- Group:
- Misfit:Misfits
- Active Posts:
- 626 (0.18 per day)
- Most Active In:
- General Sonic Discussion (387 posts)
- Joined:
- 16-February 04
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- Last Active:
Sep 13 2012 06:31 PM- Currently:
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My Information
- Member Title:
- Derp
- Age:
- 6 years old
- Birthday:
- January 1, 2007
- Gender:
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- Location:
- Bouvet Island
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- Pulp, wood fibres, timber mulch, et cetera.
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- AIM:
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Epicenter713
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[email protected]
- Website:
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http://thesegasource.wordpress.com/
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3103030
- Yahoo:
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Nibesto
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xkogen
Previous Fields
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- Project:
- Last Party on the Moon
- National Flag:
- uk
- Wiki edits:
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Posts I've Made
-
In Topic: Sonic Heroes: Team Blast gauge glitch
16 May 2012 - 05:27 AM
Do some research on the bottom of Sonic's shoes in each game, too. -
In Topic: Sonic 4: Episode 2 Discussion
16 May 2012 - 04:51 AM
I beat the game and never once thought about the physics; that is different! I am sure they have issues, but it felt entirely natural. CO-OP also adds a lot despite being wonky. And the animations of Tails sleeping with ear twitches and Metal Sonic using a rocket to balance on the edge of a platform were A+. The only part of the game that felt bad was the boss fight in Sky Fortress Zone. What a lame-o set up.
Buying three Sonic games in a row that do not completely suck is strange!
PS: pro-tip, do not buy PC versions of Sonic games if you like them to work correctly. -
In Topic: Anyone else tired of Sega playing the nostalgia card?
20 April 2012 - 08:17 AM
Yes, I like directly swimming in a sea of shit. -
In Topic: Sonic Adventure 2 XBLA
19 April 2012 - 10:11 AM
Metal Sonic moves too fast so he falls down all the holes. -
In Topic: Playing As Tails in Sonic 2
19 April 2012 - 10:02 AM
If you play as Tails your sprite is ONE ENTIRE PIXEL SMALLER and this changes the whole game dynamic. Your matrix of thoughts, reactions, actions, and potentials is redefined.

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