 0x3769C to 0x10.
This should the stop the crashing for that case only.
I'll give this a try. I'll try option #2 if I encounter anything else. -
In Topic: Sonic Pocket Adventure's Debug Mode
25 January 2011 - 09:28 PM
Anyone else getting crashes in NeoPop at the end of the level when you enable debug? -
In Topic: Sonic 2 LD
25 November 2010 - 08:59 PM
As far as I know, yes, Act 4's song is unused.
Good find, and damn good hack! More please. :D -
In Topic: Chaotix Hacking (formerly Chaotix Level Editing)
05 July 2010 - 06:33 PM
Nice finds! Those were probably used in the intro part. I guess fat Eggman was meant to jump up to Metal Sonic at one point.
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