- Group:
- Member: Members
- Active Posts:
- 323 (0.17 per day)
- Most Active In:
- Sonic 2 HD (Archive) (305 posts)
- Joined:
- 30-April 08
- Profile Views:
- 377
- Last Active:
Oct 25 2012 03:13 AM- Currently:
- Offline
My Information
- Member Title:
- Sonic 2HD - Concept Artist
- Age:
- 25 years old
- Birthday:
- March 26, 1988
- Gender:
-
Male
- Location:
- Massapequa, NY
Contact Information
- E-mail:
- Private
- AIM:
-
I Maximus DM I
- Website:
-
http://
Previous Fields
- Other Contact Info:
- PSN: MaximusDM
- National Flag:
- us
Latest Visitors
-
CorralSummer 
22 Nov 2012 - 00:40 -
Sonica 
30 Sep 2011 - 12:26 -
nineko 
02 Aug 2011 - 07:16 -
Mikel 
26 Mar 2011 - 09:52 -
Elektro-Omega 
19 Feb 2011 - 11:17
Posts I've Made
-
In Topic: General Project Thread & Feedback
17 April 2011 - 09:49 PM
Anyone else get a hankering for green jello?
-
In Topic: Programing Character Animation
28 February 2011 - 02:31 AM
I don't have any C++ programing knowledge. I drew it at 8x because my drawing looked like junk at 4x because I was scared of adding details that would get lost. If anything, I'd still draw at 8x and then just scale it down.
I wasn't necessarily looking for something to run in a real time game engine, though it would be cool.
Maybe just have it rendered into a video that I could compile in adobe premiere or something. -
In Topic: Programing Character Animation
25 February 2011 - 12:15 AM
Both those programs seem to deal with small sprites. Mine are quite large.
It was cool that Allegro Sprite Editor recognized that I had a sequence and it was drag and drop, but my sprites were too big for the view port in the program. I couldn't even maximize it and the UI is call pixel-y and clunky.
From what I've seen of Game Factory and Multimedia Fusion. It seems to deal with smaller stuff. At least that is all I've seen made with it on Youtube and such. -
In Topic: General Project Thread & Feedback
19 February 2011 - 11:09 AM
"This member contributed a final, accepted product into the Sonic 2 HD Community Project."
The description holds little value anymore since now even staff's finalized artwork is never finalized. And a member's can't contribute any 'products' INTO the project.
Maybe when they figure out what they are doing with the forums in the community section they will iron that out.
Edit: @Growler: Its in the profile page of a person who has the icon. Its the achievements tab. -
In Topic: Programing Character Animation
19 February 2011 - 01:09 AM
This is 2D.
I don't have a problem with making/compiling frames and save them as animated apngs or gifs.
I am talking about having a program loaded with all my animated files and the run_animation_left.gif pulled up when I push left and run_animation_right.gif When I push right.
I supposed I could figure out how to do it in Flash with scripting and movieclip symbols. But I was just asking if there was an easier way with some program that is specifically designed for it. If I could save and export actions right out of the program that would be an awesome plus too.
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