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- Project: Sonic Retro (Archive) (142 posts)
- 23-July 08
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- Aug 07 2010 04:31 PM
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Posts I've Made
22 May 2010 - 07:14 PMOkay, I'm going to try and get my head around the latest bout of arguments. Would I be right in saying that the general trails (not only) of thought are...
1- the game has been delayed, but it won't make a difference because nothing will be fixed.
2- the game has been delayed, and though some things may change, the final product won't be any better because important things (physics, music) are just going to stay as they are already.
3- the game has been delayed, and this is going to make a fair degree of difference because SEGA/Sonic Team/Dimps's showing that they actually care.
4- the game has been delayed, and while it may or not be fixed by the new release date, a delay shouldn't even have been necessary in the first place.
5- Sonic games always rock so stfu
6- Sonic games always suck so stfu
Do you think that's accurate?
Seems about right.
I'm going with #3 as well because I'm optimistic about this kind of thing.
Also, after listening to the soundtrack, I'm actually pleased. Sure, there's SHZ 1, most of the Casino level, and the Special Stage, but aside from that, it's pretty good.
22 May 2010 - 06:47 PMI've heard that sample in SO many songs. I'm pretty sure "James Brown Is Dead" isn't the originator of it.
22 May 2010 - 04:00 PMI find it funny that people are complaining about how they delayed the release of Sonic 4, and yet they know exactly what that kind of thing did to 06.
02 May 2010 - 12:16 AMBadniks/enemies
I actually find blowing them up quite fun. Unless it's the giants on Sonic Heroes. *shudder*
...and the Shellcracker. Landing on that thing, missing the claw entirely, and still dying. (HATE HATE HATE, etc.)
Not too bad. The only times I die to them are when I am being totally stupid.
I know how to go through a lava pool by starting with only one ring (as do many others, obviously), so it's not much of a problem.
Hazardous obstacles (Crushing blocks, tredmills leading into spikes, etc) (voted)
Especially crushing blocks. I'm still slightly scared when I try to go under one of those purple vertically-moving pillars with spikes on the bottom on Marble Garden. You know what I'm talking about, right?
Annoying as they are, I like fighting bosses.
If there's a pit in a video game, there's a way over or around it, right?
I had nightmares from what's been known as the "Grape Soda" in Chemical Plant, okay?
03 July 2009 - 06:11 PMFirst time I ever played a Genesis was after my dad won a Model 2 at a company raffle of some sort. First games I played (don't know which order, because I was too young) were Toejam and Earl in: Panic on Funkotron! and Road Rash II. That second one developed my love for high-speed gameplay of sorts, and when I was 5, my half brother, who's 9 years older than me, gave me Sonic 1. For the next three years I was a total fanboy. About a year and a half later, my neighbor (one of my mom's friends) gave me her copy of Sonic 2, since her husband was a huge Sonic fan (never knew until a year ago, strangely), and they had decided to throw out their Genesis. About that time, I was hugely obsessed with Sonic games, and my dad, being extremely nice, decided to get me every Sonic game he could find. The store that he got them from probably still sells Genesis games, in fact.
Yeah, so I started out waaay late, but I still started with the original. Not that I dislike the spindash (I kinda do, but it was made for the levels of the games it was in, and it's also great for the competition mode on the games that had it.)
Phoenix hasn't added any friends yet.