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- February 1, 1995
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http://www.goooooooooooooooogle.com
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Posts I've Made
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In Topic: Sonic 4: Episode 1 Discussion
30 October 2010 - 05:04 AM
Let them know that the special stages suck (and not very well), and that we would appreciate that the next set of special stages should suck less.
I thought they were quite fun. I mean...they are better than Sonic 1's Special Stages and that was their goal..right? -
In Topic: Sonic Soundtrack
28 September 2010 - 01:53 PM
I always thought that Classic Sonic music generally revolved around the electronic genre and how evolved from the eighties.
The first two Sonic games sounda lot like mid-to-late 80's/early 90's pop music among the likes of OMD or Fine Young Cannibals. The drums have that gated-reverb sound that is characteristic of that era.
The soundtracks Sonic CD (JP) and Sonic 3 sound like the composers finally crossed over from the 80's-ish upbeat synth pop to the europop/house genre that dominated the 90's. Sonic 3's percussion has a resemblance to the drum machine that owes its late success to the house genre: the Roland TR-909. Even the use of samples (very characteristic of techno/house) of Michael Jackson's voice for some of Sonic 3's soundtrack makes it more comparable to the genre. Sonic Adventure actually did a great job of creating a fusion of house/techno and rock with memorable sounds of Speed Highway, Twinkle Park, and Windy Valley. They didn't overdo it with rock music and made a great fusion of the two genres.
Rap can sound good if it's properly mixed in with the house genre. Methinks that it can possibly be done right with Rusty Ruin's tracks on Saturn version of Sonic 3D. It sounded awful when they attempted to mixed rap with Sonic Adventure 1's buttrock music. They really over did it with rap by going for a "gangsta" feel in Sonic Adventure 2.
I really don't like the direction they took with Sonic 06 and Unleashed's orchestrated soundtracks. Don't even mention Sonic Rush. Rock or orchestrated music should not be in a Sonic game. I really missed hearing the poppy, upbeat sounds that characterized the classics and I'm glad that Sega went back to synth-driven music for Sonic 4...even if some of the used synth leads sound very out of place.
Wow, you just nailed my thoughts for this topic.
I always thought the electronic genre is the way to go when it comes to Sonic games especially after playing SCD and S3. It could be because my favourite type of music is just that. The rock and orchestra tracks for the recent games are good but not great in my opinion. -
In Topic: Sonic 3 and Knuckles, a new lease of life
23 April 2010 - 01:57 PM
Finally, an update! Love what you done with the menu palettes and by the looks of the screenshots, those special stages will be intense.
Hydrocity, now this zone has had a huge amount of work done to it. Act 1 is a mixture of high speeds above water but taking on a Labyrinth Zone style for underwater. Act 2 is alot more fun with each character's paths breaking off after the wall chase. Also notice the new warmer above water pallettes, while the underwater looks icy cold and harsh. Also notice the cycle pallette edit in the top left screenshot.
I like what I see AND read. -
In Topic: Sonic & SEGA All Stars Racing
04 March 2010 - 12:24 PM
people aren't cheating to put ridiculous to impossible times on there.
Yes, they are. They drift around the whole fucking track.
Also does anyone else think that this is the worst CG Model of Sonic ever made (The one on the Sonic Says screen?) I always hate that slight toothy grin. Knuckles pose isn't too much better. The rest are fine though.
I kinda like it. It's far better than the one in the Sonic 4 logo. -
In Topic: Sonic & SEGA All Stars Racing
02 March 2010 - 03:22 PM
I won the Egg Cup on Advance with Ryo and he's pretty good although he's exactly the same as Shadow.
When I played Sandy Drifts on Time Trial (current best record: 50sec with Knux) where the staff ghost plays as Amy, at the big jump part, she goes way to high! I don't why but it's like her car is 5 meters above mine.
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