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Topics I've Started
12 January 2012 - 11:17 PMSo I figure that maybe it's about time I move away from making mp3s and into oggs for all the looping purposes I do.
So, here's the situation. I set up the file in Audacity as I should:
-Write the sample start time and sample length
-Trim the rest of the song except for the opener (if any)
-Add LOOPSTART and LOOPLENGTH in the meta tag areas with the respective sample number
-Export as ogg
Upon playing them in PSOBB, it stops at the end and doesn't go to the loop point. In foobar, at least from an initial install, it doesn't loop. Winamp is the same. Am I doing something wrong here? Here's the file in question I made.
Any help would be appreciated (and feedback of course, even if it's a little more Creative Works in that regard) because I'm honestly stumped.
10 October 2011 - 10:43 PMEDIT: So apparently the zip was messed up? Someone really doesn't want this getting out on the interwebs! Zip's fixed now so get it before the server mysteriously explodes.
You might notice that my "Current Project" has said "Losing my mind" for a while now. This is why. After much searching and realizing that one isn't (easily available) online for mass consumption, I went ahead and did it. I made a 100% save file for the PS3 version of Sonic 2006. That's twice I've gone through this game to that extent.
Now no one has to endure playing this to completion again.
I'm not sure if it will work for the European consoles and I'd say it likely won't, so right now, it's U.S. only. I also didn't do any of the DLC Very Hard Mode stages, because if people for some reason spent money on them, they should at least have the gall to attempt to do them on their own. My own (more updated than this one) file has them all S Ranked.
Now, while doing all this, I had a thought. So we all give this game a lot of well deserved shit. Hell, apparently a few people within Sega had a good laugh at my 20th Anni picture when they saw where 2006 and Shadow sat in relation to the rest of the photo, so no doubt the feeling is quite mutual with some in the company itself.
However, outside of some slight hacking exploits and a small patch for both versions of the game enabling the Super forms in the game, there's not been too much research into the game and its development itself outside that we know two things:
-The game was rushed to all hell to meet the 2006 Holiday release period.
-There was a later build of the game which we got a taste of in the now defunct 360 demo with improvements all around. This build was apparently not labeled a stable build.
While working on this file, I broke out the Sonic 2006 Prima Guides book I bought way back when the game came out to help me find some silver medals. This book is well known for documenting the unused Speed Chip update for Silver, which would have made him walk faster. But with a little more indepth look, there are a lot of inconsistencies within the build used to write the guide and the final.
-Various photos have characters always with Sonic's life icon.
-Situations depicted such as certain enemy formations or the use of two Chaos Drive capsules to get into Shadow's Kingdom Valley instead of one never occur
-Documentation of the gems working in a different manner. This includes the blue gem emitting a Sonic Boom shockwave that kills everything near Sonic and giving him a speed boost, much like the Boost Attack; the green gem's Tornado going forward and shredding apart enemies after the initial kick. Couple this with the unused leveling up mechanic listed in the game's own instruction manual.
Already, I'm doing a few simple comparisons between both versions. Far and above, the 360 version is the better build. I can dismiss the long-stated point of the spin dash not working in the 360 version, as it does inflict damage on enemies. One I can introduce is that the Princess Shield kills enemies but hurts the player on the 360. This happens less frequently so in the PS3 version, making it a viable method on getting extra hits on giant enemies.
That said, some slowdown or freezing problems int he 360 version are fixed in the PS3 version, but at the cost that the PS3 version experiences slowdowns more frequently when things are exploding and flying everywhere. The 360 version also seems to feature a few more enemies in places than its counterpart.
There's a few more oddities I've found, but as this is getting long winded, I'll hold on to them for now.
We know that this game is a glaring black eye on the series and while it has its own fans, it has far more enemies. However, much like how there have been drives to document the likes of Sonic 2 Beta and Sonic Xtreme, it's worthwhile that we look into this game a bit more, especially now with the PS3 ripped wide open and assuming that the PS3 version isn't as locked down.
20 January 2011 - 02:53 PMSo, we all know the PSP and PS3 have been split wide open, a move that frightens Sony to no end.
Well, all of you guys still sitting on old custom firmwares and patches can now sign apps on your very own PSP to make the PSP read them. Bonus points? The app is signed too!
I can tell you PicoDrive runs on 6.35, though there looks to be issues with SNES9x. Daedalus, the N64 emulator, also works.
To those interested in porting projects to the PSP, this is a viable solution without having to be on custom firmwares or homebrew enablers.
Get it here.
01 June 2010 - 08:05 AMAll right, so last night during a YouTube binge, I stumbled upon a video with a song from Sins of a Divine Mother called Broken. The video proclaims that the song was originally set to be in Shadow The Hedgehog, but when Jun Senoue was unable to contact the band's lead singer for permission to use it in the game, it was replaced with A2's Chosen One.
Now, a quick flit through the Googles reveals this little story is the only trace of this claim on about seven other video channels and YouTube claims are pretty dubious at best.
Long story short: does this little tale have any sort of validity that you, the fine denizens of Retro, are aware of? Short of asking Senoue himself and hoping he has the time to respond, there's not much else to go on.
24 December 2009 - 07:00 AMEchoing the front page ("We have a front page?"), Sega's announced all of their downloadable content on the PSN is marked off 40% until January 7th. It's looking like it's North America only for now, but the deals are already in effect. I know not many of you have PS3s or care to download PSP titles (some of them may be cheaper to just get used in-store) but it's worth mentioning/discussing here, I guess.
Here's the list of everything:
* Alien Syndrome – $9.99
* Crazy Taxi: Fare Wars – $9.99
* Crush – $9.99
* Football Manager 2010 – $23.99
* Full Auto 2: Battlelines – $9.99
* Iron Man – $11.99
* Sega Rally Revo – $9.99
* Sega Genesis Collection – $9.99
* Sonic Rivals – $9.99
* Sonic Rivals 2 – $17.99
* Super Monkey Ball Adventure – $9.99
* Gunstar Heroes – $2.99
* Sonic Unleashed Apatos & Shamar Adventure Pack – $1.99
* Sonic Unleashed Chun-nan Adventure Pack – $1.99
* Sonic Unleashed Empire City & Adabat Adventure Pack – $1.99
* Sonic Unleashed Holoska Adventure Pack – $1.99
* Sonic Unleashed Mazuri Adventure Pack – $1.99
* Sonic Unleashed Spagonia Adventure Pack – $1.99
* SONIC: Very Hard Shadow Missions – $1.49
* SONIC: Very Hard Silver Missions $1.49
* SONIC: Very Hard Sonic Missions – $1.49
* Valkyria Chronicles Edy's Mission “Enter the Edy Detachment” – $2.99
* Valkyria Chronicles Hard EX Mode- $2.99
* Valkyria Chronicles Selveria's Mission “Behind Her Blue Flame” – $2.99
In my opinion, now's a great time to get the Unleashed packs if you've skipped out on them so far since all of them usually go for nearly $18. Now it's only $12, which is a little more reasonable for the amount of levels you get.
EDIT: Wii's got ten V.C. titles up for grabs at 40% off, so around 400 Nintendo Points ($4.00.) Offer ends Jan. 6th, 2010.
QUOTE• Sonic The Hedgehog
• Sonic The Hedgehog 2
• Sonic The Hedgehog 3
• Gunstar Heroes
• Toe Jam & Earl
• Puyo Puyo 2
• Shining Force
• Golden Axe
• Altered Beast
• Streets Of Rage 2