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- AKA SonicFreak94.
- 18 years old
- July 29, 1994
- San Diego, Calfornia
- I'm just weird, OK?
- Sonic Adventure DX: Fixed Edition
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Posts I've Made
22 May 2013 - 06:32 PMOh, I didn't know they also included models for the level's objects. Wiki didn't seem to say that out right, just for level map models.
Also I'm not having any real luck finding these textures. I'm currently isolating what can be found already in this version of the game and there aren't any level specific textures anywhere. This doesn't mean that these are the correct textures that the game is referencing, it just means that we can find them in some shape or form somewhere else in another file. I haven't checked the final NTSC-J yet.
This is what I have so far (this is below the strings for the object debugger, I haven't done the top yet but it's probably the same deal):
Note that some of these might actually exist elsewhere under a different name for a different level. For example, I noticed that this level references s_w** textures which I believe are for water.
I just went ahead and started looking in NTSC-J, and what I keep finding (so far; got up to "noise") are very similarly named textures, just with different numbers, a lot of which keep turning up in OBJ_WINDY. Looks like we'll at least have something pretty close if we can't get our hands on all the original textures!
Edit: For instance, even though they won't be the same as the original of course, we have mtatu_center, mtatu_in, mtatu_out, mtatu_noise, all of which are for the tornado (tatsumaki; hence tatu). Same number of textures too!
22 May 2013 - 02:20 AMThis is why I joined Sonic Retro!
I'm eagerly anticipating any other finds you guys can come up with, as well as a working version of this Windy Valley.
We're assuming this game was rushed, but is it not entirely possible that this thing we're looking at was originally Windy Valley and then became a scrapped Chao Race? Think about it- this is quite near to release, and clearly they had to whip up a new Windy Valley which no matter how much you rush is going to take some time, so maybe this is a left over because they were going to convert it to a Chao Race course instead? Woulda saved them a lot of time if they were on a tight schedule.
Look at that odd wall stuck in the track, and those bright colours and that sorta pavement-track type with the arrows- that all screams Chao to me, and I've played Chao races to death.
Also, I can't recall, but where did we get that above image from!?
Coincidentally, the early footage of Chao took place in an environment that gives that proto Windy Valley sort of vibe. Thinking about it, there's footage of Big chasing Froggy who is seemingly running on a preset path through the level. Maybe that was just a test for the Chao path? Now I REALLY wouldn't be surprised.
Also, that image was from one of the retail discs IIRC.
21 April 2013 - 01:44 AMI honestly can't say I like any of the tracks except Falk's... after the 30 second mark.
06 April 2013 - 04:45 PMJust a small status update.
As it turns out, I'll be migrating all the item layout related changes back to the default SADXPC set files, as they actually did have some improvements. I just need to find the time to sort out the changes I've made and backport them. It's rather tedius, so bear with me ._.
That, and I've got some supar sekrit SA2 related things in the works... which I've also been working on very slowly. =D
In the meantime, here's an archive of all the default PC set files save for the stages I've made changes to already, so that way you can keep those for the time being.
Edit: Oh and uh, extract to the "SADXFE" folder, of course.
26 March 2013 - 08:11 PMEveryone's pretty much playing the Japanese release. That is until SoJ outright ban western connections. According to their TOS, we're not even suppose to be able play unless we live in Japan. They been nice enough to let western players play, despite the lot of them "unintentionally" breaking their TOS.
That has been removed and re-added to the TOS at least 3 times. I think the only reason it's there at this point is so they have an excuse to ban problematic foreigners. If they really did mind us being there (and they've made it pretty clear that they don't), we'd have been gone a while ago—or at least, it would be harder to get in.
I'm sure it was the same situation for PSU as well. While both the NA and JP servers were running, there were plenty of non-Japanese players playing on the JP server.