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- 06-September 08
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- 28 years old
- October 29, 1984
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Posts I've Made
29 July 2012 - 05:19 PMJust to let you know that I've added a video to the first page showing the hack being played, for anyone who wants to see how it looks in action with two players.
Breaking silence just to say that I loved this hack! Thanks for posting it.
There's just one problem I'd like to see fixed; it seems like you left in the spindash camera delay, which only applies to Sonic, making it a bit unfair since Tails can spindash in situations where it would otherwise kill Sonic.
Hmm, good spot. I hadn't even considered that.
would it be possible to combine this with your Sonic 1 and 2 hack, so that the Sonic 1 levels would be accessible?
Yes, and if I'd started making the hack now I would have used Sonic 1 and 2 as the base instead of vanilla Sonic 2. I don't intend to do anything else with this particular hack, but I might incorporate it as a 2P mode in future hacks if enough people like it.
Metropolis zone cork screws. If players fall off there's no way to get back up again because the cork screw is no longer there.
Yep, the rather half-assed Start+B function to reset the players was my only idea on this front.
Wing Fortress Zone. There's a shortcut that can be taken through the level by running through one of the propellers.
This is in the original game and is still allowed in Battle Race, but only if both players do it. If one player cheats and the other player takes the normal route then the non-cheater wins the point.
Thanks for your comments!
27 July 2012 - 12:59 PMHey Colin, I use Gens GS r7 (the emulator that came with Sonic Sage2010) Everything locks up when I start the level. The music plays and the graphics are active, but controls are frozen. Works on Fusion just fine though. Just thought I'd throw that out there.
That's the same version of Gens that I use and it works fine, so not sure what's going on there. You might need to fiddle with your settings.
If you play on a level for a bit, then press START + A to quit the level and load another one, the starting positions get bugged and that causes the players to start either at a halfway point in the level or outside the level boundaries, causing them to die over and over.
Okay, fixed. Thanks for pointing it out.
Just had a full run through with neowl.
I must thank you for putting a new awesome, fun way to play through one of my all time favourites.
Glad you enjoyed it. Like I said before, it won't be for everyone, but at least a few people can get some fun out of it, instead of it just lying forgotten on my old laptop.
25 July 2012 - 12:07 PMHeh, nice to see that address error screen of mine is getting used
Yeah, thanks for that, Flamewing. I was having a weird crash issue so I added that screen to see if it would help with debugging, but it wouldn't trigger. This is the first time I've actually seen it come up, and it made it very easy to find the cause of the problem, so good work!
Also, I had never used Regen before, but the debug version seems to have some pretty useful tools. Being more accurate when emulating errors helps too. I wonder if this hack runs on real hardware?
24 July 2012 - 08:22 AMI've tested it on Fusion and Gens, so it should work fine on those. I've not tried it on Regen but it looks like a pretty simple issue to fix. Back then I obviously wasn't aware that long data needs to go on addresses that are multiples of 4...
Yeah, it should be easy to fix. Just looks like you're moving a longword to another starting with an odd address 35(a0). As long a it starts with an even, it's fine, but of course, you're aware of that =P
Okay, fixed. Anyone having the same issue should re-download.
24 July 2012 - 07:58 AMI just downloaded it, went to Battle Race, picked MCZ1. Lost tails to the side and gained a point, then this:
EDIT: Same with EHZ 1.
EDIT2: Actually, mate, this game seems unplayable on Regen. As soon as a player gets lost, the game comes up with the same error.
Kega seems fine with it though.
I've tested it on Fusion and Gens, so it should work fine on those. I've not tried it on Regen but it looks like a pretty simple issue to fix. Back then I obviously wasn't aware that long data needs to go on addresses that are multiples of 4...