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Group:
Tech Member: Tech Members
Active Posts:
157 (0.06 per day)
Most Active In:
Engineering & Reverse Engineering (99 posts)
Joined:
22-September 08
Profile Views:
4168
Last Active:
User is offline Jul 09 2015 10:05 AM
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My Information

Age:
30 years old
Birthday:
July 12, 1985
Gender:
Male Male

Contact Information

E-mail:
Private
Website:
Website  http://

Previous Fields

Project:
Sonic 2 LD
National Flag:
uk
Wiki edits:
22

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Posts I've Made

  1. In Topic: Questions about php

    07 March 2015 - 12:56 PM

    How you store the data will depend on what you want to do with it once it's on disk.

    Both fread and fopen will require syscalls so they'll have the context switching overhead. If you're going for read speed you'll want to avoid that like the plague, so big files with sizeable read buffers would be ideal. From what you've said it looks like you'll be querying based on date ranges so I'd suggest:

    Use big files with a fixed size limit. Keep appending rows until you hit that limit then start a new file. Maintain a separate index file containing your date values with pointers to your data in the fixed size files.

    The main problems with lots of small files are: a). most filesystems don't cope very well with directories with many small files (you'd need something like rieserfs), and b). if you're on a shared VPS chances are you've got an inode limit.

    So, yes, I'm suggesting you build your own basic database.
  2. In Topic: HELP ME PICK DONATION MERCH.

    28 January 2015 - 03:36 AM

    You can't go wrong with a T-Shirt.

    Does this cover donors that give a small amount on a monthly basis? I've had a Paypal monthly recurring payment set up since Oct 2011 which is relatively small in isolated amounts but over the course of a year it would be over the $50 mark.
  3. In Topic: Esrael Neto Assembler Editor v0.10

    19 October 2014 - 11:49 AM

    Nice work Esrael. That level editor is much better than Aspect Edit for S2SMS.
  4. In Topic: Another Sonic Labyrinth proto?

    21 September 2014 - 09:41 AM

    I can probably chip in too. Who's taking the lead?
  5. In Topic: (GG) Sonic 2 Auto Demo Prototype (1991-12-05) - Info & Download

    01 September 2014 - 06:59 AM

    Just a minor find: there's a camera debug routine included in the ROM. The byte at $0064 is used as a debug flag register. The 2nd bit of this byte enables the debug routine (I.e. hex edit address $64, changing the value to $02). When you're in a level, hold button 1 and use the D-pad to move sonic/the camera around. Release button 1 to place Sonic at that position. Interestingly, there's no hint of this address in the final but it was also used in Triple Trouble.

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