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Topics I've Started
05 April 2013 - 10:24 PMWell I feel old...
Today I found out that Sonic X is now officially 10 years old. April 6th 2003 was the first time it aired on JP channels.
SONIC CHANNEL posted the first intro on their youtube channel along with a message:
Quoteアニメ『ソニック X』 オープニングムービー
Some can translate it if they want but I'm sure its just some generic garble.
So yeah, can't believe its been 10 years now since we have had a new sonic anime/cartoon airing. guess SEGA doesn't feel like SX was an overall success to try to continue persuing an interest.
Shame, because there is potentional there in this franchise to have a good standing cartoon/anime.
07 February 2013 - 05:47 AMNevermind guys, is just an RPG. Congrats Krigo you get a cookie!
07 May 2012 - 06:13 PM
08 July 2011 - 12:35 PMLatest Trailer:
Full Game - Sonic's Story (3 Parts) Release Date: 12/10/11
Demo - Kingdom Valley Release Date: 4/16/11
Demo - Wave Ocean Release Date: 1/13/10 (Revised)
I've been seeing chatter about this game from other places. figured what Retro's views on it were...
I'm on the fence about this game. Sure the idea is solid "Recreate STH2006 but in 2D" but its something that Azukara said on SSMB that bugged me:
QuoteYeah, I've known about this for a good year or so.
I confronted them as soon as I heard that they were remaking Nextgen in 2D, and said that we (as in "me working with them") could help craft it into an all-around better Sonic game than the original, with better mechanics and implications of classic Sonic physics. They outright denied my help, because "they're not fans of that gameplay", and they also happen to be fans of the whole constant homing attack and automation crap. Why would you remake a game in 2D and not try to improve on the original in any way whatsoever, especially whenever deeply superior game mechanics exist for 2D Sonic gameplay?
And from his other posts there total fans of 2006 game play and mechanics which makes me uneasy about liking this.
Take from it what you will Retro, Discuss.
12 June 2011 - 03:03 AMI've been holding off on this topic because I really didn't want to sound like I wanted a handout just some help as in information. But if your a gameripper or audio buff whos bored and got time to kill, I wouldn't mind if you want to lend your services in this little personal project. Just don't want you to feel like I'm using you guys . Ok now that is out of the way...btw, this post is long.
Lately, I've been in a "completionist" mood with my sonic OSTs, I think its because of SEGA's so-called "20th anniversary" OSTs and how there soo horribly butchered compared to their originals. My intention is to complete the original OSTs by adding tracks that got cut, changed from their game versions, or small stuff like jingles and so forth. Maybe even rare stuff like vocal demos and beta tracks from demos/protos.
I'm starting with SA1 since well the Retro OSV project is covering everything else retro and henceforth. I found out that sometime ago during my ventures on S0nicfreak's tracker/Soniconthe.net, I downloaded a "Sonic Adventure Unreleased Tracks" by a "Reichu/RKC" which did help greatly in my hunt. everything was very through and treated with OST quality so I had to do very little work with this.
Heres what I have so far in my SA1 set:
I have renamed and re-ID3 tagged the files based on what my OST is like so it may not completely match what you have. I want to know if I'm missing anything more from SA1/DX? I also want to know if theres any changed or beta tracks from the E3 trial (SA1), Limited Edition (SA1), And the Preview & Review (DX) copies?
I started SA2 as well but its becoming very tricky. Thanks to SOAH I found some tracks but not all. Again, during my ventures on S0nicfreak's tracker/Soniconthe.net, I downloaded a "Sonic Adventure 2 Battle Raw Gamerip" by a "Bomb Bloke" (if you guys are curious about it btw) but this is a raw gamerip like just converted from their .adx counterparts no names have been changed or anything. After reviewing each track I complied the tracks of what I think are not in the OST:
Now heres where I need the real help.
~First, Anybody who really knows SA2/Battle like the back of their hand if they could help me identify those tracks I put in that one folder? I left a .txt file you could use or you can just tell me here whatever you feel like. Its mostly chao garden tracks so if you dicked around allot in that you should know these.
~Second, I like to learn how to loop tracks esp. the ones I labeled in the other folder. if its possible to find a idiots guide/easy tutorial I can follow that would be great. if not, just explain it here but dumb it down a bit since I'm new to this.
~Third, I want to know if theres anyway to up the audio quality of these raw rips? I like a at least 128kbits/s by 48khz standard with all of my tracks but these raw tracks are 96kbits/s by 32khz. if it isn't possible, I would like to know how to rip gamecube and dreamcast raw audio off the disk. I need to know how to do this anyways if I want to continue with any other games. again, dumb it down so I know how to do this.
Really thanks again Retro for your help with this personal project.