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Group:
Member: Members
Active Posts:
168 (0.05 per day)
Most Active In:
General Sonic Discussion (42 posts)
Joined:
05-April 03
Profile Views:
88
Last Active:
User is offline Nov 16 2009 07:50 AM
Currently:
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My Information

Age:
27 years old
Birthday:
March 17, 1986
Gender:
Not Telling Not Telling
Location:
West Midlands, UK
Interests:
Music - listening, playing, composing, gigging, recording, etc. I play bass in a hardcore/metal band, and also play keyboard and a bit of guitar in my spare time. I'm here pretty much because I grew up with the Sonic games as a kid and I was intrigued by all the info about them that has since been dug up.

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National Flag:
uk

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Topics I've Started

  1. Question about music hacking

    09 December 2005 - 08:47 PM

    I know Tweaker wrote a guide on hacking music in Sonic games, but for whatever reason it doesn't appear to be working at the moment.

    In its absence, what I'd like to know is if any of the experienced hackers in the scene are capable of converting/importing MIDI files into the Genesis games, or if it's possible at all?

    I know sod all about hacking myself, but I'd be willing and able as far as composing some original music for other people's hax is concerned. :)
  2. Sega TM

    04 October 2004 - 08:35 PM

    Hi. I know I'm not exactly a regular poster, but I felt compelled to bring this to people's attention, as I can't recall seeing it documented anywhere and I wondered if people had noticed it at all. I doubt it's anything majorly significant, but I thought it was slightly intriguing none the less.

    In the Sonic 1 and 2 ROMs with the region settings in Gens set to Auto-Detect - in the case of these ROMs it sets to USA NTSC - the Sega logo at the start of the game has a TM symbol in the top right corner. However, if the region settings are changed to a PAL system, the TM disappears. This is the case with any other NTSC or PAL settings - NTSC has the trademark, PAL does not.

    I haven't tried this with Sonic 3 or S&K yet, although I have tried two different revisions of Sonic 1 - the newly dumped rev.3 and another older one (not sure which, sorry).

    Has this been noticed before, and perhaps more importantly why does it happen? Apologies if this is already common knowledge and I'm just slow on the uptake, but I was curious.

    EDIT: Typo.
  3. Sonic CD savestates in Gens...

    20 April 2004 - 03:56 PM

    Hi there. I've been browsing the forum along with a few others in the Sonic research community for quite a while (yet not really had much cause to post), and I've yet to see this question raised anywhere else. Maybe this is because mine is an isolated case, I'm not sure. However, I figured that if it's a common problem and somebody has the solution to it, it could be useful for other people to know about it as well.

    Anyway, my problem is this. I'm playing Sonic CD in Gens from an ISO stored on my hard drive, and now and then I get the same problem occur. Sometimes, when I make a savestate and try to reload it, the game reloads frozen. There's nothing wrong with the picture, no graphical glitches or error messages or anything like that, it just looks more or less as though the game has been paused. This doesn't happen all the time, but probably at least 1 out of every 10 times.

    I don't have any other Mega CD ISOs to find out if it happens in other games as well, but I thought somebody from here might know why it happens, and what can be done to fix it.

    Cheers for any light you can shed on this one.

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