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- 09-July 08
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- This member title has been edited by TimmiT
- 21 years old
- January 31, 1992
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- Messing around with Actionscript 3
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Yesterday, 05:44 PMColors had a good six levels or so per boss fight, so that's probably a non-issue.
Colours was also painfully short. There were 6 zones comprised of 2 main acts and 4 rubbish mini-acts each, 1 final zone and 21 crappy Game Land stages. Sounds like a lot, but it's far shorter than you'd think, and I'd wouldn't tailor the thought of replaying anything but the main acts.
Yeah, even with the mini-acts the game takes a couple of hours to finish in the challenge mode. (They really should bring that feature back) However, considering the things Sonic Team has done to extend Sonic games, it being short might be for the best.
Yesterday, 01:50 PMAm I the only one who misses the Tornado 2?
I always thought it was cool how it could transform and the plane levels in Sonic Adventure were fun. The new plane looks nice though.
Didn't they use the same Tornado, or at least a Tornado that looks a lot like that one, in Sonic Unleashed?
Anyway, I prefer the one they're using for Lost World. The Tornado 2 just looks really impractical.
Yesterday, 12:26 PM
Yesterday, 12:06 PM
HOLY FUCKING SHIT HE'S BACK!!!
Yesterday, 10:59 AMIizuka just had to put evil aliens into a Sonic game again!
Anyway, they could be alright. I have wanted new enemies in a new Sonic game for a while now, and I don't mind them branching out into cartoony monster aliens. Also nice to hear that we won't have to wait long to see the game.