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Group:
Member: Members
Active Posts:
1180 (0.67 per day)
Most Active In:
General Sonic Discussion (573 posts)
Joined:
12-August 08
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368
Last Active:
User is offline Jun 14 2013 12:44 PM
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My Information

Member Title:
Isn't it about time you played some VIDEOGAMES?
Age:
22 years old
Birthday:
May 30, 1991
Gender:
Male Male

Contact Information

E-mail:
Private
Website:
Website  http://

Previous Fields

Project:
deleting your messages without reading them
National Flag:
us
Wiki edits:
21

Posts I've Made

  1. In Topic: Sonic 1 (2013 - iOS/Android) Post-Release Bugs/Fixes/Suggestions

    02 June 2013 - 12:45 PM

    View PostThe Taxman, on 02 June 2013 - 05:34 AM, said:

    View PostAerosol, on 02 June 2013 - 04:00 AM, said:

    I thought I posted this before but I don't see it. Rolling, jumping, then transforming removes the rolling jump control lock...that's not supposed to happen, is it?


    It is, in S3k double jump moves (e.g. Insta-Shield) cancel the control lock.


    On that note, the insta-shield doesn't seem to do that here.
  2. In Topic: Sonic 1 (2013 - iOS/Android) Post-Release Bugs/Fixes/Suggestions

    25 May 2013 - 01:29 AM

    View PostBlue Blood, on 24 May 2013 - 03:22 AM, said:

    After completing SS7 as Sonic, Super Sonic was unlocked. The menu is displaying the right level now but there's an error in that there's only six Emeralds shown and they're the wrong colour (again cause this shouldn' be possible).


    I recently tried this myself and was also pretty bummed that the seventh emerald doesn't show up on the file. What do you mean that the emeralds are the wrong color, though? I just beat the game and things look okay to me, but then again, it does seem to rervert back to its normal state following the credits...
  3. In Topic: Sonic Game Sales

    20 May 2013 - 08:01 PM

    Why isn't Sonic Generations 3DS dirt cheap yet? I see it going for 25 bucks still. Would be great if someone can come across a deal for this sucker- I'm bored enough to want to give it a whirl.
  4. In Topic: Sonic 1 (2013 - iOS/Android) Post-Release Bugs/Fixes/Suggestions

    20 May 2013 - 07:59 PM

    View PostSploit, on 20 May 2013 - 06:02 PM, said:

    Dunno if this has happened to anyone else but...something odd that happened to me, was that after completing the game with Knuckles...
    ...during the credits where the game shows you clips of gameplay in between various parts of the credits...

    ...during the clip of Labyrinth Zone (where Knuckles is being sent by a current through on of those tunnels and grips onto one of those bars, to slide down, so that he can avoid the spikes)...

    ...the clip ends with Knuckles hitting the spikes (as he hasn't slid far enough down the bar) and he dies...but instead of going back to the credits...the clip restarted and kept doing this after a few deaths the continue screen appeared, which I had control over and tapped to continue. Then rinse/repeat, the same thing happened again, the games was basically stuck. So, I close it and re-booted the game.

    This was one the iOS version running on my iPad mini.

    It has not happened since.


    Yeah, this has been mentioned a handful of times. It's already been fixed in the Android release and will be squared away with a future patch, assumingly. Not sure what you mean by it not happening since though- it happens every damn time for me.
  5. In Topic: Sonic 1 (2013 - iOS/Android) Post-Release Bugs/Fixes/Suggestions

    20 May 2013 - 03:24 PM

    View PostICEknight, on 20 May 2013 - 03:04 PM, said:

    View Postsonicblur, on 19 May 2013 - 06:04 PM, said:

    Not sure if this is worth any consideration, but the bug in Marble Zone 2 that lets you duck under the rectangular platforms as the square floats across the lava to the left does not work in this version. I realize it was bug, but I would always just duck instead of jumping onto the platform and waiting for the block to float under. (This bug is documented on the wiki's bug list, and there's probably a youtube video of it somewhere)

    I can understand if you don't want to implement this bug as a feature.
    Never heard of this, but being able to pass through a narrow path while ducking doesn't sound like a bug... Is Sonic's height being shortened while crouching, like in the original Sonic 1?


    Um, it totally was a bug back on the original game. This "narrow path" was only large enough for the block to pass through. Ducking basically let you pass through a wall.

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