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- 21 years old
- March 14, 1992
- West Sacramento, CA
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Topics I've Started
29 March 2013 - 10:10 AMOkay folks, I'm trying to do what it says in the title. Now the problem is, I know very little about how the Saturn does things, so I'm completely stumped as to what to do.
With some help from Eric, I've learned that the instruments appear to be sorted into separate SND files right on the disc. Opening one raw in Audacity gets us...
However, let's listen to that file and hear how it sounds: SJAM.mp3 (66.33K)
Number of downloads: 3 (SoundCloud link if you're lame and can't/don't want to download it)
It's obvious that the samples are in there, but even more obvious is the fact that they're nothing like how they sound in-game. My question is, is there a quick, efficient way to extract these samples as they sound in the game, or will I be stuck with the busywork of individually editing each waveform in Audacity, possibly with fruitless results?
18 March 2013 - 07:41 PMKen Balough is leaving SEGA.
This sucks, but he's getting a sweet job at Sony so I'm happy for him.
RIP Ben Kalough
25 October 2012 - 05:14 PMOkay. I'm putting together a short little something for a friend of mine. I want to use synths/instruments that sound like they came from Saturn era Sonic or JPN Sonic CD. Problem is, I don't really have anything like that and I can't find any. I need you guys to help me out and hook me up with some patches, VSTs, and what have you that give that sort of vibe.
Some examples of what I'm looking for:
Thanks in advance for being awesome.
18 September 2012 - 10:23 AMhttp://blogs.sega.co...hed-on-stampii/
I'll say more when I'm on something other than a phone.
15 June 2012 - 02:21 AMMy good friend Gareth (better known to some as FTA) had the chance to sit down with Jason Griffith to talk about Sonic, the fans, other roles, the acting business, and more. Check it out: