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22 May 2013 - 05:49 PMPretty amazing find - particularly seeing that some of the early Windy Valley survives in some form in this build! Looking forward to seeing what other interesting things the more technically-minded people here can pull out of this thing! = )
21 May 2013 - 03:24 AMThanks to the people who've mentioned BlueStacks in this thread, I've gone and bought the Android version of this in spite of not having a phone that'll run it - partially because I wanted to try it out for myself and partly because, at only just over £2, it didn't exactly cost much to support this and gamble that my computer would emulate it at a decent speed - which, rather pleasingly, it did. = ) Seems very well-put-together so far - I'm up to the beginning of Labyrinth Zone, and aside from the issue that's been mentioned elsewhere of getting stuck under a certain bumper in Spring Yard Zone, which was annoying but not unresolvable, I've encountered no issues to this point!
Many congratulations to Taxman and Stealth on this release - hopefully there'll be call for console/PC versions if the phone versions are successful enough, as I'd certainly support them. Though ideally, if PC versions were to happen my dream would be a collection release of Sonic 1/2/3&K and CD in a bundle - that way, it could be used as an excuse to release a proper native PC version of the CD remake with all the bugfixes that the phone versions have received, rather than the port of the console version that SEGA have currently released.
27 March 2013 - 05:04 PMThis is awesome, and exactly the sort of thing a lot of us seemed to be saying should happen when Sonic CD's 2011 remake was released. = )
If they come out on a platform I can actually play them on, I'll be supporting the crap out of both of these - liking the prospect of remastered tunes and new game modes. Hopefully if these do well, a Retro-Engine powered remake of S3&K would also be considered.
04 March 2013 - 07:58 AMThat's amazing, Taxman! = D Never thought we'd see any tangible remains of the R2 stage beyond the ending animation and the existing concept art shown in the Developer Diary video. Great to see not only the artwork for the ant-lion enemy, but also for a drill-hand enemy and a worm enemy too. The drill enemy does indeed look like it would have likely functioned identically to S1's Burrobots; the worm enemy, however, is less obvious - I can't for the life of me figure out what it was meant to do looking at the art that exists!
I also agree that the boss art appears only half-finished, as the 'wheel' on the bottom has no detail whatsoever. This, combined with the minor art differences between the R2/R8 versions on the ant-lion, suggests to me that this art would probably have received some further development and a final polish if it had gone on to be used in the finished game - similar to the unused Triceratops enemy from the Sonic 2 prototypes which, despite being unused in all versions we have, received revisions to its' art somewhere between the Simon Wai prototype and drx's "Beta 4".
22 February 2013 - 12:42 PMThis is beginning to sound like it's potentially quite interesting! Will definitely be keeping an eye on this topic for any updates. Fingers crossed that it's some sort of prototype version of some description on that cartridge...! = )
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