- Group:
- Member: Members
- Active Posts:
- 1432 (0.54 per day)
- Most Active In:
- Engineering & Reverse Engineering (813 posts)
- Joined:
- 12-May 08
- Profile Views:
- 8667
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- Viewing Board Index
My Information
- Member Title:
- Tief.Tiefer
- Age:
- 20 years old
- Birthday:
- February 18, 1995
- Gender:
-
Male
- Location:
- Northern Germany
- Interests:
- Programming (68k, PHP, VB.NET), Sonic (well, at least the old stuff) and the internet.
Contact Information
- E-mail:
- Private
- AIM:
-
selbi182
- MSN:
-
[email protected]
- Website:
-
http://selbi.hapisan.com
- ICQ:
-
396778774
- Skype:
-
selbi182
Previous Fields
- Project:
- Sonic ERaZor
- National Flag:
- de
- Wiki edits:
- 320
- SA2 Emblems:
- 2
Latest Visitors
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NeoFusionBox 
23 Jul 2015 - 13:00 -
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04 Jul 2015 - 05:19 -
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21 Jun 2015 - 17:25 -
Xeal 
16 May 2015 - 11:11
Posts I've Made
-
In Topic: Bunnie In Sonic 1
11 July 2015 - 04:28 PM
Really like this one so far! Just a few things I'd like to point out:
- While doing the punch in mid-air, you instantly lose all horizontal momentum. This is rather irritating and doesn't really make me feel like doing the punch a lot unless I'm standing absolutely still. In my opinion, either not touching the momentum at all or doing something like only halving it (with asr #1,$10(a0) or whatever) would feel more fluid.
- The downwards punch doesn't make any sound. I'm not sure if this was intentional or not, but I don't really see why it should be silent.
- You can turn around indefinitely while doing the forward punch, both on ground and midair. It's not so much as a cosmetic problem and more the fact that you can essentially double the punch hitbox, which seems a bit too powerful.
- Finally, the Jet hover feels really nice and well executed! However, I'm used to the way the Rocket Boots in Terraria work, which is by giving you a set amount of "fuel" you can use per jump. In here you can only enable the boots once, and when you let go of the jump buttons before you completely used up your fuel, you can't use it again, which feels rather unfair.
- While doing the punch in mid-air, you instantly lose all horizontal momentum. This is rather irritating and doesn't really make me feel like doing the punch a lot unless I'm standing absolutely still. In my opinion, either not touching the momentum at all or doing something like only halving it (with asr #1,$10(a0) or whatever) would feel more fluid.
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In Topic: Basic Questions & Answers thread
11 May 2015 - 03:28 PM
Well, you can't "directly" check for something like that, but a conceptual workaround is rather simple with something like a state machine. Unfortunately, I'm not entirely sure what you want to make happen. You jump, let go of B/C, press B/C again so some animation thing happens, then you let go of B/C again and another animation thing happens? -
In Topic: Sonic 2: Return of Shadow/demo and website.
30 April 2015 - 12:01 PM
Halp!

Can't you just put the screenshots and download in here? -
In Topic: Amy In Sonic 2
13 April 2015 - 06:42 AM
Awww crap, I totally forgot about your PM. Sorry, I've really lost my head within my university stuff.
I can't see any issues with the heart object though. So either I've gotten lucky or you managed to fix it yourself. Good job in either case! :V -
In Topic: Sonic Adventure DX: Fixed Edition
06 April 2015 - 04:50 PM
I'm terribly sorry for bumping this up.
However, with the release of the new XInput mod, I was pulled back into the immersion of this awesome game. Unfortunately, that mod uses MainMemory's Mod Loader, whereas SADXFE is a simple paste-over (to some degree at least). I've heard that you plan to rewrite FE to work with the mod loader as well.
How's that coming along, if I may ask?

Find My Content
10 minutes ago
Male