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Posts I've Made
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In Topic: Sonic 1 and 2 getting the Sonic CD treatment by Taxman and Stealth
Yesterday, 06:26 AM
Yeah, debunked? Either way, the 'final' track sounds a lot more appropriate for a majestic, sparkling underground haven than that track from MCZ2P.
Also, how is HPZ a specifically prehistoric stage? The fact that Robotnik stuck a dinosaur-based badnik in there obviously does not say anything about its native wildlife or history. -
In Topic: Basic Questions & Answers thread
21 May 2013 - 06:45 PM
Ah, thanks for the extra info. I must have skimmed MJ's post too much as I somehow came away from it thinking there were no previous bits to be lost. :s So, ORing makes perfect sense. Although my post was still phrased as a question whether any such info existed to be lost, sorry if it implied there were none, and I should have read mo' betta. -
In Topic: Sonic 1 (2013 - iOS/Android) Post-Release Bugs/Fixes/Suggestions
21 May 2013 - 06:30 PM
SpeedStarTMQ, on 21 May 2013 - 05:09 PM, said:What, this?You guys didn't know this?
You gotta check and read our wiki y'know, it's quite well written and has been for.. oh... some years now
Quote
I would say that speaks more of the process than confirming any large-scale theories about the inspiration for the level. IceKnight's list is interesting and well-compiled, but it's not proof that all of these things cited were designed to emulate a graphic design project or suchlike, especially things like the mixed-up tiles, which might genuinely be mistakes. I'm not saying all those things wouldn't be cool if they were true, but we don't know that they are.At the time, we were aware of computer graphics, but we tried to get that look by hand (laugh) -
In Topic: Sonic 1 (2013 - iOS/Android) Post-Release Bugs/Fixes/Suggestions
21 May 2013 - 09:25 AM
Excellent idea! Not massively helpful to gameplay, but it would give them some purpose, at least.
Future games with more visually disruptive water might benefit a lot from your suggestion... just make sure they pay you commission.
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In Topic: Sonic 1 (2013 - iOS/Android) Post-Release Bugs/Fixes/Suggestions
21 May 2013 - 08:24 AM
Sonica, on 21 May 2013 - 06:49 AM, said:Ah! There's a fair chance it was your rendition I was vaguely remembering. :D
dsrb, on 21 May 2013 - 05:33 AM, said:I did something like that a while backI agree that no changes that would represent a departure from the original should be made. Still, didn't someone make a hack where that background had been upscaled to be at the same resolution at the rest of the level, rather than simply being magnified 2x and hence all blocky? Something like that could be good if done well (I can't remember how good the hack was, but I think it looked OK).

D.A. Garden, on 21 May 2013 - 07:14 AM, said:I haven't noticed this but will check it out. Anyway, from the limited selection of songs I've heard so far, the most noticeable thing is the decreased punch and grain of the bass, probably due to the absence of some of the more individualistic quirks of the YM2612 (ladder effect, TDM, etc.) I'm pretty sure I prefer the originals too. Not saying there aren't good points about the new versions, like you said - and I don't want to downplay the effort that went into developing a new engine and all the possibilities it opens - but I guess I'm set in my ways here! Having said that, I mostly hear the YM2612 in emulated form, rather than on an original MD, so I can't claim to be a total purist. :PWas listening to the music for quite some time today as I'm a very big fan of the higher quality in the music but when it came to the special stage, something didn't sound quite right and I've located the issue: a lack of background bells.
This is most evident from the start of the tune and while I don't know whether this was intentional but (while it does make the music sound more mysterious, as it were) it's still inaccurate and I prefer the original tune.

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