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Topics I've Started
07 March 2009 - 06:51 PMI think that this game, along with Sonic Heroes, is one of the most underrated Sonic games of all time. Sure, the game might have been a bit different from the previous Sonic titles, but it was still pretty decent. It had good graphics (for its time), sound/music, and most importantly (as I always say), the gameplay. I thought it was a pretty ingenious combination of the classic Sonic the Hedgehog-style gameplay, along with some gameplay elements from Flicky title, which was released back in 1991 (and was part of Sonic Mega Collection). The only gripes I have with this game are the mediocre Special Stages (the Genesis/Mega Drive version, at least), and the lack of Super Sonic, despite the fact that there are seven Chaos Emeralds. I really don't see any excuse for that whatsoever.
14 November 2007 - 12:58 AM
08 August 2007 - 09:28 AMhttp://www.ebgames.c...uct%5Fid=281812
I do seem to remember this being announced quite a while ago, but back then I thought it was just a rumor. And according to that link, there actually IS a Sonic Riders sequel. PLEASE tell me that this is a joke. Since the first one was terrible, I think it's safe to assume that this one will be JUST as terrible, if not worse.
09 February 2007 - 03:54 PMThere comes a time when these gaming companies tend screw things up in the storylines, whether they actually forgot, or they're just purposely trying to change things in some of the recent Sonic games. Here are some examples.
Knuckles' Chaotix/Sonic Heroes: In Knuckles' Chaotix, the storyline involved Dr. Robotnik trapping Espio, and just about everyone else in the Combi-Confiner except Knuckles. And then, Knuckles ends up saving Espio and the others, and they all form the Chaotix team, and end up stopping Robotnik and Metal Sonic. Now, in Sonic Heroes, Sonic Team attempts to bring the Chaotix back (leaving Mighty out, obviously), and ended up changing their ages. In Chaotix, Knuckles was 15, Espio was 17, Charmy was 16, and Vector was 16. Then, in Sonic Heroes, their ages got changed. Knuckles was 16, Espio was 16, Charmy was 6, and Vector was 20. The main thing that shows a lack of continuity, is the cutscene before the first boss. For example, Espio says, "That's the evil genius, Dr. Eggman", and then Charmy says "Dr. WHO?", as if they've never met him before. This CLEARLY indicates a lack of continuity, and disregards the original Chaotix game entirely. It's almost as if Sonic Team tried to make everyone think that the Chaotix were new characters, when they aren't. They also have Knuckles ignoring the Chaotix, and acting like he's never met THEM (it's the same case in Sonic X).
Sonic Rush, Sonic Rivals, and Sonic Next: This issue is involving Silver, Blaze, and Nega Robotnik/Eggman Nega. In Sonic Rush, it clearly stated that Blaze and Nega Robotnik were from dimension that was parallel to the one that Sonic and everybody else is in. And the Sol Emeralds were supposed to've been parallel to the Chaos Emeralds, and that ended up causing some dimensional rift that brought the two worlds together, or something like that. Then, in Next-Gen Sonic, they said that Blaze was from the future (along with Silver), and in the cutscenes, Sonic and Blaze never said a word to one another, as if they've never met (similar to how Charmy apparently didn't know who Robotnik was in Sonic Heroes). And finally, in Sonic Rivals, Nega Robotnik makes another appearance, and then claims that he's Robotnik's descendant, as opposed to Sonic Rush, where he was supposed to've been Robotnik's counterpart from another dimension.
04 October 2006 - 05:22 AM