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Group:
Member: Members
Active Posts:
1680 (0.47 per day)
Most Active In:
General Sonic Discussion (359 posts)
Joined:
27-July 03
Profile Views:
442
Last Active:
User is offline Mar 24 2013 09:17 PM
Currently:
Offline

My Information

Member Title:
It's time for Animaniacs.
Age:
22 years old
Birthday:
December 28, 1990
Gender:
Male Male
Location:
NC, USA
Interests:
The vidya games.

Previous Fields

Other Contact Info:
sonicguyreturns (skype)
National Flag:
us
Wiki edits:
84

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Posts I've Made

  1. In Topic: Sonic & Sega All-Stars racing transformed audio

    19 March 2013 - 04:24 PM

    View PostCh1pper, on 19 March 2013 - 10:28 AM, said:

    Wait, the thread title mentions All Stars 1 but your description refers to Transformed. You ultimately mean Transformed right?

    I just tried DragonUnpacker with files from both games... It claims to extract wave/riff files fine, after which clicking a given file opens up the default wav player (Winamp for me).

    From ASR1, Audio.xpac seems to work fine (at a quick glance at least). Clicking a file opens Winamp and plays the sound just fine.
    From Transformed, I tried SoundBanks.pck and StreamsEng.pck. It claims it extracts files, but trying to play any of them crashes Winamp. Perhaps I just don't have the right settings checked off? I'm search for wave/riff with the HyperRipper portion of the program.


    Edit: Also, source of Sumo member's message? Email, forum?


    Oh, yes, I do mean Transformed. The title has always been confusing, but I'm referring to the most recent one. As for what you described, yes, I can open the files just fine with Dragon UnPACKer and that is the exact same problem I am having. They *appear* to be simple waveforms, but according to that Sumo Dev, they're encoded in Wwise format. Additionally, the source is on the game's steam discussion page, under a topic that's along the lines of "modding this game's audio."

    View PostFalk, on 19 March 2013 - 11:13 AM, said:

    Did someone say Wwise?

    edit: to be more useful, you can grab Wwise for free (and it's free for non-commercial use) and mess around with stuff.

    I'm a bit of an idiot, I did grab Wwise but apparently it wants me to register on audiokinetic.com? I looked around and I can't see any place to register.
    Figured it out, but it still leaves the question: is there any way to put the modified waveforms into the .pck files?
  2. In Topic: Sonic Pocket Adventure's Debug Mode

    26 January 2011 - 04:26 AM

    QUOTE (SANiK @ Jan 26 2011, 02:09 AM)
    QUOTE (SGR @ Jan 25 2011, 09:28 PM)
    Anyone else getting crashes in NeoPop at the end of the level when you enable debug?

    If you want a temporary fix for the bug then open up the Sonic Pocket Adventure rom in a hex editor, and change the 0xF0 at 0x3769C to 0x10.
    This should the stop the crashing for that case only.


    I'll give this a try. I'll try option #2 if I encounter anything else.
  3. In Topic: Sonic Pocket Adventure's Debug Mode

    25 January 2011 - 09:28 PM

    Anyone else getting crashes in NeoPop at the end of the level when you enable debug?
  4. In Topic: Sonic 2 LD

    25 November 2010 - 08:59 PM

    As far as I know, yes, Act 4's song is unused.

    Good find, and damn good hack! More please. :D
  5. In Topic: Chaotix Hacking (formerly Chaotix Level Editing)

    05 July 2010 - 06:33 PM

    Nice finds! Those were probably used in the intro part. I guess fat Eggman was meant to jump up to Metal Sonic at one point.

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