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- General Sonic Discussion (128 posts)
- 10-March 09
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- 27 years old
- May 28, 1985
- My 3rd iOS game.
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Posts I've Made
20 May 2013 - 01:02 PMIt was at number 9 two days ago, good to see it getting some traction.
Charts vary by platform and region. In the UK on the iPhone, it's currently a #8. Considering it's bee on the iPod and iPhone stores since 2007 and 2009 respectively, this sudden spike in sales is really good.
I'm aware of that, although I forgot about it before I posted.
20 May 2013 - 08:00 AM
15 May 2013 - 07:47 PM
This. Developers/publishers usually don't know the release dates of their iOS games because it just goes up when it's done going through the submission process. It'll probably be up around midnight in whatever timezone you're in.
Actually there is an option to choose when it goes out once it's passed review but even when you hit the release button it's totally random as to when it'll show up correctly. Sometimes takes 3-4 hours, sometimes no time at all.
You can also limit a release by territory.
I do believe there is an exception to all of this but it's a bit of a conspiracy theory amongst the dev community but it's always a little odd when companies like Facebook and Google release updates as and when they please, and they get an update out real quick if they've done something wrong and yet apparently they're subject to the same process as the rest of us. I guess money talks and I would imagine EA and Sega are also in this little band of companies that Apple gives priority to.
15 May 2013 - 07:35 PM
15 May 2013 - 06:48 PMTwo weird bugs in the iOS version.
1. The controls take a few seconds to appear and touching where they are only seem to make Sonic crouch. Will be irritating for time-attack.
2. Score music at the end of GHZ act 1 fails to play.
Other than that very impressive, just battling my way through Marble zone - my least favourite zone of all time.
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